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Detailed Character Creation
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Version1.5.8.189
- Download:
- Manual
File information
Last updated
Original upload
Created by
PoPoWanObi - Maintained by Designer225Uploaded by
TravisStewartVirus scan
Safe to use
Current section
About this mod
Enables detailed character customization options, such as weight, build, and age and the ability to modify NPC appearances!
- Requirements
-
Nexus requirements
Mod name Notes Mod Configuration Menu Required for v1.1.16 and earlier, and since v1.5.5.152. Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Mandarin
- Korean
- Italian
- French
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Translations available on the Nexus
Language Name Turkish Author:Morgoman Detailed Character Creation Turkish Translation 1.2.10 Turkish Author:Grandyou Detailed Character Creation - Turkish Translation v1.2.X Spanish Author:Gonzy42 Detailed Character Creation - Spanish French Author:Team Raidenci Detailed Character Creation Traduction FR Russian Author:AndrewNik Detailed Character Creation 1.2.7 RUS Turkish Author:TheWinderst Detailed Character Creation Turkish Translation 1.1.x Italian Author:Samyesu-edeflej Detailed Character Creation --- Traduzione italiana Ukrainian Author:Velizariy Detailed Character Creation - Ukrainian Russian Author:SorXchi Detailed Character Creation (Rus) (abandoned) Turkish Author:LOWALES Detailed Character Creation Turkish translation 1.5.9(1.5.10 Mandarin Author:WPB Detailed Character Creation - Chinese Translation Korean Author:Gyular Detailed Character Creation Korean Translation Russian Author:Ksonatos Russian Translation Detailed Character Creation Turkish Author:UMIT OZTURK Detailed Character Creation TURKISH TRANSLATION - Mirrors
- Changelogs
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Version 1.5.8.189
- Recompiled for v1.2.10
- Refined DCC button positioning according to aspect ratio.
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Version 1.5.7.178
- Updated skin transform code to target race 'human' only.
- Added option to show/hide DCC button indicators (toggleable, default is show)
- Adjusted DCC positions according to aspect ratio (at least crudely).
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Version 1.5.6.155
- Added handling for troop data restore, in case something unexpected happens during troop edit restore.
- Also moved troop edit restore to happen on after session launched.
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Version 1.5.5.152
- Recompiled for v1.2.7.
- Added MCM as requirement for the main mod again. I should have done this a long time ago.
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Version 1.5.5.151
- Fixed a layer reuse causing a crash on Bannerlord v1.2.x beta under certain circumstances.
- Finally updated the compatibility patch with Character Reload.
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Version 1.5.4.120
- Recompiled for Bannerlord v1.1.6 (fix was targeted toward v1.2.0 beta but is backwards compatible).
- Fixed the UI possibly not working due to reuse of a UI layer. (This does not appear to cause a problem in v1.1.6, only in v1.2.0.)
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Version 1.5.3.112
- Recompiled for Bannerlord v1.1.5.
- Refactored transpiler for BasicCharacterTableau.RefreshCharacterTableau().
- Additional Sliders: Attempted fix on a crash caused by adding sliders.
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Version 1.5.1.78
- Updated for Bannerlord v1.1.4.
- Added buttons to revert troop edits.
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Version 1.5.0.50
- Enabled unit editing and renaming.
- Editing and naming data are saved to save files and are loaded on save load to ensure the changes take effect.
- Save files are still loadable without DCC.
- Removed dependency on main mod from Additional Sliders.
- Added compilation toward Xbox/Microsoft Store version of Bannerlord.
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Version 1.5.0.48
- Updated for v1.1.1. (May be usable on v1.1.0.)
- Enabled unit editing and renaming.
- Editing and naming data are saved to save files and are loaded on save load to ensure the changes take effect.
- Save files are still loadable without DCC.
- Removed dependency on main mod from Additional Sliders.
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Version 1.4.8.176
- Refactored code.
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Version 1.4.8.166
- Updated for v1.1.0.
