4041 comments

  1. Designer225
    Designer225
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    Steam Workshop version here. It is updated to v1.5.8.189 for Bannerlord v1.2.10.

    Make sure to post any additional details when you report issues. Just saying "it doesn't work on X and X" is not helpful for debugging purposes.

    If you report a crash, upload an error report generated by Better Exception Window at the very least. (If you don't have BEW, install it; you can search it on Nexus Mods.) Otherwise I have nowhere to start looking for issues.

    FAQ (as if the description doesn't exist...):
    Q: My game crashed when my hero's age is under 18!
    A: Check your age model. If you use MCM, go to the mod options. If you don't, edit the settings at /<Bannerlord Game Directory>/Modules/CharacterCreation.config.xml.
  2. GothikaGeist
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    For anyone wanting to use DCC or DCC - Additional Sliders with a custom texture or skin.xml settings just copy/paste the necessary text from the DCC's skins_reference files and whatever other Skin.xml settings to the Skins.xml file in the Native folder.

    Specifically:
    Spoiler:  
    Show

               <deform_key id="TorsoBelly" key_time_point="2048" name="Belly Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_spine_1" axis="x" key_min="0.9" key_max="1.2" />
                   <bone_scale bone_type="biped_spine_1" axis="y" key_min="0.9" key_max="1.2" />
                   <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>
               <deform_key id="TorsoHips" key_time_point="2049" name="Hip Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_abdomen" axis="x" key_min="0.98" key_max="1.12" />
                   <bone_scale bone_type="biped_abdomen" axis="z" key_min="0.97" key_max="1.05" />
                 </bone_scales>
               </deform_key>
               <deform_key id="TorsoButt" key_time_point="2049" name="Butt Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_abdomen" axis="y" key_min="0.94" key_max="1.15" />
                 </bone_scales>
               </deform_key>
               <deform_key id="Thigh" key_time_point="2050" name="Thigh Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.9" key_max="1.25" />
                   <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.9" key_max="1.35" />
                   <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" />
                   <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.9" key_max="1.25" />
                   <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.9" key_max="1.35" />
                   <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>
               <deform_key id="Calf" key_time_point="2051" name="Calf Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_calf_l" axis="x" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_calf_l" axis="y" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" />
                   <bone_scale bone_type="biped_calf_r" axis="x" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_calf_r" axis="y" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>
               <deform_key id="Foot" key_time_point="2052" name="Foot Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" />
                   <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>
               <deform_key id="TorsoX" key_time_point="2053" name="Torso Width" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_spine_2" axis="x" key_min="1" key_max="1.15" />
                 </bone_scales>
               </deform_key>
               <deform_key id="TorsoY" key_time_point="2053" name="Torso Depth" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.15" />
                 </bone_scales>
               </deform_key>
               <deform_key id="TorsoZ" key_time_point="2053" name="Torso Height" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1.15" />
                 </bone_scales>
               </deform_key>
               <deform_key id="ThoraxX" key_time_point="2054" name="Thorax Width" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_thorax" axis="x" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1.02" />
                 </bone_scales>
               </deform_key>
               <deform_key id="ThoraxY" key_time_point="2054" name="Thorax Depth" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_thorax" axis="y" key_min="1" key_max="1.2" />
                   <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1.02" />
                 </bone_scales>
               </deform_key>
               <deform_key id="Neck" key_time_point="2055" name="Neck Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1.15" />
                   <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1.15" />
                   <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>
               <deform_key id="HeadWidth" key_time_point="2056" name="Head Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_head" axis="x" key_min="1.00" key_max="1.12" />
                 </bone_scales>
               </deform_key>
               <deform_key id="HeadDepth" key_time_point="2056" name="Head Width" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_head" axis="y" key_min="1.00" key_max="1.12" />
                 </bone_scales>
               </deform_key>
               <deform_key id="HeadHeight" key_time_point="2056" name="Head Length" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_head" axis="z" key_min="1.00" key_max="1.12" />
                 </bone_scales>
               </deform_key>
               <deform_key id="Shoulders" key_time_point="2057" name="Shoulder Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.9" key_max="1.075" />
                   <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1" />
                   <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.9" key_max="1.075" />
                   <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>
               <deform_key id="UpperarmSize" key_time_point="2058" name="Upperarm Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" />
                   <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>
               <deform_key id="ForearmSize" key_time_point="2059" name="Forearm Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_forearm_l" axis="x" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_forearm_l" axis="y" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1" />
                   <bone_scale bone_type="biped_forearm_r" axis="x" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_forearm_r" axis="y" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>
               <deform_key id="HandSize" key_time_point="2060" name="Hand Size" group_id="0">
                 <bone_scales>
                   <bone_scale bone_type="biped_hand_l" axis="x" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_hand_l" axis="y" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" />
                   <bone_scale bone_type="biped_hand_r" axis="x" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_hand_r" axis="y" key_min="0.9" key_max="1.15" />
                   <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" />
                 </bone_scales>
               </deform_key>

