Mount & Blade II: Bannerlord

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About this mod

Fire arrows for night battles. With better visuals.

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[Update Log]

- This is the first version.
- Solved the collision with the vortex.

- Now Available at crossbow too.
- Now can customize level(Bug Founded), bow, and crossbow settings.
- Optimized particle effect
- Code re-factoring
- Resolved the light bug that occurred when died or left the battlefield. (it looked like thunder)

- Checked the code more. It uses fewer CPUs, but it has the same effect.
- Now can use fire arrows in hideout attacks.
- Added options to choose whether to allow fire arrows in the situation. (field battle, siege battle, hideout attack)
- Added an option to choose whether to allow the mounted archer to have fire arrows.(Bug Founded)
- Moved the Config.xml file to the parent folder to make it easier to find.
- Bug founded and deleted in settings according to Horse Archer and Level. I'll update it later.
- Fixed problem that bow and crossbow options were not applied.

- Now can customize level to allow fire arrows
- Added all times option.
- Added an option to choose whether to allow the player to have fire arrows.
- Checked the code. It uses fewer CPUs, but it has the same effect.
- Added an option to choose whether to allow the mounted archer to have fire arrows
- The Horse Archer option means only when ride a horse in the field. In siege battle, it is same as an infantry archer.
- When the horse archer option was disabled, now not affected by the option of a horse archer in the hideout attack.
- Add a spark effect to the flame when aiming.
- Add a light option. When an arrow is stuck in the ground or wall, there is some light around it.
- I don't recommend the light option unless it's a high-end computer.

- Stability work due to the addition of exceptions.

- The fire effect applies even if you don't hold ranged weapon at first and pick it up in the middle.
- The effect also applies when the controller changes due to RTS camera mod.
- As level 1 farmers were added from e1.6.3 version, the minimum level default value was changed in Config.xml setting.
- Config manual that supports multiple languages has been added. (If want to add localization to this manual, translate it and send it to me.)

- In addition to the flame effect, the light effect is added.
- Since there is light attached to arrows or bolts, archers may not need light in torch mod.
- To use the same as before, turn off the Light option in the Config.xml file.

- Fix a problem that didn't work in the field battle in e1.7.0

- When an arrow is stuck somewhere, the radius of light increases.
Adjust the flame effect a little bit.

- Some effects have been restored or readjusted

- The flame effect has been improved.
- The code is more optimized.


- There is also a flame when the archer is aiming.
- The reasonable brightness of the fire arrow brightness.
- Remains of arrow's fire remain.
- It is stable even in large-scale battles.
- Compatible with troop mod.
- No requirements mod.
- This mod can be installed or uninstalled mid-playthrough.
- You can customize the config.xml file inside the folder by modifying it. (Refer to "Config Manual" in the module folder.)


Manual Installation
- Download the mod
- Drag and drop the modules folder onto the Mount & Blade II Bannerlord directory.
- Check the mod in the game launcher.

Vortex Installation
- Download and enable, the same way as with other mods
- It will remain the latest version except Beta version.

When using with my mods, the loading order is as follows.

I recommend using this mod with my Banner mod and Torch mod.