- Removed Refresh() from button-adding code as it didn't need it (as it turns out) and doing so risks breaking information display from certain mods (like Banner Kings).
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Version 1.4.7.148
- Delayed patching until just before menu loads so that patch settings are properly applied.
- Fixed a vanilla issue with textures on children. (This should have been fixed by TaleWorlds on their end.)
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Version 1.4.5.116
- Updated to Bannerlord v1.0.1.
- Harmony Patches from this mod can now be configured.
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Version 1.4.4.101
- Fixed incorrect syntax in additional sliders string file.
- Recompiled for e1.8.1.
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Version 1.4.4.100
- Updated to e1.8.
- Moved body slider localization strings to additional sliders addon.
- Updated reference skin files. No actual changes to XSLT however.
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Version 1.4.2.24
- Modified the optionally enabled age locking code. Does not fully suppress aging (it comes close) but should allow deaths to happen again.
- Modified skins.xslt for additional sliders in an attempt to remove slider duplication (might be caused by skin mods using the old way of skin loading).
- Updated for e1.7.2. (not in GitHub changelog)
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Version 1.4.1.13
- Fixed (hopefully) hero ages being reset in certain circumstances.
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Version 1.4.0.11
- Switched to using XSL(T) to change skin files. Existing XML files are kept for reference.
- Removed code modifying skins.xml load order as that is no longer needed.
- Both should resolve an incompatibility with Eagle Rising.
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Version 1.3.1.8
- Recompiled for e1.7.0.
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Version 1.3.0.6
- Moved "Override Age" and "Disable Auto Aging" toggles to a per-save basis.
- Duplicated "Ignore Daily Tick" to per-save settings (will be copied from global settings)
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Version 1.2.5.2
- Updated to e1.6.4.
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Version 1.2.4.1
- Updated to e1.6.3.
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Version 1.2.4.0
- Skin file update.
- Code refactoring.
- FOMOD installer. Now you can install the additional sliders at the same time as the core files. (Vortex recommended)
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Version 1.2.3.2
- Minor skin file update.
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Version 1.2.3.1
- Fixed a crash caused by TaleWorlds changing where Hero references are kept.
- (Non-MCM users only) Configs now save after start up.
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Version 1.2.3.0
- Updated to e1.6.0.
- Added a patch fixing characters not appearing in the correct gender when they are neither adults nor teenagers.
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Version 1.2.2.6
- Recompiled for e1.5.10 beta.
- Updated MCM to v4.3.10.
- Finally suffixed the build number to the version number in SubModule.xml. I'll get around to do it for the DLL in the next build. Promise.
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Version 1.2.2.5
- Recompiled for e1.5.9.
- Updated skin files to e1.5.9.
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Version 1.2.2.4
- Fixed weight and build being affected despite Ignore/Override Daily Tick being turned on. Again.
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Version 1.2.2.3
- Updated MCM dependencies.
- Fixed a patch not being patched - turns out I forgot an annotation with the way I did the patch...
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Version 1.2.2.2
- Fixed daily tick not being ignored. By uncommenting out code that was commented out in a previous version. Wat.
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Version 1.2.2.1
- Added warnings if you turn on Override Age, turn on/off Disable Auto Aging when Life Cycle is turned on or off, or turn on Override Age when Life Cycle is turned off for whatever reason.
- Fixed a crash caused by attempting to load into Custom Battles.
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Version 1.2.1.1
- Updated to e1.5.7.
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Version 1.2.0
- Reworked auto-aging disabling mechanism to take advantage of the built-in (as of e1.5.5) life cycle disable option. This is currently experimental but should work with e1.5.6 (works on e1.5.5 obviously). Changes to auto-aging/life cycle will take effect after game load or after hour tick.
- Made MCM optional. A config file will be generated if you don't use MCM.
- Slider names can now be localized without having to overwrite strings.xml.
- Fixed the Character Reload compatibility not fully working.