    Place underneath this line in the Skins.xml in Native for each "body type" (man, woman, toddler, teen etc) you want to affect:

    <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" />

    Delete and do not use the skins.xml files or skins.xslt files that come with these mods if you do this method because it might cause CTD.
    1. Designer225
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      Alternatively you could load the skin files before Native. Might require removing TaleWorld's modules as dependencies but that's about it.

      Note that if the skin mod patches skins.xml similarly to what DCC does (i.e. uses a skins.xslt), just leave it alone unless the game breaks from it.
    2. GothikaGeist
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      @Designer225 The DCC - Additional Sliders xslt file causes double sliders for everything except Age, Weight, Build and Height.
      *Specifically only when doing the above steps I posted.

      *Added both xslt files back, had double sliders. Removed xslt from DCC - Additional Sliders, fixed double sliders.
      I think the main DCC xslt file just changes how certain customization items/features look? Default female had a slightly different face i think but otherwise no conflicts I could immediately see.
    3. MisterAnderson101
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      I wasn't able to follow these steps is there anyway you could do a tutorial lol for idiots like me
  3. Maelstrom89
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    Very minor, but if you use Mod Organizer 2, and you want to be able to install Additional Sliders without it complaining about the folder structure, and you don't want to fix it after.. open the download, go to /fomod/ModuleConfig.xml, go to line 59, and make sure it looks like this. The folder source needs the Modules/ in the name.

    <folder source="Modules/zzCharacterCreation_AdditionalSliders" destination="zzCharacterCreation_AdditionalSliders" priority="0" />              
  4. Phoenixyboy
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    Disable Auto Aging is not shown in "Mod options". What do I do? And can you add the options to cause all NPCs and the player to age slower? Like an aging speed multiplier? Up to 200x times slower should be good enough (x0.005). Please, add this option. .-.
  5. tiiiiiz
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    does the lestest one work for 1.2.9 please it would be nice if someone could answer it. cuz my game just crash at start up
  6. ShaTheGoat
    ShaTheGoat
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    what version of the mod works with game version 1.2.12?
    1. MeanAssDemasoni
      MeanAssDemasoni
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      The latest has been working for me for months without issues.
  7. Powerarmour
    Powerarmour
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    How would i extend the build and weight sliders?
    1. wolvane45
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      Would love to know this as well
  8. Jyromento
    Jyromento
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    i dont understand where should i install mod
  9. Hagaboiiii01
    Hagaboiiii01
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    every damn mod i download doesnt work cuz it says the dll cant load : (
    1. Activater
      Activater
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      Seems like your dlls are blocked. Search for dll unblock around here or just google it. It's pretty simple to unblock them. I'm not sure, but I heard windows blocks some dlls cause of some security measures, tho never encountered it while using 7-zip.
    2. RaselStymest
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      This works for me:
      * Shift+right click on main game folder
      * Open Powershell windows here
      * Paste this and press enter:

      dir -Recurse | Unblock-File
    3. ginnpis
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      worked: thanks
  10. Samvegames
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    Do sliders still cause holes in the faces?
  11. valderick9
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    Is it possible that modifying characters too much can cause crashes ? 

    I have currently modified 50 characters. But I am worried that there will be a crash. Is that very unlikely ?
    1. Designer225
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      The mod uses the base game's character creator, so it shouldn't cause a crash. But do report any that you encounter.
  12. nataly8674
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    Fiz todo o passo a passo da Instalação porem quando inicio o jogo e vou em dependências ele não aparece, tenho o (Harmony, ButterLib e UIExtenderEx).
    1. nataly8674
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      Consegui ao baixar pela oficina da Steam