Mount & Blade II: Bannerlord

File information

Last updated

Original upload

Created by

helokero13

Uploaded by

helokero13

Virus scan

Safe to use

About this mod

Created on e1.5.3.
In a town where smithy exists, you can buy forged weapon and enhance your weapon :
- Enhance Menu: You can enhance your equipped melee weapon
- Refine Menu: Refine the enhanced weapon to original weapon
- Forge Menu: You can buy random forged weapon (Just like player crafting, but all crafting parts are random

Permissions and credits
Changelogs
Donations
Created on e1.5.3. But I've try to reference to 1.5.2 and 1.5.4, it seems alright, but didn't tested on.

In a town where smithy workshop exists, there will be a new menu with the following menus inside :
- Forge Menu: You can buy random forged weapon (Just like player crafting, but all crafting parts are randomized)
There are 4 Tier for the forged weapon, basic, middle, high, master, and it will have different range for additional stat for each tier.
(Configurable: Purchase cost, Additional Stat Range, Added Stat Cap)

- Enhance Menu: You can enhance your equipped melee weapon only
You can enhance a weapon a limited times, and the enhancement will acuminate.
(Configurable: Enhance cost, Additional Stat Range, Added Stat Cap, Number of times of enhancement)

- Refine Menu: Refine the enhanced weapon (Delete the enhanced weapon from item list), get back a weapon with original stat
(Configurable: Refine cost)

This mod works with custom weapon. Also, if you uninstalled the mod, the enhanced weapon as well as those forged weapon will still be in your save.

Configuration:
- Various Forge Cost
- Enhancement Cost Multiplier:
Enhancement cost = Value of the item that needed to be enhanced * Enhancement Cost Multiplier
- Refine Cost Multiplier: 
Refine cost = Value of the item that needed to be refined * Refine Cost Multiplier
- Number of times of enhancement: 
You can only enhance a weapon for 5 times in default.
- Stat Range:
Just like normal player crafting, some random additional stat will be added to the weapon, this is the possible maximum per item of it.(Item = Swing Speed, Swing Damage, Thrust Speed, Thrust Damage, Handling)
For example:
If default is 5, swing speed may have chance to add additional point from 0 to 5, same as the other items.
- Stat Sum Cap:
The total additional point will be added to a weapon.
For example:
If default is 10, the maximum point will be added to five items would be 10, i.e. swing speed +3. damage + 3, thrust damage +4, other two + 0.

Mechanics:
Forge:
  1. Just like player crafting, but all crafting pieces are randomized, and no rename function.
Enhancement:
  1. Create a copy of the weapon, then override the stat of it, so you can see two version of the same weapon with different stat in cheat menu.
  2. If you want to re-enhance the enhanced weapon, it will remove the current one, then recreate a new one.
  3. Therefore, there will be not too many same weapon with different stat in the cheat menu.
Refine:
  1. Delete the enhanced version copy of the weapon
  2. Give the original version of the weapon back to player
  3. Enhanced version will not appear again in the cheat menu, unless you enhance it again.

Check Out My Other Mods~
Select All Kingdom Culture: Select Kingdom Culture exclude the requirement of owning settlement
Special Loot: Earn a special loot after a epic battle
Forge For Me:  Weapon forging and enhancement
Raise Relation With Town And Village: Raise some stat related to town, castle and village
Necromancy: Allow dead enemy troop to fight for you
Summoning: Use throwing weapon to summon defined unit