Neverwinter Nights
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  • Customize Character Override Hak

    Customize Character Override Hak

    Last Update: 21 Apr 2022
    Author: Kamiryn
    Uploader: Kamiryn

    The Customize Character Hak allows you to customize your character in-game (modify/dye/rename armor, shield, cloak, helm and weapon, change portrait, change head/phenotype, add/remove tattoos/tails/wings, add/remove glowing eyes effect, rename your character)

    • 1.0MB
    • 564
    • --

    Customize Character Override Hak

    Last Update: 21 Apr 2022
    Author: Kamiryn

    The Customize Character Hak allows you to customize your character in-game (modify/dye/rename armor, shield, cloak, helm and weapon, change portrait, change head/phenotype, add/remove tattoos/tails/wings, add/remove glowing eyes effect, rename your character)

  • Madness and Magic

    Madness and Magic

    Last Update: 20 Apr 2020
    Author: LaSphynxette
    Uploader: LaSphynxette

    A single-player adventure with heavy roleplay elements for 15th level characters.

    • 2.3MB
    • 62
    • --

    Madness and Magic

    Last Update: 20 Apr 2020
    Author: LaSphynxette

    A single-player adventure with heavy roleplay elements for 15th level characters.

  • Shifter and Shapechange Expansion

    Shifter and Shapechange Expansion

    Last Update: 18 Dec 2020
    Author: Rhamnetin
    Uploader: Rhamnetin

    ***Out of date . I'm afraid I won't be updating this mod anymore. Note you can get all of its functionality and more in PRC, which has a working module updater again.***

    • 4.6MB
    • 23
    • --

    Shifter and Shapechange Expansion

    Last Update: 18 Dec 2020
    Author: Rhamnetin

    ***Out of date . I'm afraid I won't be updating this mod anymore. Note you can get all of its functionality and more in PRC, which has a working module updater again.***

  • Dynamic Titans

    Dynamic Titans

    Last Update: 17 Mar 2012
    Author: Ben Harrison

    This mod adds fully dynamic Titans to Neverwinter Nights, as a new appearance type (\'Titan\') selectable from a creature\'s properties in the toolset. A number of heads are included for both male and female Titans (10 for each), and as implied by \"dynamic,\" all 1.69 armour, anatomy (including tattoos), helms, shields, weaponry, wings and tails a

    • 1KB
    • 11
    • --

    Dynamic Titans

    Last Update: 17 Mar 2012

    This mod adds fully dynamic Titans to Neverwinter Nights, as a new appearance type (\'Titan\') selectable from a creature\'s properties in the toolset. A number of heads are included for both male and female Titans (10 for each), and as implied by \"dynamic,\" all 1.69 armour, anatomy (including tattoos), helms, shields, weaponry, wings and tails a

  • Arnheim Core Content

    Arnheim Core Content

    Last Update: 23 Apr 2013
    Author: Henesua
    Uploader: henesua

    These HAKs, TLKs, and Overrides are required for playing in Arnheim. The Overrides are ONLY used during character creation. Also required is Project Q v1.6

    • 16.8MB
    • 9
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    Arnheim Core Content

    Last Update: 23 Apr 2013
    Author: henesua

    These HAKs, TLKs, and Overrides are required for playing in Arnheim. The Overrides are ONLY used during character creation. Also required is Project Q v1.6

  • Mardecin - Small Town Prefab

    Mardecin - Small Town Prefab

    Last Update: 29 Oct 2013
    Author: TheCapulet
    Uploader: TheCapulet

    This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.

    • 472KB
    • 9
    • --

    Mardecin - Small Town Prefab

    Last Update: 29 Oct 2013
    Author: TheCapulet

    This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.

  • Stoneskin VFX Override

    Stoneskin VFX Override

    Last Update: 17 Mar 2012
    Author: Ben Harrison

    This simple override removes the circling rock visual effect applied to large and larger creatures and replaces it with the stone texture normally only applied to medium and smaller creatures. It affects the Stoneskin and Greater Stoneskin spells (VFX_DUR_PROT_STONESKIN), and is intended for players of SP modules.

    • 15KB
    • 9
    • --

    Stoneskin VFX Override

    Last Update: 17 Mar 2012

    This simple override removes the circling rock visual effect applied to large and larger creatures and replaces it with the stone texture normally only applied to medium and smaller creatures. It affects the Stoneskin and Greater Stoneskin spells (VFX_DUR_PROT_STONESKIN), and is intended for players of SP modules.

  • Elements of Alma

    Elements of Alma

    Last Update: 23 Mar 2012
    Author: Vartis
    Uploader: Vartis

    Elements of Alma: A 5part Story, Action Adventure, Epic Story, Captivating Plots, Full customizable party system. Ignores Standard D&D race/class systems

    • 1.8MB
    • 6
    • --

    Elements of Alma

    Last Update: 23 Mar 2012
    Author: Vartis

    Elements of Alma: A 5part Story, Action Adventure, Epic Story, Captivating Plots, Full customizable party system. Ignores Standard D&D race/class systems

  • AI - Jumping Creatures

    AI - Jumping Creatures

    Last Update: 14 Mar 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.

    • 8KB
    • 5
    • --

    AI - Jumping Creatures

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.

  • AI - Light Shy Creatures

    AI - Light Shy Creatures

    Last Update: 14 Mar 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.

