Mount & Blade II: Bannerlord

File information

Last updated

Original upload

Created by

helokero13

Uploaded by

helokero13

Virus scan

Safe to use

69 comments

  1. KeiyannX
    KeiyannX
    • member
    • 1 kudos
    Is this compatible with RBM stats of weapons
  2. knightjx10
    knightjx10
    • member
    • 0 kudos
    It's a great mod,helokero13.  It brings me a lot of happiness
    To my dismay there is a problem in Enhance weapons. If your exsit the game, threre is no enhancement after your reload.
    Thanks your mod.~.~

    my game version is 1.1.4
    1. PhuongNguyen13
      PhuongNguyen13
      • member
      • 0 kudos
      This is an old vanilla bug that had been fixed but then was reintroduced with patch 1.1.0. It also happens to all vanilla legendary/masterwork + % swing/thrust damage (from the lv250 smithing perks) crafted weapons. If you search on Steam threads, you'll see that TW has been informed of this months ago and they still have not fixed it.
    2. LordAldazar
      LordAldazar
      • premium
      • 0 kudos
      This is sadly on the slowpokes at TW.
  3. TheDailyXPerience
    TheDailyXPerience
    • premium
    • 25 kudos
    Can this be updated for the 1.0.1 version?
    1. luczyvongold
      luczyvongold
      • member
      • 0 kudos
      +1
  4. login7
    login7
    • member
    • 0 kudos
    v 1.0.2.6967 - Working

    all working good for me, only thing is that when i craft some high tier weapon and try to enhance it i keep getting negative status (-1,-2,-3...). is that a bug? if not anyway to deactive negative status? i already tried some configs but nothing seems to solve the problem. other thing, just an idea, im sure a lot of people would like it too, would u be able to make a version of this mod for armors? would be awesome lol thanks for the work anyway!!
  5. AlphallonN
    AlphallonN
    • member
    • 0 kudos
    My game crashed when i try to enhance my weapons(i tried 3 different type of weapons in 4 cities) im using latest version of the game.
    Exception information
    Type: System.Reflection.TargetInvocationException
    Message: Exception has been thrown by the target of an invocation.
    Source: mscorlib
    CallStack:

    • at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    • at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
    • at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    • at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
    • at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
    • at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand_Patch0(GauntletView this, String command, Object[] args)
    • at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)
    • at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
    • at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
    • at TaleWorlds.GauntletUI.EventManager.MouseUp()
    • at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
    • at TaleWorlds.ScreenSystem.ScreenManager.Update()
    • at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible)


    Inner Exception information
    Type: System.Exception
    Message: Enhancing Weapon Error: Metot bulunamad?: 'TaleWorlds.Core.ItemModifier TaleWorlds.Core.ItemModifierGroup.GetRandomModifierWithTarget(Single, Single)'.
    Source: ForgeForMe
    CallStack:

    • at ForgeForMe.ForgeForMeBehavior.EnhancingWeapon(Int32 slot) in C:\Users\user\Desktop\mod\Mount-and-Blade-Bannerlord-Mods\ForgeForMe\src\ForgeForMe\ForgeForMeBehavior.cs:line 522
    • at ForgeForMe.ForgeForMeBehavior.b__3_7(MenuCallbackArgs args) in C:\Users\user\Desktop\mod\Mount-and-Blade-Bannerlord-Mods\ForgeForMe\src\ForgeForMe\ForgeForMeBehavior.cs:line 323
    • at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext)
    ?- Enhanced Stacktrace



    • Frame: EnhancingWeapon at offset 1637 in file:line:column C:\Users\user\Desktop\mod\Mount-and-Blade-Bannerlord-Mods\ForgeForMe\src\ForgeForMe\ForgeForMeBehavior.cs:522:25 (IL Offset: 151)

      • Module: ForgeForMe
        Method: System.Void ForgeForMe.ForgeForMeBehavior::EnhancingWeapon(System.Int32 slot)
    • Frame: b__3_7 at offset 47 in file:line:column C:\Users\user\Desktop\mod\Mount-and-Blade-Bannerlord-Mods\ForgeForMe\src\ForgeForMe\ForgeForMeBehavior.cs:323:21 (IL Offset: 8)

      • Module: ForgeForMe
        Method: System.Void ForgeForMe.ForgeForMeBehavior::b__3_7(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
    • Frame: RunConsequence at offset 132 in file:line:column :0:0 (IL Offset: 33)

      • Module: UNKNOWN
        Method: System.Void TaleWorlds.CampaignSystem.GameMenus.GameMenuOption::RunConsequence(TaleWorlds.CampaignSystem.GameState.MenuContext menuContext)
    • Frame: InvokeMethod at offset 0 in file:line:column :0:0 (IL Offset: -1)

      • Module: UNKNOWN
        Method: static System.Object System.RuntimeMethodHandle::InvokeMethod(System.Object target, System.Object[] arguments, System.Signature sig, System.Boolean constructor)
    • Frame: UnsafeInvokeInternal at offset 269 in file:line:column :0:0 (IL Offset: 57)

      • Module: UNKNOWN
        Method: System.Object System.Reflection.RuntimeMethodInfo::UnsafeInvokeInternal(System.Object obj, System.Object[] parameters, System.Object[] arguments)
    • Frame: Invoke at offset 146 in file:line:column :0:0 (IL Offset: 108)

      • Module: UNKNOWN
        Method: virtual System.Object System.Reflection.RuntimeMethodInfo::Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    • Frame: InvokeWithLog at offset 120 in file:line:column :0:0 (IL Offset: 23)

