Mount & Blade II: Bannerlord
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HLC

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HumanLikeCreature

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About this mod

Do you find it strange that peasant is willing to give his life for 20 coins that can't even buy a shirt? Do you find it strange that you have an army better equipped than you because you can't afford the equipment they wear? Do you yearn for gender equality (Kazuma would be proud)? Then this mod is for you!

Requirements
Permissions and credits
Translations
  • Polish
  • Italian
  • German
Changelogs
What this mod does is change the recruitment/upgrade costs in three ways:
- The initial payment is a suitable sum that reflects the value of the soldier and relates to actual goods prices
- Mercenaries have different calculations than regular soldiers, much cheaper to hire but drastically more expensive to keep
- The equipment that soldier wears is no longer free, but rather must be paid for by the recruiter
- When upgrading, the equipment of the troop will be sold and used to partially pay for the new equipment

The idea behind this mod is to make troops more valuable as individual entities and to give mercenaries a genuine purpose as quick rank support rather than being slightly more expensive troops (do not keep them for long, they're cheaper to recruit but will poke a hole in your wallet fast)

While relatively simple, this change completely alters how troops are seen and makes both recruitment and upgrading an investment
All settings are configurable and impact ONLY the player to avoid balancing issues
To avoid equipment calculations simply set the equipment percentage option to 0


This mod requires True Controller and is part True Gameplay Overhaul pack:
True Noble Opinion - Fixes the opinions of nobles and mercs to be separate from the clan leader
True Relations - Your reputation with those around you will change with your actions
True Town Gold - Never again be limited by the trading gold available in towns
True Army Costs - Forming an army is a costly endeavor, prepare to have the way you view your troops be altered
True Battle Loot - Changes the loot rules to increase the amount and loot the more valuable items first, your purse is sure to thank you
True Limits - Set your own limits and formulas for various calculations such as party sizes and maximum prisoners

These mods are designed to be modular and can added / removed at any point, they do not alter save files


Designed for and tested on 1.2.7 & 1.2.8
Other Bannerlord versions likely compatible but untested

Future updates may affect the mod as developers continue to alter the code structure in which case a separate version may be released accordingly

v1.0.1: Reduced horse costs when upgrading from infantry to cavalry or cavalry to heavy cavalry
v1.0.2: Decreased recruitment and upgrade costs of mercenaries, in exchange for higher wages
v1.0.3: Bandits are more expensive to recruit but equipment value lowered, wages slightly reduced as well
v1.0.4: Reduced costs of low tier troops
v1.0.5: Activated wages control in MCM
v1.0.6: Added a counter to a native overflow bug
v1.0.7: Added an option for mercenary price mechanics (off by default)
v1.0.8: Created a minimal price system for when using custom or modded troops
v1.0.9: Modified code to adhere to e1.7.0
v1.0.10: Corrected a bug with the wages system
v1.0.11: Eliminated conflict with StoryMode that occurs for some individuals
v2.0.0: Updated to 1.2.7 and integrated with True Controller
v2.0.2: Corrected upgrade costs formula and base cost applications
v2.0.3: Separated equipment calculations between recruitment and upgrading

If anyone has any issues, suggestions or requests please leave a comment