Do you find it strange that peasant is willing to give his life for 20 coins that can't even buy a shirt? Do you find it strange that you have an army better equipped than you because you can't afford the equipment they wear? Do you yearn for gender equality (Kazuma would be proud)? Then this mod is for you!
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Separated equipment calculations between recruitment and upgrading
Version 2.0.2
Corrected upgrade costs formula and base cost applications
Version 2.0.0
Updated to 1.2.7 and integrated with True Controller
Version 1.2.3
Updated for MCM 5.
Version 1.2.2
Reduced recruitment costs for the AI by three quarters.
Version 1.2.1
Reduced recruitment costs for the AI by half.
Version 1.2.0
Increased the equipment costs when recruiting and upgrading troops.
Version 1.1.9
Fixed a bug where recruitment costs were not reduced for the AI.
Version 1.1.8
Reduced the auto-recruitment expenses for the AI by seven eighths.
Version 1.1.7
Reduced the cost of horses when recruiting cavalry troops.
Reduced the cost of equipment when recruiting and upgrading troops.
Version 1.1.6
Fixed a bug where the cost of horses was not factored in when recruiting cavalry troops.
Fixed a compatibility issue with Improved Garrisons where the cost of upgrading troops used vanilla values.
Version 1.1.5
Updated for Bannerlord 1.8.0.
Fixed a crash when bringing up the tavern menu in cities.
Reduced the auto-recruitment expenses for the AI by three quarters.
Version 1.1.4
Reduced the auto-recruitment expenses for the AI by half.
Lords will no longer start with double their gold.
Version 1.1.3
Doubled the starting gold of all lords (requires a new game).
Version 1.1.2
Further reduced the recruitment and upgrade costs of all troops even more.
Version 1.1.1
Further reduced the recruitment and upgrade costs of all troops.
Version 1.1.0
Updated for Bannerlord 1.7.2.
Significantly reduced the recruitment and upgrade costs of all troops.
The mod will now affect the AI.
What this mod does is change the recruitment/upgrade costs in three ways: - The initial payment is a suitable sum that reflects the value of the soldier and relates to actual goods prices - Mercenaries have different calculations than regular soldiers, much cheaper to hire but drastically more expensive to keep - The equipment that soldier wears is no longer free, but rather must be paid for by the recruiter - When upgrading, the equipment of the troop will be sold and used to partially pay for the new equipment
The idea behind this mod is to make troops more valuable as individual entities and to give mercenaries a genuine purpose as quick rank support rather than being slightly more expensive troops (do not keep them for long, they're cheaper to recruit but will poke a hole in your wallet fast)
While relatively simple, this change completely alters how troops are seen and makes both recruitment and upgrading an investment All settings are configurable and impact ONLY the player to avoid balancing issues To avoid equipment calculations simply set the equipment percentage option to 0
For any questions, suggestions or to report a bug, please use the Discord Channel
This mod requires True Controller and is part of the True Gameplay Overhaul pack: True Noble Opinion - Fixes the opinions of nobles and mercs to be separate from the clan leader True Relations - Your reputation with those around you will change with your actions True Town Gold - Never again be limited by the trading gold available in towns True Army Costs - Forming an army is a costly endeavor, prepare to have the way you view your troops be altered True Battle Loot - Changes the loot rules to increase the amount and loot the more valuable items first, your purse is sure to thank you True Limits - Set your own limits and formulas for various calculations such as party sizes and maximum prisoners
These mods are designed to be modular and can added / removed at any point, they do not alter save files
Designed for and tested on 1.2.10 Other Bannerlord versions likely compatible, including 1.2.7+ Future updates may affect the mod as developers continue to alter the code structure in which case a separate version may be released accordingly
NOTICE: Some MCM configurations such as limits and army costs take effect when loading a save or starting a new game When in doubt quick save and reload