Prefabs
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This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.
- 472KB
- 9
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This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.
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Roadside Garrison Prefab - CEP
A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.
- 20KB
- 4
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Roadside Garrison Prefab - CEP
A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.
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Estos archivos juntan el CEP2.4 y el ACP. This archives merge CEP2.4 and ACP.
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Just a prefab module for those that are making OA content servers and mods. Ideas or just plain laziness for a starter. Enjoy!
- 440KB
- 2
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Just a prefab module for those that are making OA content servers and mods. Ideas or just plain laziness for a starter. Enjoy!
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An item recycler, this magical item reimburses part of the XP cost of magical items, mainly for those crafters that don't want to get stuck after crafting many items. It gices 1/100th of the GP value of an item, with a minimum of 2, and will randomly zap you for magical damage on use.
- 3KB
- 0
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An item recycler, this magical item reimburses part of the XP cost of magical items, mainly for those crafters that don't want to get stuck after crafting many items. It gices 1/100th of the GP value of an item, with a minimum of 2, and will randomly zap you for magical damage on use.