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Detailed Character Creation
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Version1.5.7.178
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- Manual
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Last updated
Original upload
Created by
PoPoWanObi - Maintained by Designer225Uploaded by
TravisStewartVirus scan
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This page was last updated on 30 April 2024, 8:15AM
- Changelogs
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Version 1.5.7.178
- Updated skin transform code to target race 'human' only.
- Added option to show/hide DCC button indicators (toggleable, default is show)
- Adjusted DCC positions according to aspect ratio (at least crudely).
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Version 1.5.6.155
- Added handling for troop data restore, in case something unexpected happens during troop edit restore.
- Also moved troop edit restore to happen on after session launched.
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Version 1.5.5.152
- Recompiled for v1.2.7.
- Added MCM as requirement for the main mod again. I should have done this a long time ago.
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Version 1.5.5.151
- Fixed a layer reuse causing a crash on Bannerlord v1.2.x beta under certain circumstances.
- Finally updated the compatibility patch with Character Reload.
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Version 1.5.4.120
- Recompiled for Bannerlord v1.1.6 (fix was targeted toward v1.2.0 beta but is backwards compatible).
- Fixed the UI possibly not working due to reuse of a UI layer. (This does not appear to cause a problem in v1.1.6, only in v1.2.0.)
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Version 1.5.3.112
- Recompiled for Bannerlord v1.1.5.
- Refactored transpiler for BasicCharacterTableau.RefreshCharacterTableau().
- Additional Sliders: Attempted fix on a crash caused by adding sliders.
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Version 1.5.1.78
- Updated for Bannerlord v1.1.4.
- Added buttons to revert troop edits.
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Version 1.5.0.50
- Enabled unit editing and renaming.
- Editing and naming data are saved to save files and are loaded on save load to ensure the changes take effect.
- Save files are still loadable without DCC.
- Removed dependency on main mod from Additional Sliders.
- Added compilation toward Xbox/Microsoft Store version of Bannerlord.
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Version 1.5.0.48
- Updated for v1.1.1. (May be usable on v1.1.0.)
- Enabled unit editing and renaming.
- Editing and naming data are saved to save files and are loaded on save load to ensure the changes take effect.
- Save files are still loadable without DCC.
- Removed dependency on main mod from Additional Sliders.
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Version 1.4.8.176
- Refactored code.
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Version 1.4.8.166
- Updated for v1.1.0.
- Removed Refresh() from button-adding code as it didn't need it (as it turns out) and doing so risks breaking information display from certain mods (like Banner Kings).
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Version 1.4.7.148
- Delayed patching until just before menu loads so that patch settings are properly applied.
- Fixed a vanilla issue with textures on children. (This should have been fixed by TaleWorlds on their end.)
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Version 1.4.5.116
- Updated to Bannerlord v1.0.1.
- Harmony Patches from this mod can now be configured.
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Version 1.4.4.101
- Fixed incorrect syntax in additional sliders string file.
- Recompiled for e1.8.1.
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Version 1.4.4.100
- Updated to e1.8.
- Moved body slider localization strings to additional sliders addon.
- Updated reference skin files. No actual changes to XSLT however.
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Version 1.4.2.24
- Modified the optionally enabled age locking code. Does not fully suppress aging (it comes close) but should allow deaths to happen again.
- Modified skins.xslt for additional sliders in an attempt to remove slider duplication (might be caused by skin mods using the old way of skin loading).
- Updated for e1.7.2. (not in GitHub changelog)
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Version 1.4.1.13
- Fixed (hopefully) hero ages being reset in certain circumstances.
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Version 1.4.0.11
- Switched to using XSL(T) to change skin files. Existing XML files are kept for reference.
- Removed code modifying skins.xml load order as that is no longer needed.
- Both should resolve an incompatibility with Eagle Rising.
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Version 1.3.1.8
- Recompiled for e1.7.0.
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Version 1.3.0.6
- Moved "Override Age" and "Disable Auto Aging" toggles to a per-save basis.
- Duplicated "Ignore Daily Tick" to per-save settings (will be copied from global settings)
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Version 1.2.5.2
- Updated to e1.6.4.
