Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Extract the folder somewhere and add it to your content list Enable the omwscripts plugin
Manually calculates the spell costs because the api can sometimes hold a wrong value
Changing the spell mid-cast won't change what is used for the calculation anymore
Allows refunding magicka before the spell is cast, effectively turning the refunding into a magicka cost reduction
The same mechanic can be used to make spells more expensive
The formula for the magicka costs is very flexible and should be able to cover all preferences
Includes an uncapper allowing skills to be naturally trained above 100
In the Lua file only: Allows setting an experience multiplier for every skill