About this mod
This mod extends the Tel Uvirith estate.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
This mod extends the Tel Uvirith estate. Mod only adds static objects — everything else must be acquired and placed directly during the game.
Lower tower
- Removed the Centurion Sphere that was blocking the passage;
- the area has been increased;
- kitchen area with fireplace and bar;
- the dining table from the upper tower has also been moved here;
- added a scene with colored lanterns;
- added NPC with a standard greeting;
- the beds and associated "junk" are pushed into a corner and separated from the kitchen by a screen.
Upper tower
- removed roots in the center of the tower, fixed the hole in the floor, now it is a trophy room with tables and shelf. Added a set of Cephalopod armor from OAAB_Data, except for the helmet;
- added another oval room (according to the external shape of the tower). The bed has been moved here, added a small table and a bookshelf;
- office with desk and bookcases;
- alchemical laboratory with a table, a shelf, crates and a set of alchemical apparatus of the grandmaster;
- added tables and chairs on the balcony. You need to bring your own food and drinks. :)
Tower Dungeon
- added small dwemer ruins;
- There is a second exit from the Dwemer ruins on the other side of the mountains. All doors are locked with a level 100 lock and traps are set. The key can be found on the table at the entrance.
Courtyard
- the courtyard was fenced with stones, the same as at the main entrance;
- platforms and bridges made of roots, entrance groups, street lamps were added to the courtyard;
- added more centurions.
Recommended mods:
Glow in the Dahrk
Perfect Placement
Requirements:
Morrowind
Tribunal
Bloodmoon
OAAB_Data 2.4+
Tamriel Data 10.1+
Glow in the Dahrk - only for "Tel Uvirith Extended GITD version"
Installation:
Copy the "Data Files" to your game folder and select the "Tel Uvirith Extended.esp" file in the game launcher or use a mod manager.