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Version 1.2.4.1
- Updated to e1.6.3.
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Version 1.2.4.0
- Skin file update.
- Code refactoring.
- FOMOD installer. Now you can install the additional sliders at the same time as the core files. (Vortex recommended)
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Version 1.2.3.2
- Minor skin file update.
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Version 1.2.3.1
- Fixed a crash caused by TaleWorlds changing where Hero references are kept.
- (Non-MCM users only) Configs now save after start up.
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Version 1.2.3.0
- Updated to e1.6.0.
- Added a patch fixing characters not appearing in the correct gender when they are neither adults nor teenagers.
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Version 1.2.2.6
- Recompiled for e1.5.10 beta.
- Updated MCM to v4.3.10.
- Finally suffixed the build number to the version number in SubModule.xml. I'll get around to do it for the DLL in the next build. Promise.
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Version 1.2.2.5
- Recompiled for e1.5.9.
- Updated skin files to e1.5.9.
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Version 1.2.2.4
- Fixed weight and build being affected despite Ignore/Override Daily Tick being turned on. Again.
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Version 1.2.2.3
- Updated MCM dependencies.
- Fixed a patch not being patched - turns out I forgot an annotation with the way I did the patch...
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Version 1.2.2.2
- Fixed daily tick not being ignored. By uncommenting out code that was commented out in a previous version. Wat.
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Version 1.2.2.1
- Added warnings if you turn on Override Age, turn on/off Disable Auto Aging when Life Cycle is turned on or off, or turn on Override Age when Life Cycle is turned off for whatever reason.
- Fixed a crash caused by attempting to load into Custom Battles.
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Version 1.2.1.1
- Updated to e1.5.7.
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Version 1.2.0
- Reworked auto-aging disabling mechanism to take advantage of the built-in (as of e1.5.5) life cycle disable option. This is currently experimental but should work with e1.5.6 (works on e1.5.5 obviously). Changes to auto-aging/life cycle will take effect after game load or after hour tick.
- Made MCM optional. A config file will be generated if you don't use MCM.
- Slider names can now be localized without having to overwrite strings.xml.
- Fixed the Character Reload compatibility not fully working.
- Guaranteed that heroes will be updated on daily tick, regardless of patch status.
- Re-implemented disabling aging for player character only (updates on daily tick). Needs more testing as it seems to be bugged...
- Code refactoring.
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Version 1.1.16
- Updated to e1.5.5. All because two functions are changed.
- Removed two patches that rerouted some of Character Reload's functions because there is no real harm in keeping them. Evaluating the rest of them since they do similar things (might keep the patches if doing the same thing twice causes problems). All buttons from both mods are now displayed and do not collide with each other. DCC buttons are below CR buttons and indicated as such.
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Version 1.1.15
- Updated skin files to e1.5.4 standard. Also added more hair.
- Added the option to disable compatibility layers in general and individual layers in particular.
- Updated code for e1.5.4.
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Version 1.1.14.3
- Removed a DLL that is now missing with the migration to MCMv4.
- Updated MCMv4.dll to v4.1.2.
- Added a missing voice back? (e1.5.4 seems to have a new voice so I might revert the change and add it back. I dunno.)
- MCM and its dependencies now required.
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Version 1.1.14
- Migrated to MCMv4 API.
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Version 1.1.13
- Reduced the amount of bloating from compatibility layer patch logging.
- Fixed unable to persist player name changes. Also patched the base game and Character Reload's renaming from clan screen.
- Re-enabled renaming of player character as a result.
- Added pre-game save code ensuring that characters and parties have names properly updated.
- Code refactoring (pull request #12 on GitHub)
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Version 1.1.12
- Added compatibility with Character Reload. Loading both mods will disable CR's hero body editing and renaming functions and use CR's encyclopedia button prefab. Skins.xml file conflicts are unaffected, but CR should be sorted ahead of DCC anyway and the DCC's patching of skins.xml loading (and the compatibility ensuring that its patch is used) should mean its skins.xml should be the one that gets used.
