Neverwinter Nights
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  • Ravick's Looting System Enhanced (LSE)

    Ravick's Looting System Enhanced (LSE)

    Last Update: 13 Dec 2020
    Author: Ravick
    Uploader: Ravick

    This project provides a set of scripts which extends your looting experience in NWN EE with several new quality-of-life or immersion features.

    • 3.9MB
    • 55
    • --

    Ravick's Looting System Enhanced (LSE)

    Last Update: 13 Dec 2020
    Author: Ravick

    This project provides a set of scripts which extends your looting experience in NWN EE with several new quality-of-life or immersion features.

  • Shifter and Shapechange Expansion

    Shifter and Shapechange Expansion

    Last Update: 18 Dec 2020
    Author: Rhamnetin
    Uploader: Rhamnetin

    ***Out of date . I'm afraid I won't be updating this mod anymore. Note you can get all of its functionality and more in PRC, which has a working module updater again.***

    • 4.6MB
    • 31
    • --

    Shifter and Shapechange Expansion

    Last Update: 18 Dec 2020
    Author: Rhamnetin

    ***Out of date . I'm afraid I won't be updating this mod anymore. Note you can get all of its functionality and more in PRC, which has a working module updater again.***

  • Seamless Area Transitions

    Seamless Area Transitions

    Last Update: 20 Apr 2013
    Author: Henesua
    Uploader: henesua

    (NWN 1 - Script and Trigger Blueprint) This is a rewrite of Jaga\'s Seamless Area Transitioner. It is compatible with the original, but improves upon it. Areas may now be of different sizes and shapes relative to one another.

    • 56KB
    • 20
    • --

    Seamless Area Transitions

    Last Update: 20 Apr 2013
    Author: henesua

    (NWN 1 - Script and Trigger Blueprint) This is a rewrite of Jaga\'s Seamless Area Transitioner. It is compatible with the original, but improves upon it. Areas may now be of different sizes and shapes relative to one another.

  • Innocuous Familiars

    Innocuous Familiars

    Last Update: 20 Apr 2013
    Author: Henesua
    Uploader: henesua

    (NWN 1 - Scripts, Blueprints and 2DA) Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar\'s appearance and abilities.

    • 660KB
    • 13
    • --

    Innocuous Familiars

    Last Update: 20 Apr 2013
    Author: henesua

    (NWN 1 - Scripts, Blueprints and 2DA) Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar\'s appearance and abilities.

  • AI - Jumping Creatures

    AI - Jumping Creatures

    Last Update: 14 Mar 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.

    • 8KB
    • 5
    • --

    AI - Jumping Creatures

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.

  • AI - Light Shy Creatures

    AI - Light Shy Creatures

    Last Update: 14 Mar 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.

    • 33KB
    • 5
    • --

    AI - Light Shy Creatures

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.

  • Death - Customizable System

    Death - Customizable System

    Last Update: 14 Mar 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 Scripts) The purpose of this system is to enable custom dying/death scripts to interrupt and replace the default behavior for the PC. Custom death/dying behavior can be unique to a particular killer of the PC or to the area in which the PC dies.

    • 15KB
    • 4
    • --

    Death - Customizable System

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 Scripts) The purpose of this system is to enable custom dying/death scripts to interrupt and replace the default behavior for the PC. Custom death/dying behavior can be unique to a particular killer of the PC or to the area in which the PC dies.

  • Spell - Animate Knife

    Spell - Animate Knife

    Last Update: 12 Oct 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - Spell Script) This package replaces Shelgarns Persistent Blade with a level 2 Wizard spell called Animate Knife. This is an enchantment cast upon a dagger which compels it to fight for you as a \"henchman\".

    • 161KB
    • 3
    • --

    Spell - Animate Knife

    Last Update: 12 Oct 2012
    Author: henesua

    (NWN 1 - Spell Script) This package replaces Shelgarns Persistent Blade with a level 2 Wizard spell called Animate Knife. This is an enchantment cast upon a dagger which compels it to fight for you as a \"henchman\".

  • Trigger - Alter Footstep Sounds

    Trigger - Alter Footstep Sounds

    Last Update: 10 Oct 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - Script) Creatures entering the trigger have their footstep sounds altered to conform to a material specified by the trigger. The default condition of the trigger is to make an area of the floor sound like carpet when walked across.

    • 8KB
    • 3
    • --

    Trigger - Alter Footstep Sounds

    Last Update: 10 Oct 2012
    Author: henesua

    (NWN 1 - Script) Creatures entering the trigger have their footstep sounds altered to conform to a material specified by the trigger. The default condition of the trigger is to make an area of the floor sound like carpet when walked across.

  • AOE - Statue Spawns Gargoyle

    AOE - Statue Spawns Gargoyle

    Last Update: 14 Oct 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.

    • 58KB
    • 2
    • --

    AOE - Statue Spawns Gargoyle

    Last Update: 14 Oct 2012
    Author: henesua

    (NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.

  • DMFI v1-09 Patch

    DMFI v1-09 Patch

    Last Update: 14 Mar 2012
    Author: Henesua - extending the work of DMFI
    Uploader: henesua

    (NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09

    • 43KB
    • 2
    • --

    DMFI v1-09 Patch

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09

  • Simple Creature Data

    Simple Creature Data

    Last Update: 14 Mar 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 Scripts) A simple hook into any spawning system which enables tracking of creature data across spawns. Purpose is to associate a data object with a creature, and thereby have persistency of the creature\'s data across respawns. Spawning or despawning using this system requires the user to call respectively either the SpawnCreature or the De

    • 8KB
    • 1
    • --

    Simple Creature Data

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 Scripts) A simple hook into any spawning system which enables tracking of creature data across spawns. Purpose is to associate a data object with a creature, and thereby have persistency of the creature\'s data across respawns. Spawning or despawning using this system requires the user to call respectively either the SpawnCreature or the De

  • Area Script - Play Song List

    Area Script - Play Song List

    Last Update: 10 Oct 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 Script) This package enables the wyvern crown of cormyr songs to play in sequence.

    • 6KB
    • 0
    • --

    Area Script - Play Song List

    Last Update: 10 Oct 2012
    Author: henesua

    (NWN 1 Script) This package enables the wyvern crown of cormyr songs to play in sequence.

  • OnChat - Ambiguous Interactive Dungeons

    OnChat - Ambiguous Interactive Dungeons

    Last Update: 14 Mar 2012
    Author: Henesua -original by Layonara Project Team
    Uploader: henesua

    (NWN 1 Scripts) This is an upgrade of the AID system by Layonara to work with NWN v1.69. AID enables Interactive Fiction style play via chat text. It parses emotes spoken by the PC for commands to execute on objects in game.

    • 23KB
    • 0
    • --

    OnChat - Ambiguous Interactive Dungeons

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 Scripts) This is an upgrade of the AID system by Layonara to work with NWN v1.69. AID enables Interactive Fiction style play via chat text. It parses emotes spoken by the PC for commands to execute on objects in game.