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ShutUpMalfoy

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ShutUpMalfoy

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About this mod

The sergeant of each formation repeat and pass commands.
Soldiers yell out when issue a charge order and adds horn sound to the battlefield.

Requirements
Permissions and credits
Translations
  • Japanese
  • Italian
Donations

[Update Log]

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V1.0 ~ V1.4
- Initial Version
- I made an English version, but it might be awkward because I'm not native. Please let me know if there is a better expression.
- Updated to respond to charge attack of RTS mod.
- Stability work (due to the addition of exceptions)
- Stability work (due to the addition of the task and event allocation end function)
- Fixed CTD that occurs when Player faints.
- You can turn off soldiers shouting when you issue a charge order. (config.xml)
- You can turn off the voice when calling the formation. (config.xml)
- Modify a minor bug when specify formations.
- Fix a bug when occurs there is only one formation and battle begins.

V1.5
- Stability work (due to the addition of exceptions)
- The Formation where the player is Sergeant will no longer respond. (but valid for charge attack)
- If the player is Sergeant, the player's command is generated in PopUP.
- PopUP was added to the 'Follow Me' command.
- All formations are not selected, but the problem that was look like commanded toward all formations has been fixed.
- You can now customize Horn Sound. (See description below) (The default setting is false)
- Added localization.
- Thank you all!

V1.6
- Added more exception handling for stabilization.
Added Simplified Chinese and Traditional Chinese.

V1.7
- Command motion was added when the Sergeants shout the command.

V1.8
- Resolve a problem that did not respond when first selected formation from v1.1.0.
- Changed the sound category of the custom sound add-on.

V1.9
- Used common solutions about array index problems.

V2.0
- Integrated 'Immersive Sergeant' mod and 'Immersive Enemies' mod.
- Now can change enemeis horn sound, as Custom Horn Addon.
- Fixed the enemy's horn sound category when using custom horn add-ons.

V2.1
- Translation fixs that appeared following languages. (English, Russian, French, Spanish, Turkish, German)
Strange translations occurred due to a patch from TaleWorlds, which don't know when.

V2.2
- Mod name changed to Immersive Battlefields. As the function was added, before title did not enough explain the content anymore.
- The wait time for the charge shouting and hornsound is now allocated for each formation.
- Adjusted the minimum number to apply horn.
- There must now be at least 15 people to be assigned a Sergeant. (both enemies and players)
- Code optimization Update, about a third of the code has been reduced.

V2.5
- Updated features for the player's AI Sergeants and allies' AI Sergeants. (Compatible with Serve as Soldier.)
- The horn sound effect does not apply in this case. (cause too many horn sounds)
- Added formation type voice to AI Sergeants. (Can be adjusted to turn off in config.xml)
- Fixed the problem that appeared when the player was a Sergeant in the Formation and delegated to ai.
- Fixed the problem at the start of battle.
- Fixed an issue that did not work properly when multiple formations were selected and the move command was issued.
- Fixed an issue where AI Sergeants' orders were not applied properly.
- Each formation in the AI has been assigned a charge command wait time. (for stability.)
- Now assigned end event for each event. (for stabilty.)
- More exceptions for stability.
- Code optimization Update. Codes has been reduced half.

and from V2.3-beta and V2.4-beta
- When you delegate control to the Sergeant, they actually command their formations with voices and yells.
- Now respond to AI's commands in more detail.
- Fixed an AI issue with the arrow's Fireatwill/holdfire command.

V2.6
- Fixed crashes at the end of the battle.
- Added code to distinguish when the player is in the army.

V2.7
- Fixed a problem that after giving the command, selecting another formation quickly the problem of applying the effect to the wrong formation.
- Fixed an issue the PopUP option was not applied correctly.


V2.8
- Fixed an issue sergeants responded to the order to 'follow me'.
- Fixed an issue commands were repeated when the player was sergeant.
- Fixed an issue that didn't work properly when the player was sergeant and gave the charge command.

V2.9
- Fixed an issue occured CTD when using SuperSpeed mod or fast forwarding during battle.

V2.9.1
Added more exception handling for stabilization.

V2.9.2
- Japanese Localization has been added.

V2.9.3
- Polish Localization and Italian Localization has been added.

V3.0
- Adjusted horn sound volume when using custom horn.
- In particular, the large version sound will be louder than small version.
- Added a feature that soldiers respond to orders to 'follow me'.
- Don't forget to update your custom horn add-on file, too, if you're using custom horn.