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Version 1.1.11
- Attempted fix on a very random crash when trying to edit a character.
- Fixed "Edit Appearance" and "Rename Hero" buttons stacking when changing hero pages. Turns out we forgot to clean after ourselves.
- Disabled renaming player hero until I figure out how to propagate the name change. (You can still change name from the clan page, but I'm not sure if it even works.)
- Made skins.xml loading process to load the skins.xml file of the last loaded mod first. Seeing as DCC now loads after Native this shouldn't change anything (unless you use another skins.xml mod), as the fix is meant for improving compatibility with skins.xml overhauls.
- Fixed a visual bug with numbers on sliders other than body sliders.
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Version 1.1.10
- (Hopefully) fixed a bug where edited heroes age when they should not.
- Added numerical values next to slider names (so you can see what the exact values are).
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Version 1.1.9
- Updated skins.xml.
- Fixed (hopefully) body properties (probably) not being updated on daily tick if built-in daily tick is ignored. Still need to investigate CampaignTime to see if it still freaks out...
- Fixed a command that doesn't actually do what it's meant to do.
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Version 1.1.8-hotfix-1
- Changed aging method (needs serious rework)
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Version 1.1.8
- Corrected offsets for 1.4.3
- Updated skins.xmls to reflect new additions in 1.4.3
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Version 1.1.7
- Added Harmony patch to allow skins.xml to load after Native (requires e1.4.2+)
- Corrected localization typos
- Made MCM a requirement for those using ModLib (for Bannerlord Tweaks etc)
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Version 1.1.6
- Update for game version e1.4.2
- Removed !DCC module as no longer required
- Integrated skins.xml into the main module
- Fixed crash on update 1.4.1
- Restored age, weight and builder sliders for initial character creation
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Version 1.1.5-hotfix-1
- Hopefully corrected issue caused by the previous update (edits not saving)
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Version 1.1.5
- (Experimental) Aging has been implemented; this should allow heroes to age without adjusting their weight and height automatically through the OnDailyTick method
- Updated skins.xml for both versions
- Localization support -- please see Articles guide for information on translating to your preferred language
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Version 1.1.4
- Updated to the latest version of M&B2 e1.0.4
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Version 1.1.3
- Skipped
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Version 1.1.2-hotfix-2
- More ModLib inter-compatibility
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Version 1.1.2-hotfix-1
- Fixed crash in OnDailyTick method
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Version 1.1.2
- Bannerlord.MBOptionScreen library should now be fully compatible with ModLib -- Saving Bannerlord Tweaks settings while running DCC should no longer be an issue
- [Internal use] Added a color manager class for handling string colors
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Version 1.1.1
- Updated Bannerlord.MBOptionScreen which fixes compatibility with Mipen's Modlib
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Version 1.1.0-hotfix-2
- Removed ModLib as a dependency. Will now work without it.
- Removed the "correct" weird red hair.
- Source improvements thanks to Aragas /users/2355906
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Version 1.1.0
- Added support for ModLib library
- Removed old library for handling settings
- Small improvements to loading
- Removed the weird red hair color
- Update main page description to reflect 1.1.0
- Updating installation guide for 1.1.0
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Version 1.0.9-hotfix-2
- (Hopefully) re-corrected the index array for the sliders being strewn.
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Version 1.0.9-hotfix
- (Hopefully) corrected the index array for the sliders being strewn.
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Version 1.0.9
- Added more hair colors
- Moved weight and muscle to the top of the body section
- Improved the default body proportions
- Increased hip size max scaling
- (Hopefully) fixed NPCs bloating out in the e1.1.0 beta patch.
- (Hopefully) fixed NPCs from being super slender in 1.0.10 patch.
- Added a butt slider
- Corrected skeleton thighs
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Version 1.0.8
- Combined all voices into all ages
- Fixed crash when editing children ages 6-10
- Fixed crash when editing wanders and nobles whom have invalid properties
- Added face markings and tattoos options to all ages
- Updated body sliders to enforce more natural body proportions
- Attempted to help offset NPCs with varying height differences
- Various bugfixes
- Added more detailed slider options for a better customization
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Version 1.0.7
- Added tattoos/face/scars to younger bodies tween-->adult. Children is not supported. Thanks, NuclearNoodle
- Updated skins.xml for a few inconsistencies.