- Guaranteed that heroes will be updated on daily tick, regardless of patch status.
- Re-implemented disabling aging for player character only (updates on daily tick). Needs more testing as it seems to be bugged...
- Code refactoring.
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Version 1.1.16
- Updated to e1.5.5. All because two functions are changed.
- Removed two patches that rerouted some of Character Reload's functions because there is no real harm in keeping them. Evaluating the rest of them since they do similar things (might keep the patches if doing the same thing twice causes problems). All buttons from both mods are now displayed and do not collide with each other. DCC buttons are below CR buttons and indicated as such.
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Version 1.1.15
- Updated skin files to e1.5.4 standard. Also added more hair.
- Added the option to disable compatibility layers in general and individual layers in particular.
- Updated code for e1.5.4.
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Version 1.1.14.3
- Removed a DLL that is now missing with the migration to MCMv4.
- Updated MCMv4.dll to v4.1.2.
- Added a missing voice back? (e1.5.4 seems to have a new voice so I might revert the change and add it back. I dunno.)
- MCM and its dependencies now required.
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Version 1.1.14
- Migrated to MCMv4 API.
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Version 1.1.13
- Reduced the amount of bloating from compatibility layer patch logging.
- Fixed unable to persist player name changes. Also patched the base game and Character Reload's renaming from clan screen.
- Re-enabled renaming of player character as a result.
- Added pre-game save code ensuring that characters and parties have names properly updated.
- Code refactoring (pull request #12 on GitHub)
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Version 1.1.12
- Added compatibility with Character Reload. Loading both mods will disable CR's hero body editing and renaming functions and use CR's encyclopedia button prefab. Skins.xml file conflicts are unaffected, but CR should be sorted ahead of DCC anyway and the DCC's patching of skins.xml loading (and the compatibility ensuring that its patch is used) should mean its skins.xml should be the one that gets used.
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Version 1.1.11
- Attempted fix on a very random crash when trying to edit a character.
- Fixed "Edit Appearance" and "Rename Hero" buttons stacking when changing hero pages. Turns out we forgot to clean after ourselves.
- Disabled renaming player hero until I figure out how to propagate the name change. (You can still change name from the clan page, but I'm not sure if it even works.)
- Made skins.xml loading process to load the skins.xml file of the last loaded mod first. Seeing as DCC now loads after Native this shouldn't change anything (unless you use another skins.xml mod), as the fix is meant for improving compatibility with skins.xml overhauls.
- Fixed a visual bug with numbers on sliders other than body sliders.
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Version 1.1.10
- (Hopefully) fixed a bug where edited heroes age when they should not.
- Added numerical values next to slider names (so you can see what the exact values are).
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Version 1.1.9
- Updated skins.xml.
- Fixed (hopefully) body properties (probably) not being updated on daily tick if built-in daily tick is ignored. Still need to investigate CampaignTime to see if it still freaks out...
- Fixed a command that doesn't actually do what it's meant to do.
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Version 1.1.8-hotfix-1
- Changed aging method (needs serious rework)
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Version 1.1.8
- Corrected offsets for 1.4.3
- Updated skins.xmls to reflect new additions in 1.4.3
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Version 1.1.7
- Added Harmony patch to allow skins.xml to load after Native (requires e1.4.2+)
- Corrected localization typos
- Made MCM a requirement for those using ModLib (for Bannerlord Tweaks etc)
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Version 1.1.6
- Update for game version e1.4.2
- Removed !DCC module as no longer required
- Integrated skins.xml into the main module
- Fixed crash on update 1.4.1
- Restored age, weight and builder sliders for initial character creation
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Version 1.1.5-hotfix-1
- Hopefully corrected issue caused by the previous update (edits not saving)
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Version 1.1.5
- (Experimental) Aging has been implemented; this should allow heroes to age without adjusting their weight and height automatically through the OnDailyTick method
- Updated skins.xml for both versions
- Localization support -- please see Articles guide for information on translating to your preferred language
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Version 1.1.4
- Updated to the latest version of M&B2 e1.0.4
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Version 1.1.3
- Skipped
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Version 1.1.2-hotfix-2
- More ModLib inter-compatibility
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Version 1.1.2-hotfix-1
- Fixed crash in OnDailyTick method
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Version 1.1.2
- Bannerlord.MBOptionScreen library should now be fully compatible with ModLib -- Saving Bannerlord Tweaks settings while running DCC should no longer be an issue
- [Internal use] Added a color manager class for handling string colors
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Version 1.1.1
- Updated Bannerlord.MBOptionScreen which fixes compatibility with Mipen's Modlib
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Version 1.1.0-hotfix-2
- Removed ModLib as a dependency. Will now work without it.