      • Module: UNKNOWN
        Method: static System.Object TaleWorlds.Library.Common::InvokeWithLog(System.Reflection.MethodInfo methodInfo, System.Object obj, System.Object[] args)
    • Frame: TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1 at offset 636 in file:line:column :0:0 (IL Offset: -1)

      • Module: Bannerlord.MBOptionScreen
        Method: static System.Boolean MCM.UI.Patches.ViewModelPatch::ExecuteCommandPatch(System.Object __instance, System.String commandName, System.Object[] parameters)
      • Module: UNKNOWN
        Method: static System.Void TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(TaleWorlds.Library.ViewModel this, System.String commandName, System.Object[] parameters)
      • Module: UNKNOWN
        Method: virtual System.Void TaleWorlds.Library.ViewModel::ExecuteCommand(System.String commandName, System.Object[] parameters)
    • Frame: TaleWorlds.GauntletUI.Data.GauntletView.OnCommand_Patch0 at offset 410 in file:line:column :0:0 (IL Offset: -1)

      • Module: UNKNOWN
        Method: static System.Void TaleWorlds.GauntletUI.Data.GauntletView.OnCommand_Patch0(TaleWorlds.GauntletUI.Data.GauntletView this, System.String command, System.Object[] args)
    • Frame: EventFired at offset 91 in file:line:column :0:0 (IL Offset: 32)

      • Module: UNKNOWN
        Method: System.Void TaleWorlds.GauntletUI.BaseTypes.Widget::EventFired(System.String eventName, System.Object[] args)
    • Frame: HandleClick at offset 291 in file:line:column :0:0 (IL Offset: 140)

      • Module: UNKNOWN
        Method: virtual System.Void TaleWorlds.GauntletUI.BaseTypes.ButtonWidget::HandleClick()
    • Frame: OnMouseReleased at offset 190 in file:line:column :0:0 (IL Offset: 80)

      • Module: UNKNOWN
        Method: virtual System.Void TaleWorlds.GauntletUI.BaseTypes.ButtonWidget::OnMouseReleased()
    • Frame: MouseUp at offset 478 in file:line:column :0:0 (IL Offset: 170)

      • Module: UNKNOWN
        Method: System.Void TaleWorlds.GauntletUI.EventManager::MouseUp()
    • Frame: UpdateInput at offset 305 in file:line:column :0:0 (IL Offset: 159)

      • Module: UNKNOWN
        Method: System.Void TaleWorlds.GauntletUI.UIContext::UpdateInput(TaleWorlds.Library.InputType handleInputs)
    • Frame: Update at offset 310 in file:line:column :0:0 (IL Offset: 122)

      • Module: UNKNOWN
        Method: static System.Void TaleWorlds.ScreenSystem.ScreenManager::Update()
    • Frame: TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1 at offset 149 in file:line:column :0:0 (IL Offset: -1)

      • Module: Bannerlord.ButterLib
        Method: static System.Void Bannerlord.ButterLib.ExceptionHandler.BEWPatch::Finalizer(System.Exception __exception)
      • Module: UNKNOWN
        Method: static System.Void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(System.Single dt, System.Boolean activeMouseVisible)
      • Module: UNKNOWN
        Method: static System.Void TaleWorlds.ScreenSystem.ScreenManager::Tick(System.Single dt, System.Boolean activeMouseVisible)

    ?- Involved Modules

    • ForgeForMe

      • Method: System.Void ForgeForMe.ForgeForMeBehavior::EnhancingWeapon(System.Int32 slot)
        Frame: EnhancingWeapon at offset 1637 in file:line:column C:\Users\user\Desktop\mod\Mount-and-Blade-Bannerlord-Mods\ForgeForMe\src\ForgeForMe\ForgeForMeBehavior.cs:522:25 (IL Offset: 151)
      • Method: System.Void ForgeForMe.ForgeForMeBehavior::b__3_7(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
        Frame: b__3_7 at offset 47 in file:line:column C:\Users\user\Desktop\mod\Mount-and-Blade-Bannerlord-Mods\ForgeForMe\src\ForgeForMe\ForgeForMeBehavior.cs:323:21 (IL Offset: 8)

    This is the error i get. Im using the latest versions of mods that i have and only forge for me crashed my game so far.
    1. zboro131
      zboro131
      • member
      • 0 kudos
      same same
    2. veemoth
      veemoth
      • member
      • 0 kudos
      +1 same bugg happenned to me
    3. iicecube
      iicecube
      • member
      • 2 kudos
      Deleted
    4. iicecube
      iicecube
      • member
      • 2 kudos
      Very easily getting crashes and errors on this mod.
  6. afonzy
    afonzy
    • member
    • 0 kudos
    ?Crashed when I "enhanced" an Axe First Slot in Marumuth
    1. TheMinstre1
      TheMinstre1
      • member
      • 3 kudos
      Same thing happened to me.
    2. tayashii119
      tayashii119
      • supporter
      • 0 kudos
      same here
  7. OmronHe
    OmronHe
    • member
    • 0 kudos
    Is this mod able to repair damaged weapon or armour?
  8. Helveden
    Helveden
    • member
    • 3 kudos
    coming from Warband, there were plenty of similar mods that actually applied the specific built-in game modifiers when you were improving the weapon through a smith - in this mod it seems awkward cheat-level (don't mind all that much considering we have no access to a lot of cosmetic choices, so it can def fix that issue), but when I first downloaded this mod that was what I was expecting. is development in halt? If not you could also add armor to the list and actually use said currently unused in vanilla modifiers instead of giving flat increases at insane costs
  9. jw25
    jw25
    • member
    • 0 kudos
    меню кузницы не показывает, как исправить help 1 7 2 sry all worked
    its i dude ))
  10. RedHorseArcher
    RedHorseArcher
    • member
    • 0 kudos
    Now with Russian translation.