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Changelogs
Version 2.2
- Fixed some actor filters not working correctly - Fixed item detection on actors without "detect actors" effect ignoring range multipliers - Added "only humanoids" actor filter - Renamed "also mechanical" to "even mechanical" to signal that this is the highest setting. your game may show the old setting name in red but it gets applied correctly
Version 2.1
- Shows dead actors - Some animations affect icon positions - Added clutter filter - Updated daedric icons by Voeille - Many small improvements
Version 2.0
- Much better performance - Added optional herb markers - All new icons - Added an option to see actor loot without detect creature - More responsive hud updates when looting - Daedric icon set by Voeille is included and can be toggled in the settings
Version 1.7
- 2-3 small bugfixes - slightly better icon scales - custom offset for flora_treestump_unique
Version 1.6
- API supports colored symbols now
Version 1.5
- Fixed an error with some object ids - Better scale of creature symbols - New key symbol - New symbol for the unliving
Version 1.4
- Animated hearts
Version 1.3
- Better integration for floating healthbars
Version 1.2
- Performance optimizations - More settings - New detect creature symbol
Version 1.1
- Detect Key ignores doors without destination cell
Version 1.0
- Works nicely with detect spells now
"Detect creature" will detect any actor. "Detect key" will also detect doors (desaturated if you've visited that cell already) There's a setting to make "detect enchantments" also detect unenchanted items
There's also an API for other mods to display icons in the HUD
Installation:
Extract the mod folder in this zip to your mod storage location. Example: OpenMWMods/HUDMarkers/HUDMarkers.omwscripts and other files
Open the OpenMW Launcher
Go to the "Data Files" and then the "Data Directories" tab
Click "Append" and select the mod folder
Now go to the "Content Files" Tab (under "Data Files") and enable "HUDMarkers.omwscripts"
---------- I've invested a thousand hours making these morrowind mods. If you can somehow afford it, a donation on https://www.patreon.com/c/OwnlyMods would be very appreciated