- Removed the "correct" weird red hair.
- Source improvements thanks to Aragas /users/2355906
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Version 1.1.0
- Added support for ModLib library
- Removed old library for handling settings
- Small improvements to loading
- Removed the weird red hair color
- Update main page description to reflect 1.1.0
- Updating installation guide for 1.1.0
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Version 1.0.9-hotfix-2
- (Hopefully) re-corrected the index array for the sliders being strewn.
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Version 1.0.9-hotfix
- (Hopefully) corrected the index array for the sliders being strewn.
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Version 1.0.9
- Added more hair colors
- Moved weight and muscle to the top of the body section
- Improved the default body proportions
- Increased hip size max scaling
- (Hopefully) fixed NPCs bloating out in the e1.1.0 beta patch.
- (Hopefully) fixed NPCs from being super slender in 1.0.10 patch.
- Added a butt slider
- Corrected skeleton thighs
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Version 1.0.8
- Combined all voices into all ages
- Fixed crash when editing children ages 6-10
- Fixed crash when editing wanders and nobles whom have invalid properties
- Added face markings and tattoos options to all ages
- Updated body sliders to enforce more natural body proportions
- Attempted to help offset NPCs with varying height differences
- Various bugfixes
- Added more detailed slider options for a better customization
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Version 1.0.7
- Added tattoos/face/scars to younger bodies tween-->adult. Children is not supported. Thanks, NuclearNoodle
- Updated skins.xml for a few inconsistencies.
- Fixed crashing when backing out of FaceGen with ESC
- Fixed issues with Encyclopedia entries
- Added support for more config options and tweaked existing ones
- Corrected an issue that was causing the game to set weight and build for heroes over 18
- Corrected a few settings
- Minor bug fixes
- Optimizations
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Version 1.0.6a
- Prevent users from editting appearance of heroes under 11. This is to prevent a known crash.
- Fixed versioning for submodule
- Implemented aging system for all ages under 18, so they can be edited properly when they come of age.
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Version 1.0.6
- Merged sliders into an optional module
- Updated sliders, so they should no longer distort your NPCs
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Version 1.0.5
- Added dcc.hero_age console command
- Added support for modifying DefaultAgeModel in the configuration file
- Minor improvements
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Version 1.0.4-hotfix
- Added console command dcc.age to set age without having cheat mode enabled
- Removed debug output
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Version 1.0.4
- When adjusting age in FaceGen, it now properly updates the actual heroes age
- Added support for the config file for a few settings
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Version 1.0.3
- NPCs may now be renamed in the encyclopedia
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Version 1.0.2
- Added the ability to modify NPC appearances
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Version 1.0.1a
- Added body sliders
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Version 1.0.1
- Fixed SubModule.xml to reflect official modules as masters
- Set Module to load later than official modules
- Disabled the game from reverting your appearance changes
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Version 1.0.0
- Initial Launch
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Currently supported version: v1.2.10 (v1.5.8.189 stable) - Steam Workshop (v1.5.8.189 stable)
NOTE: Additional Sliders (v1.5.7.171) is available here and on Steam workshop.
Check GitHub release page for pre-release versions; they are posted there. No betas at the moment.
