Scripts
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Ravick's Looting System Enhanced (LSE)
This project provides a set of scripts which extends your looting experience in NWN EE with several new quality-of-life or immersion features.
- 3.9MB
- 36
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Ravick's Looting System Enhanced (LSE)
This project provides a set of scripts which extends your looting experience in NWN EE with several new quality-of-life or immersion features.
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Shifter and Shapechange Expansion
***Out of date . I'm afraid I won't be updating this mod anymore. Note you can get all of its functionality and more in PRC, which has a working module updater again.***
- 4.6MB
- 27
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Shifter and Shapechange Expansion
***Out of date . I'm afraid I won't be updating this mod anymore. Note you can get all of its functionality and more in PRC, which has a working module updater again.***
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(NWN 1 - Script and Trigger Blueprint) This is a rewrite of Jaga\'s Seamless Area Transitioner. It is compatible with the original, but improves upon it. Areas may now be of different sizes and shapes relative to one another.
- 56KB
- 20
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(NWN 1 - Script and Trigger Blueprint) This is a rewrite of Jaga\'s Seamless Area Transitioner. It is compatible with the original, but improves upon it. Areas may now be of different sizes and shapes relative to one another.
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(NWN 1 - Scripts, Blueprints and 2DA) Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar\'s appearance and abilities.
- 660KB
- 11
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(NWN 1 - Scripts, Blueprints and 2DA) Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar\'s appearance and abilities.
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(NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.
- 8KB
- 5
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(NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.
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(NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.
- 33KB
- 5
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(NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.
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(NWN 1 Scripts) The purpose of this system is to enable custom dying/death scripts to interrupt and replace the default behavior for the PC. Custom death/dying behavior can be unique to a particular killer of the PC or to the area in which the PC dies.
- 15KB
- 4
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(NWN 1 Scripts) The purpose of this system is to enable custom dying/death scripts to interrupt and replace the default behavior for the PC. Custom death/dying behavior can be unique to a particular killer of the PC or to the area in which the PC dies.
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Trigger - Alter Footstep Sounds
(NWN 1 - Script) Creatures entering the trigger have their footstep sounds altered to conform to a material specified by the trigger. The default condition of the trigger is to make an area of the floor sound like carpet when walked across.
- 8KB
- 3
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Trigger - Alter Footstep Sounds
(NWN 1 - Script) Creatures entering the trigger have their footstep sounds altered to conform to a material specified by the trigger. The default condition of the trigger is to make an area of the floor sound like carpet when walked across.
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(NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09
- 43KB
- 2
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(NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09
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(NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.
- 58KB
- 2
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(NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.
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(NWN 1 Scripts) A simple hook into any spawning system which enables tracking of creature data across spawns. Purpose is to associate a data object with a creature, and thereby have persistency of the creature\'s data across respawns. Spawning or despawning using this system requires the user to call respectively either the SpawnCreature or the De
- 8KB
- 1
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(NWN 1 Scripts) A simple hook into any spawning system which enables tracking of creature data across spawns. Purpose is to associate a data object with a creature, and thereby have persistency of the creature\'s data across respawns. Spawning or despawning using this system requires the user to call respectively either the SpawnCreature or the De
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(NWN 1 Script) This package enables the wyvern crown of cormyr songs to play in sequence.
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OnChat - Ambiguous Interactive Dungeons
(NWN 1 Scripts) This is an upgrade of the AID system by Layonara to work with NWN v1.69. AID enables Interactive Fiction style play via chat text. It parses emotes spoken by the PC for commands to execute on objects in game.
- 23KB
- 0
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OnChat - Ambiguous Interactive Dungeons
(NWN 1 Scripts) This is an upgrade of the AID system by Layonara to work with NWN v1.69. AID enables Interactive Fiction style play via chat text. It parses emotes spoken by the PC for commands to execute on objects in game.
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(NWN 1 - Spell Script) This package replaces Shelgarns Persistent Blade with a level 2 Wizard spell called Animate Knife. This is an enchantment cast upon a dagger which compels it to fight for you as a \"henchman\".
- 161KB
- 0
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(NWN 1 - Spell Script) This package replaces Shelgarns Persistent Blade with a level 2 Wizard spell called Animate Knife. This is an enchantment cast upon a dagger which compels it to fight for you as a \"henchman\".