V3.0.1
- Adjusted custom horn sound volume.

V3.0.2
- The shouting when charge now gets twice as long.
- Deleted a feature that soldiers respond to orders to 'follow me'.

V3.1.0
- Waiting time (Cool time) was added to ai command detection. (for stabilty.)
- Improved the feature that recognize what kind of formation.
- If a certain type of unit is more than 90%, it is designated as a certain formation, but otherwise it is recognized as a common formation.
- When detecting and reading commands from ai, I deleted the name-calling function of the formation. (for stabilty.)
- When you select two or more formations and issue a command, they are called by the name of common formations.

V3.1.1
- Fixed some bugs that occurred in previous versions.
- When you delegate to the sergeants, their commands are seen as pop-ups and the horn sounds on the charge.

V3.1.2
- After the horn sounds, shouts begin after slightly delay.

V3.1.3
- Improved the feature that recognize what kind of formation. (certain type of unit ratio 90% -> 80%)
- Simplified Chinese Translation Changed. (by AlphyKimIp)

V3.1.4
- Added exceptions to resolve compatibility issues between mods

V3.2.0
- Enhancements to the Custom Horn Addon.
- Now can customize horn sound for each culture.
- Now can customize horn sounds to commands other than charge commands.
- Charge, move (advance), follow me, fireatwill, holdfire, retreat, at the battle start, change arrangement order
- Do not need to modify the config.xml, just paste the Addon file into the mod file, it will be automatically recognized.
- New CustomHornAddon requires V3.2.0 version or later.

V3.2.1
- Reupload due to bug

V3.2.2
- Fixed issue that was caused by overlapping horn sounds
- Fixed an issue the culture was not properly recognized in a custom battle

V3.2.3
- Fixed an issue that was occurring in the Custom Horn Addon extension

V3.2.4
- Fixed an issue mod was running in Siege Battle (unintended)

V3.2.5
- French Translation Updated. (by Charly30)

- Those who helped with the translation.
/   Italian - by ale1194  /  French - by Charly30  /  Spanish - by 1stcohort   /  Russian - by sergantys   /    Turkish - by QuaNeoN   /
/   Simplified Chinese - by AlphyKimIp   /   Traditional Chinese - by zz3zh4   /   German - by Antrax2510   /   Japanese - by 4lga6a5ka   / 
/   Polish - by Alvaror   /  


Currently supported languages

English   /   Korean   /   Italian   /   French   /   Spanish   /   Russian   /   Turkish   /   Chinese   /   German   /   Japanese   /   Polish



[Notice]
- Mod name changed to Immersive Battlefields. As the function was added, before title did not enough explain the content anymore.
- Integrated 'Immersive Sergeant' mod and 'Immersive Enemies' mod.
- The translation template has been uploaded in file tab. You can send it to me or upload it separately mod.
- Anyone can upload the add-on files you edited.



[Features]
- The sergeant of each formation repeat and pass commands.
- The sergeant is automatically dismounts the horse unless it's a cavalry formation. So, don't go alone and die.
- Soldiers shout out when issue a charge command.
- Horn sound is added when charge.
- You can customize the horn sound. How to Customize Horn Sounds
- If a hero or wanderer becomes the sergeant of the formation, the pop appear every time you give an order. (Adjustable as an option)
- Enemy AI's commands and their voices on the battlefield.



[Details]
- No requirements mod.
- This mod can be installed or uninstalled mid-playthrough.
- If there are at least 15 people in the formation, the function will work.
- If the sergeant died along the way, and there are still more than 15 people left in the formation, the captain will be decided randomly.
- If the sergeant of the formation has not been decided, the veteran in the formation will take over.
- Automatically identify the troop type of the formation.
- It doesn't work in siege battle.



[Installation]

Manual Installation
- Download the mod, and unzip.
- Drag and drop the mod folder onto the Mount & Blade II Bannerlord\Modules directory.
- Check the mod in the game launcher.

Vortex Installation
- Download and enable, the same way as with other mods.
- It will remain the latest version except Beta version.


[Customize]

You can customize the config.xml file inside the folder by modifying it.
How to modify config.xml
How to Customize Horn Sounds

Isengard Horn for Immersive Battlefields
Ulfkarl Custom Horns for Immersive Battlefield
Viking Horn Sound From Tv Show
Deus lo Vult - War Horns (for Immersive Battlefields)




Check out my other mods!