If you are experiencing any issues with the mod, please read the FAQ first before posting a bug report, or posting in the discussions page!
DESCRIPTION
Players may now adjust their body weight, muscles tones, and age in a lightweight plugin. There is also additional sliders for even more customization options. Safe to install and uninstall with Vortex or a mod manager of your choosing, and will not break your saves.
Features:
Enabled "Debug Values" in character customization:
Companion and NPC support! Open the Encyclopedia with N while on the campaign map, navigate to Heroes (or Troops, since v1.5.0), take a pick, and at the top of the page, is an Edit Appearance button. Click on that to open FaceGen with any NPC you wish.
QUICK INSTALLATION
Detailed instructions can be found here.
FREQUENTLY ASKED QUESTIONS
For known issues, see here.
Q. How can I use my own skin files?
A. If total replacement, load before Native. If XSLT-based, load anywhere. DCC uses the XSLT method since 1.4.0.10/11.
Q. Does this mod allow heroes to age?
A. Characters will age normally. Please be aware the game does not like the player being under 18 years old. There are multiple issues that will occur if you opt to play a baby-->teen. I will not provide support for it at this time, so do so at your own risk.
Q. How do I change game settings?
A. See here for details.
Q. How do I change my appearance in a existing game?!
A. You can open FaceGen by pressing V on the main campaign map. Alternatively, you can modify any noble or wanderer appearance in the encyclopedia page, under Heroes.
Q. What are the sliders and do I need them?
A. The sliders are optional and add extra customization to your character for making your characters more unique. The sliders may cause NPCs to be slightly deformed than they were normally in the default base game, but utilizing the appearance change option you can make them however you like. Note: since v1.2.4.0 the sliders can be installed as an option in the FOMOD installer that comes with the update.
Q. Is this mod safe to uninstall, and will it corrupt my saves?
A. This mod is super lightweight and will not have any impact negatively on your save files. Every parameter modified is already being saved into the base game, you just never had the option to actually adjust them before!
Q. Does this mod conflict with other mods?
A. Please check mod compatibility section.
Q. Help I can't scroll up to change my weight and build?!
A. This UI element does not have a functioning scrollbar, you must use a mouse (middle mouse wheel) to scroll. It is being investigated for a way to add support for the slider.
Q. I'm getting an index out of bounds exception when editing a character under (an age at most 23)!
A. The skins XML file you are using do not have usable voices or tattoos (apparently no tattoos crash the game now - 12/8) defined for certain character morphs. You will need to copy at least one tattoo (copy the entire "tattoo_materials" section to simplify things) and make sure each character morph has a usable voice type (copy the "voice_types" section of the first (adult male) and second (adult female) mesh and paste them to each male and female age morph, respectively). This should not be a problem for XSLT-based skin-mods unless they somehow replace the entire skin file structure.
Q. Help I can't enable DCC in the launcher!
A. Install Mod Configuration Menu and its dependencies. It's required since v1.1.14. Technically it wasn't required between v1.2.0 and v1.5.5.151, but it is still good to install it nonetheless.
Q. Everyone is/isn't aging!
A. Check your settings and make sure Disable Auto Aging (DisableAutoAging) is set correctly. Disable to allow aging.
Q. Every soldier is a baby!
A. This is usually a sign that skins files have been updated. Updated skin files can cause problems with save games that use previous versions thereof - proceed with caution as there is not much we can do here.
Q. Where can I find the mod settings?
A. If you use MCM (recommended), you should find it in "Mod Options" from the main menu or the pause menu. If you don't use MCM, it should be a file called "CharacterCreation.config.xml" in the game's Modules folder.
Q. Help I am (still) crashing what do I do?!
A. First, make sure you have unblocked your dll (CharacterCreation.dll). You can click here for an example on how to do this. Once that is done and you are still crashing, download Better Exception Window and upload the crash report in the Issues page (preferred). We'll diagnose the issue from here; you may be instructed to perform additional instructions so check the section often until the issue is resolved. No guarantees that DCC causes the crash.
