Mods
- Refine results Found 20 results. 163 have been filtered out. Currently filtering by: tags. (Clear filters)
-
A single-player adventure with heavy roleplay elements for 15th level characters.
-
Shifter and Shapechange Expansion
***Out of date . I'm afraid I won't be updating this mod anymore. Note you can get all of its functionality and more in PRC, which has a working module updater again.***
- 4.6MB
- 29
- --
Shifter and Shapechange Expansion
***Out of date . I'm afraid I won't be updating this mod anymore. Note you can get all of its functionality and more in PRC, which has a working module updater again.***
-
Vertex I - The State of the Union
Vertex I - The State of the Union is a humor packed module for adventurers looking for a lighthearted romp through the bowels of the big city. In Vertex, science may kill you, but we will all learn something!
- 2.8MB
- 13
- --
Vertex I - The State of the Union
Vertex I - The State of the Union is a humor packed module for adventurers looking for a lighthearted romp through the bowels of the big city. In Vertex, science may kill you, but we will all learn something!
-
This mod adds fully dynamic Titans to Neverwinter Nights, as a new appearance type (\'Titan\') selectable from a creature\'s properties in the toolset. A number of heads are included for both male and female Titans (10 for each), and as implied by \"dynamic,\" all 1.69 armour, anatomy (including tattoos), helms, shields, weaponry, wings and tails a
- 1KB
- 11
- --
This mod adds fully dynamic Titans to Neverwinter Nights, as a new appearance type (\'Titan\') selectable from a creature\'s properties in the toolset. A number of heads are included for both male and female Titans (10 for each), and as implied by \"dynamic,\" all 1.69 armour, anatomy (including tattoos), helms, shields, weaponry, wings and tails a
-
These HAKs, TLKs, and Overrides are required for playing in Arnheim. The Overrides are ONLY used during character creation. Also required is Project Q v1.6
- 16.8MB
- 10
- --
These HAKs, TLKs, and Overrides are required for playing in Arnheim. The Overrides are ONLY used during character creation. Also required is Project Q v1.6
-
This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.
- 472KB
- 9
- --
This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.
-
Elements of Alma: A 5part Story, Action Adventure, Epic Story, Captivating Plots, Full customizable party system. Ignores Standard D&D race/class systems
- 1.8MB
- 6
- --
Elements of Alma: A 5part Story, Action Adventure, Epic Story, Captivating Plots, Full customizable party system. Ignores Standard D&D race/class systems
-
NWN 1 Henchmen and NPC from original campaigns as PCs
Play henchmen from NWN 1 and some NPC from it as your player characers!
- 39KB
- 6
- --
NWN 1 Henchmen and NPC from original campaigns as PCs
Play henchmen from NWN 1 and some NPC from it as your player characers!
-
(NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.
- 8KB
- 5
- --
(NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.
-
(NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.
- 33KB
- 5
- --
(NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.
-
This is a simple modder's resource module for NWN:EE that includes the blueprints of the 30 major gods of Toril as they are described in the 3e sourcebook, Faiths and Pantheons. Mostly Faerûnian with a dash of drow.
- 38KB
- 5
- --
This is a simple modder's resource module for NWN:EE that includes the blueprints of the 30 major gods of Toril as they are described in the 3e sourcebook, Faiths and Pantheons. Mostly Faerûnian with a dash of drow.
-
A Msuic add on pack using CMP as a base
-
Estos archivos juntan el CEP2.4 y el ACP. This archives merge CEP2.4 and ACP.
-
Roadside Garrison Prefab - CEP
A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.
- 20KB
- 3
- --
Roadside Garrison Prefab - CEP
A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.
-
A ridiculous pile of creature models for you and the whole family
-
(NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09
- 43KB
- 2
- --
(NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09
-
(NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.
- 58KB
- 2
- --
(NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.
-
Arthena Origenes servidor de Rol Online
Servidor de Rol de Neverwinter Nights 1. Esta entrada esta dedicada a todos los videos promocionales del servidor donde podeis ver el ambiente, entorno y sistemas de este maravilloso mundo persistente. Podeis visitarnos en nwnvault tambien: http://nwvault.ign.com/View.php?view=Gameworld.Detail&id=1355
- 79.4MB
- 1
- --
Arthena Origenes servidor de Rol Online
Servidor de Rol de Neverwinter Nights 1. Esta entrada esta dedicada a todos los videos promocionales del servidor donde podeis ver el ambiente, entorno y sistemas de este maravilloso mundo persistente. Podeis visitarnos en nwnvault tambien: http://nwvault.ign.com/View.php?view=Gameworld.Detail&id=1355
-
(NWN 1 Script) This package enables the wyvern crown of cormyr songs to play in sequence.
-
(NWN 1 - Spell Script) This package replaces Shelgarns Persistent Blade with a level 2 Wizard spell called Animate Knife. This is an enchantment cast upon a dagger which compels it to fight for you as a \"henchman\".
- 161KB
- 0
- --
(NWN 1 - Spell Script) This package replaces Shelgarns Persistent Blade with a level 2 Wizard spell called Animate Knife. This is an enchantment cast upon a dagger which compels it to fight for you as a \"henchman\".