    • 33KB
    • 5
    • --

    AI - Light Shy Creatures

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.

  • NWN 1 Henchmen and NPC from original campaigns as PCs

    NWN 1 Henchmen and NPC from original campaigns as PCs

    Last Update: 18 Dec 2016
    Author: GoodLuc
    Uploader: Goodluc

    Play henchmen from NWN 1 and some NPC from it as your player characers!

    • 39KB
    • 5
    • --

    NWN 1 Henchmen and NPC from original campaigns as PCs

    Last Update: 18 Dec 2016
    Author: Goodluc

    Play henchmen from NWN 1 and some NPC from it as your player characers!

  • The Gods of Toril

    The Gods of Toril

    Last Update: 10 Apr 2021
    Author: AurianaValoria1
    Uploader: AurianaValoria1

    This is a simple modder's resource module for NWN:EE that includes the blueprints of the 30 major gods of Toril as they are described in the 3e sourcebook, Faiths and Pantheons. Mostly Faerûnian with a dash of drow.

    • 38KB
    • 4
    • --

    The Gods of Toril

    Last Update: 10 Apr 2021

    This is a simple modder's resource module for NWN:EE that includes the blueprints of the 30 major gods of Toril as they are described in the 3e sourcebook, Faiths and Pantheons. Mostly Faerûnian with a dash of drow.

  • CEP2x y ACP compatiibilzados

    CEP2x y ACP compatiibilzados

    Last Update: 06 Jun 2012
    Author: DMSustituto
    Uploader: chizkoi

    Estos archivos juntan el CEP2.4 y el ACP. This archives merge CEP2.4 and ACP.

    • 371KB
    • 3
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    CEP2x y ACP compatiibilzados

    Last Update: 06 Jun 2012
    Author: chizkoi

    Estos archivos juntan el CEP2.4 y el ACP. This archives merge CEP2.4 and ACP.

  • Roadside Garrison Prefab - CEP

    Roadside Garrison Prefab - CEP

    Last Update: 29 Oct 2013
    Author: TheCapulet
    Uploader: TheCapulet

    A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.

    • 20KB
    • 3
    • --

    Roadside Garrison Prefab - CEP

    Last Update: 29 Oct 2013
    Author: TheCapulet

    A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.

  • Mechaween 2015

    Mechaween 2015

    Last Update: 29 Mar 2017
    Author: Mecheon
    Uploader: Mecheon

    A ridiculous pile of creature models for you and the whole family

    • 10.5MB
    • 3
    • --

    Mechaween 2015

    Last Update: 29 Mar 2017
    Author: Mecheon

    A ridiculous pile of creature models for you and the whole family

  • DMFI v1-09 Patch

    DMFI v1-09 Patch

    Last Update: 14 Mar 2012
    Author: Henesua - extending the work of DMFI
    Uploader: henesua

    (NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09

    • 43KB
    • 2
    • --

    DMFI v1-09 Patch

    Last Update: 14 Mar 2012
    Author: henesua

    (NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09

  • AOE - Statue Spawns Gargoyle

    AOE - Statue Spawns Gargoyle

    Last Update: 14 Oct 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.

    • 58KB
    • 2
    • --

    AOE - Statue Spawns Gargoyle

    Last Update: 14 Oct 2012
    Author: henesua

    (NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.

  • Circling Rock VFX

    Circling Rock VFX

    Last Update: 17 Mar 2012
    Author: Ben Harrison

    This mod adds a single new visual effect to Neverwinter Nights, the circling rock that is usually only applied to large creatures by VFX_DUR_PROT_STONESKIN. The effect can be used on objects and creatures of any size.

    • 14KB
    • 2
    • --

    Circling Rock VFX

    Last Update: 17 Mar 2012

    This mod adds a single new visual effect to Neverwinter Nights, the circling rock that is usually only applied to large creatures by VFX_DUR_PROT_STONESKIN. The effect can be used on objects and creatures of any size.

  • LWM and CMP custom music pack

    LWM and CMP custom music pack

    Last Update: 04 Aug 2016
    Author: BlackfoxKitsune and Tiberius_Morguhn
    Uploader: LonewolfMods

    A Msuic add on pack using CMP as a base

    • 455.9MB
    • 2
    • --

    LWM and CMP custom music pack

    Last Update: 04 Aug 2016
    Author: LonewolfMods

    A Msuic add on pack using CMP as a base

  • Arthena Origenes servidor de Rol Online

    Arthena Origenes servidor de Rol Online

    Last Update: 07 May 2012
    Author: Staff de Arthena
    Uploader: chizkoi

    Servidor de Rol de Neverwinter Nights 1. Esta entrada esta dedicada a todos los videos promocionales del servidor donde podeis ver el ambiente, entorno y sistemas de este maravilloso mundo persistente. Podeis visitarnos en nwnvault tambien: http://nwvault.ign.com/View.php?view=Gameworld.Detail&id=1355

    • 79.4MB
    • 1
    • --

    Arthena Origenes servidor de Rol Online

    Last Update: 07 May 2012
    Author: chizkoi

    Servidor de Rol de Neverwinter Nights 1. Esta entrada esta dedicada a todos los videos promocionales del servidor donde podeis ver el ambiente, entorno y sistemas de este maravilloso mundo persistente. Podeis visitarnos en nwnvault tambien: http://nwvault.ign.com/View.php?view=Gameworld.Detail&id=1355