COMPATIBILITY
Skin files: Since v1.4.0.10/11, DCC now uses XSLT to patch skin files in order to minimize conflicts that arise from replacing entire skin files. Load total skin replacements before Native (be aware this may cause issues) or use equivalents that patch skins via XSLT.
Other Mods:
Non-adult Support:
To change mod options, please click on Mod Options in the main menu of Bannerlord.
Currently you are able to enable or disable the game from forcibly changing your appearance when you age or not. If you want to play as a non-adult you can do this:
Set Infant Age 1, Child Age 2, Teen Age 2, Adult Age 3
This will allow you to play as a child->adult, without the game to cause bugs and crashes. Due to a "feature" added by TaleWorlds in e1.3 (see "known issues" article), characters under 16 are immortal; install Designer225's Miscellaneous Patches to "fix" this. You won't get much help asking around here if you need help with playing as a minor; please pester Designer225, and even he might not give a straight answer.
You can manually set your age with console command: dcc.age <age> and other heroes with
SUPPORT
I have setup a public repo on GitHub. Anyone interested in working on the project merely needs to start making commits.
Repo: https://github.com/PoPoWanObi/CharacterCreation
My others mods:
Banner Faction Color Enabler
NOTE: Additional Sliders (v1.5.7.171) is available here and on Steam workshop.
Check GitHub release page for pre-release versions; they are posted there. No betas at the moment.
If you are experiencing any issues with the mod, please read the FAQ first before posting a bug report, or posting in the discussions page!
DESCRIPTION
Players may now adjust their body weight, muscles tones, and age in a lightweight plugin. There is also additional sliders for even more customization options. Safe to install and uninstall with Vortex or a mod manager of your choosing, and will not break your saves.
Features:
Enabled "Debug Values" in character customization:
- Age
- Muscle (Build)
- Weight
- Full body sliders (Additional Sliders addon; use at own risk)
- Rename NPC Wanderer and Noble names
- Override native calls to change the players appearance automatically
Companion and NPC support! Open the Encyclopedia with N while on the campaign map, navigate to Heroes (or Troops, since v1.5.0), take a pick, and at the top of the page, is an Edit Appearance button. Click on that to open FaceGen with any NPC you wish.
QUICK INSTALLATION
- Download Mod Configuration Menu and its dependencies (as of writing, Harmony, ButterLib, and UIExtenderEx).
- Download Detailed Character Creation.
- If you don't use Vortex, extract all mods to Bannerlord's Modules folder. If you do, just install and enable them.
- Launch the game. Move Harmony to the very top, and ButterLib and UIExtenderEx right after them.
- MCM and all of its submodules should follow right after them.
- Move DCC after every single base game modules.
- Actually start the game. And you are done!
Detailed instructions can be found here.
FREQUENTLY ASKED QUESTIONS
For known issues, see here.
Q. How can I use my own skin files?
A. If total replacement, load before Native. If XSLT-based, load anywhere. DCC uses the XSLT method since 1.4.0.10/11.
Q. Does this mod allow heroes to age?
A. Characters will age normally. Please be aware the game does not like the player being under 18 years old. There are multiple issues that will occur if you opt to play a baby-->teen. I will not provide support for it at this time, so do so at your own risk.
Q. How do I change game settings?
A. See here for details.
Q. How do I change my appearance in a existing game?!
A. You can open FaceGen by pressing V on the main campaign map. Alternatively, you can modify any noble or wanderer appearance in the encyclopedia page, under Heroes.
Q. What are the sliders and do I need them?
A. The sliders are optional and add extra customization to your character for making your characters more unique. The sliders may cause NPCs to be slightly deformed than they were normally in the default base game, but utilizing the appearance change option you can make them however you like. Note: since v1.2.4.0 the sliders can be installed as an option in the FOMOD installer that comes with the update.