- Fixed crashing when backing out of FaceGen with ESC
- Fixed issues with Encyclopedia entries
- Added support for more config options and tweaked existing ones
- Corrected an issue that was causing the game to set weight and build for heroes over 18
- Corrected a few settings
- Minor bug fixes
- Optimizations
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Version 1.0.6a
- Prevent users from editting appearance of heroes under 11. This is to prevent a known crash.
- Fixed versioning for submodule
- Implemented aging system for all ages under 18, so they can be edited properly when they come of age.
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Version 1.0.6
- Merged sliders into an optional module
- Updated sliders, so they should no longer distort your NPCs
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Version 1.0.5
- Added dcc.hero_age console command
- Added support for modifying DefaultAgeModel in the configuration file
- Minor improvements
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Version 1.0.4-hotfix
- Added console command dcc.age to set age without having cheat mode enabled
- Removed debug output
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Version 1.0.4
- When adjusting age in FaceGen, it now properly updates the actual heroes age
- Added support for the config file for a few settings
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Version 1.0.3
- NPCs may now be renamed in the encyclopedia
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Version 1.0.2
- Added the ability to modify NPC appearances
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Version 1.0.1a
- Added body sliders
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Version 1.0.1
- Fixed SubModule.xml to reflect official modules as masters
- Set Module to load later than official modules
- Disabled the game from reverting your appearance changes
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Version 1.0.0
- Initial Launch
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- Author's activity
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April 2024
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30 Apr 2024, 8:15AM | Action by: Designer225
Attribute change
'Description changed.'
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30 Apr 2024, 8:15AM | Action by: Designer225
Changelog added
'Change log added for version 1.5.7.178'
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30 Apr 2024, 8:13AM | Action by: Designer225
File added
'Detailed Character Creation [version 1.5.7.178]'
January 2024
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30 Jan 2024, 8:50AM | Action by: Designer225
Attribute change
'Description changed.'
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30 Jan 2024, 7:07AM | Action by: Designer225
Changelog added
'Change log added for version 1.5.6.155'
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30 Jan 2024, 7:07AM | Action by: Designer225
File added
'Detailed Character Creation [version 1.5.6.155]'
December 2023
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21 Dec 2023, 6:24AM | Action by: Designer225
Attribute change
'Description changed.'
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21 Dec 2023, 6:21AM | Action by: Designer225
Attribute change
'Description changed.'
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21 Dec 2023, 6:08AM | Action by: Designer225
Attribute change
'Description changed.'
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21 Dec 2023, 6:03AM | Action by: Designer225
Changelog added
'Change log added for version 1.5.5.152'
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21 Dec 2023, 6:02AM | Action by: Designer225
File added
'Detailed Character Creation [version 1.5.5.152]'
November 2023
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05 Nov 2023, 8:13PM | Action by: Designer225
Attribute change
'Description changed.'
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05 Nov 2023, 12:21AM | Action by: Designer225
Attribute change
'Description changed.'
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05 Nov 2023, 12:14AM | Action by: Designer225
Changelog added
'Change log added for version 1.5.5.151'
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05 Nov 2023, 12:12AM | Action by: Designer225
File added
'Detailed Character Creation [version 1.5.5.151]'
October 2023
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08 Oct 2023, 10:04PM | Action by: Designer225
Attribute change
'Description changed.'
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03 Oct 2023, 3:07AM | Action by: Designer225
Attribute change
'Description changed.'
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03 Oct 2023, 3:07AM | Action by: Designer225
Changelog added
'Change log added for version 1.5.4.120'
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03 Oct 2023, 3:06AM | Action by: Designer225
Attribute change
'File \'Detailed Character Creation Pre-Release\' category changed to Old versions.'
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03 Oct 2023, 3:06AM | Action by: Designer225
File added
'Detailed Character Creation [version 1.5.4.120]'
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