Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

helokero13

Uploaded by

helokero13

Virus scan

Safe to use

About this mod

- Trigger an event that turn enemy troop to specific troop when an enemy troop is killed by specific troop or item (Reanimation)
- Trigger an event that spawn a party when enemy troop is killed by specific troop or item (Experimental)
- Reanimation will happen in simulation battle consists of infector(Experimental)

Permissions and credits
Changelogs
  1. Added a zombie looter and some items
  2. Optional enablePlayerInfect: When player kill an enemy troop, it will leads to point 5 at default (Default: off)
  3. Optional enableTroopInfect: When defined troop kill an enemy troop, it will leads to point 5 at default (Default: on)
  4. Optional enableItemInfect: When use a defined item kill an enemy, it will leads to point 5 at default (Default: off)
  5. Optional joinPartyMode: Killed enemy will have chances to turn the into defined unit, spawn immediately on killed unit corpse and join player party afterward (Default: on)
  6. Optional spawnPartyMode: All the killed enemy within battle that had turn into defined unit will be recorded according to clan. After the battle, mobile party will be spawned based on clan respectively, the member would be the recorded killed enemy. (If the number of member is less than minimum, party will not spawn(Default is 10)) (Default: off)
  7. Optional battleSimulationMode: Reanimation will happen in simulation battle if there are infector within the party. All the reanimated troop will join the strongest party with infector. (Default: off)
  8. Optional enableBuildTroopFromPart: Kill enemy in battle will get bone parts, go to a village to use these bone parts to build new troop unit.  (Default: off)

  • There is a limit for reanimation, if there are too much troop + horse in battle, reanimated troop will still add to party but will not spawn in battle to prevent crashing the game (Currently set: 1,500)


If you want to uninstall the mod, just remember to disband all zombie looter you have. Otherwise, you will corrupt your save.

Configuration:
  • config.json
  1. enablePlayerInfect: see above
  2. enableTroopInfect: see above
  3. enableItemInfect: see above
  4. joinPartyMode: see above
  5. spawnPartyMode: see above
  6. spawnPartyMinUnit: Minimum unit required for a party to spawn if spawnPartyMode is enabled
  7. battleSimulationMode: see above
  8. infectionBasePercentage: Percentage will also be affected by infector level & tier and infected level& tier in some mode, but base percentage will affect all mode
  9. immuneInfectTroop: If troop id contain any string in this array, they will not be infected(reanimated)
  10. enableBuildTroopFromPart: see above
  11. boneParts: Just used clay as few new item which are gonna be used for build troop from part

  • item_unit_config
  1. enableItemInfect in config.json need to set to true, i.e. enable
  2. ItemId is the item that a troop needed to equipped and used to kill the enemy
  3. UnitId is the troop that will be spawned after an enemy is killed by that item

  • unit_unit_config
  1. enableTroopInfect in config.json need to set to true, i.e. enable
  2. UnitId is the troop that kill the enemy, i.e. infector
  3. InfectedUnitId is the troop that will be spawned after an enemy is killed by the troop

  • unit_build_from_part_config
  1. enableBuildTroopFromPart in config.json need to set to true, i.e. enable
  2. UnitId is the troop that will be built
  3. BoneNeeded is the item that needed to build the troop, the order are following the boneParts in config.json

Check Out My Other Mods~
Select All Kingdom Culture: Select Kingdom Culture exclude the requirement of owning settlement
Special Loot: Earn a special loot after a epic battle
Forge For Me:  Weapon forging and enhancement
Raise Relation With Town And Village: Raise some stat related to town, castle and village
Necromancy: Allow dead enemy troop to fight for you
Summoning: Use throwing weapon to summon defined unit