Q. Is this mod safe to uninstall, and will it corrupt my saves?
A. This mod is super lightweight and will not have any impact negatively on your save files. Every parameter modified is already being saved into the base game, you just never had the option to actually adjust them before!
Q. Does this mod conflict with other mods?
A. Please check mod compatibility section.
Q. Help I can't scroll up to change my weight and build?!
A. This UI element does not have a functioning scrollbar, you must use a mouse (middle mouse wheel) to scroll. It is being investigated for a way to add support for the slider.
Q. I'm getting an index out of bounds exception when editing a character under (an age at most 23)!
A. The skins XML file you are using do not have usable voices or tattoos (apparently no tattoos crash the game now - 12/8) defined for certain character morphs. You will need to copy at least one tattoo (copy the entire "tattoo_materials" section to simplify things) and make sure each character morph has a usable voice type (copy the "voice_types" section of the first (adult male) and second (adult female) mesh and paste them to each male and female age morph, respectively). This should not be a problem for XSLT-based skin-mods unless they somehow replace the entire skin file structure.
Q. Help I can't enable DCC in the launcher!
A. Install Mod Configuration Menu and its dependencies. It's required since v1.1.14. Technically it wasn't required between v1.2.0 and v1.5.5.151, but it is still good to install it nonetheless.
Q. Everyone is/isn't aging!
A. Check your settings and make sure Disable Auto Aging (DisableAutoAging) is set correctly. Disable to allow aging.
Q. Every soldier is a baby!
A. This is usually a sign that skins files have been updated. Updated skin files can cause problems with save games that use previous versions thereof - proceed with caution as there is not much we can do here.
Q. Where can I find the mod settings?
A. If you use MCM (recommended), you should find it in "Mod Options" from the main menu or the pause menu. If you don't use MCM, it should be a file called "CharacterCreation.config.xml" in the game's Modules folder.
Q. Help I am (still) crashing what do I do?!
A. First, make sure you have unblocked your dll (CharacterCreation.dll). You can click here for an example on how to do this. Once that is done and you are still crashing, download Better Exception Window and upload the crash report in the Issues page (preferred). We'll diagnose the issue from here; you may be instructed to perform additional instructions so check the section often until the issue is resolved. No guarantees that DCC causes the crash.
COMPATIBILITY
Skin files: Since v1.4.0.10/11, DCC now uses XSLT to patch skin files in order to minimize conflicts that arise from replacing entire skin files. Load total skin replacements before Native (be aware this may cause issues) or use equivalents that patch skins via XSLT.
Other Mods:
- Faster Come of Age -- Incompatible. Both mods interact with the core game's DefaultAgeModel. It's outdated anyway so don't use it.
- Kaoses Tweaks (Updated) - If using age models, use only one Aging Model from either mod and you are good.
- Character Reload (Fix) -- Fully compatible despite sharing functions. There used to be a patch for it, but it has since been removed once it was deemed it is no longer necessary.
Non-adult Support:
To change mod options, please click on Mod Options in the main menu of Bannerlord.
Currently you are able to enable or disable the game from forcibly changing your appearance when you age or not. If you want to play as a non-adult you can do this:
Set Infant Age 1, Child Age 2, Teen Age 2, Adult Age 3
This will allow you to play as a child->adult, without the game to cause bugs and crashes. Due to a "feature" added by TaleWorlds in e1.3 (see "known issues" article), characters under 16 are immortal; install Designer225's Miscellaneous Patches to "fix" this. You won't get much help asking around here if you need help with playing as a minor; please pester Designer225, and even he might not give a straight answer.
You can manually set your age with console command: dcc.age <age> and other heroes with
dcc.age_hero <heroname> <age>
SUPPORT
I have setup a public repo on GitHub. Anyone interested in working on the project merely needs to start making commits.
Repo: https://github.com/PoPoWanObi/CharacterCreation
My others mods:
Banner Faction Color Enabler