About this mod
MCA animation compatibility, a short explanation of the mod:
Patch enables Morrowind Comes Alive + Repopulated Morrowind + Animated Morrowind to work together without known compatibility issues.
Designed to make Morrowind Comes Alive + OpenMW database patch, work alongside other animation mods.
OpenMW v0.49
- Requirements
- Permissions and credits
- Changelogs
This file patch enables MCA + Repopulated MW + Animated MW to work together in OpenMW without causing file conflicts and in game errors.
The purpose of this database file is to patch compatible animation mods to prevent file conflicts causing sitting NPC's to fall into the ground, sit above/in the stool and/or stand up instead of sitting when displaying certain animations.
This file-patch replaces 7 animation meshes in other animation mods to prevent conflict with (OpenMW MCA Patch + MCA) and works with OpenMW
Install Instructions
NOTE: Please create a backup of game save
Unzip to a convenient location
(Optional) Make a copy of folder "AM" found in your mod install location -> Meshes\AM
1. Drag (copy) the file in this Patch folder titled "Meshes" to your install location for your compatible animation mod.
2. If you get a notification asking if you want to replace 7 files with same name with the new ones -> Select Replace Files
3. You now have the animation compatibility patch (OpenMW Patch) installed.
Launch the game through your mod launcher / OpenMW.
--------------------------------------------------
Patch function
- replaces 7 Mesh items located in you animation mod's Mesh\AM folder with the 7 found in this patch
- fixes compatibility issues between MCA & various other animation mods. These compatibility issues will present when looking at an NPC displaying a sitting animation. Without this patch the conflicting files cause NPC's to fall into the floor, sit above the stool and/or stand up and refuse to sit.
- this patch resolves those problems by ensuring that all of the mods are calling for the same "AM" sitting animations with no conflict.
- must be done after any other patches to your compatible animation mods folder.
Note: This patch requires the original mod to be installed.
--------------------------------------------------
You can find the mods this patch is designed for here:
1. Animated Morrowind
2. Repopulated Morrowind
(install first) + Optional additional download files:
- De-OAAB Hotfix - file required as of ver 2.6
- Fixed Guard Animations - file required as of ver 2.6
- Missing Meshes - file required as of ver 2.6
Wares Ultimate - required for Animated Morrowind install
Tamriel Data - required for Repopulated Morrowind install
Repopulated Morrowind Tip:
You unzip all of the additional files and put into one Mod folder eg: "Repopulated Morrowind"
*Install my Patch for compatibility last
--------------------------------------------------
*Install Tip: If you have some NPC's that are oddly placed before you install this mod you will likely need to:
Save game -> Disable affected mods in load order -> Load game (press continue/yes) -> Save that game -> Reenable mods -> Load that save
--------------------------------------------------
Compatibility with other mods
Recommended Animation mods:
- Animated Morrowind and Weapon Sheathing patch for OpenMW
- Weapon Sheathing
- OpenMW Dynamic Actors
This patch has been installed alongside other mods using OpenMW + MO2 without known issue:
Animation Compilation
Bards of Bardenfell
Better Bodies 3.2 (Better Beasts)
Better Clothes Complete
Better Fitted Fem Armor
Cutting Room Floor
Djangos Dialogue 1.4
Friends Reunited
Great Service
Idle Talk
Immersive Morrowind
Its a Deal
Kezyma's UI Remastered
Kezyma's Voices of Vvardenfell
LeFemm Armor for Better Fitted Female Armors
Mackoms Head Replacers
No More Indifferent Actors To Combats (OpenMW)
Oblivion-Style Lockpicking (OpenMW)
OpenMW Impact Effects
OpenMW Lua helper utility
OpenMW Skyrim Style Quest Notifications
Perfomance Friendly Snow Particles for OpenMW
Protective Guards (OpenMW)
Protective Guards - Factions and NPCs Protections (OpenMW)
Quest Voice Greetings
Real Disposition
ReAnimation v2 - Rogue - first-person animation pack
Rhymer's Lockpicks
Scornfully Wielded Insults and Taunts (SWIT)
Sermons and Preachers Vanilla edit
Simple HUD for OpenMW (with compass or minimap)
Smooth first-person Sneak for OpenMW
Solthas Bow Aim Activate
Solthas Sneak Attack Buff
Solthas Charge Attack Parry
Solthas Weighty Charge Attacks
Some OpenMW Post Process Shaders
Tamriel Rebuilt
Tamriel Data
Voice Overhaul
Voiced Vivec and Yakety Yagrum
Vurt's Better Clothes Retexture
Vurt's Groundcover
Vurt's Morrowind Visual Resurgence
Wares Ultimate
Wavering Warcries
Westleys Head Replacers
What Thieves Guild
Checksums for "MCA animation compatibility.zip"
SHA256: 60064dd9ff37f30349aa04314b7d603560032b21a39acd0ebf5517019c9d4397
SHA512: 0203f5dc1c81bc198abb8c2579bf710878903b323a737e0dc784b921d9a1ce6e91e10cfa61634b761d1732870a39a645d1395179801a85c8ca1cd868e712eaae
All credit for the AM Mesh work goes to the original author of the mod and any creators they may or may not have credited who are due credit.