(NWN 1 - Spell Script)
This package replaces Shelgarns Persistent Blade with a level 2 Wizard spell called Animate Knife. This is an enchantment cast upon a dagger which compels it to fight for you as a \"henchman\".
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Changelogs
Version v2
added scripts aa_ai_mg_rest (to capture rest event), and nw_ch_summon9
adjusted creature Dancing Weapon: Hostile faction, Gave all weapon feats
modified visual effects in aa_ai_enchweapon.nss
spell fails on unidentified items
This package replaces Shelgarns Persistent Blade with my version which I call Animate Knife.
Animate Knife Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Enchantment Descriptor(s): Enchanted Item Component(s): Verbal, Somatic (Material: Dagger or Kukri) Range: Touch Area of Effect / Target: Knife (Dagger or Kukri) Duration: 1 round/Level Additional Counter Spells: Save: None Spell Resistance: No
This spell animates the targeted knife and gives it the ability to fight in defense of the caster. The animated knife joins the caster's party as a henchman.