UPDATE: Optional download to fix sitting animations for Animated Morrowind. Unpaused dialogue with dynamic camera control, and enhanced Idle animations for NPC's. Customize player Idle animation, or use playlist function to animate player in any pose on demand.
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File credits
GrumblingVomit and Vidi Aquam for the original animation files that were modified for use here. Petr Mikheev for the original code for handling dialogue unpausing and NPC turning. maniman303 for the animation files from Animated Morrowind OpenMW patch, used in the OpenMW 0.49 Sitting glitch fix download.
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Changelogs
Version 1.14
NEW: Prevent interruptions during unpaused dialogue. Wandering NPC's are now blocked from walking too close or speaking voice lines.
Version 1.12
V1.12a Bugfix: For OpenMW versions made after November 19th, which now use normalized model paths.
Added features: Dialogue is paused when any NPC attacks the player. Auto Helm Removal feature remembers headwear across save games. If player is attacked by a nearby NPC, headwear is automatically re-equipped without player having to engage a combat stance.
Bugfix: Companion share dialogue no longer affected by Disable HUD option.
Version 1.06
Reduced default speed of zoom-in effect. Added option in Settings for custom zoom-in speed.
Expanded player base idle settings. Choose separate animations for upper and lower body.
Script will override unpause dialogue settings, and force pause Dialogue if it thinks a game bug is likely to occur.
Blocklist will recognise if an NPC already has a custom animation file, and block them from being animated by this mod, reducing need to add NPC ID's to blocklist file.
Part of the May Modathon month.
Plays idle animations on the player when stationery. Plays extra random idle animations on NPC's when a Dialogue window is opened with them. Auto and manual camera control while Dialogue window is open. Choose a standalone animation selected from a playlist, and play it on the player anytime using a hotkey.
OpenMW Dynamic Actors
Features currently supported :
Auto remove helmet when not in combat stance (can be disabled)
Auto switch to First Person view when Dialogue window opens Camera auto zoom-in towards NPC when Dialogue window opens Enable manual camera control during Dialogue when in 3rd Person view
Play any animation on demand from a playlist, using a Hotkey. Choose a new idle animation for the player, that plays when standing still Can have additional random animations that play on top of the above
Disable game pause when Dialogue window is opened Extra scripted random animations are played on NPC during Dialogue Scripted Dialogue Animations for Modders. See comments section for details.
All of the features can be configured in Settings --> Scripts --> Dynamic Actors. See Readme documentation for detailed mod usage instructions.
Credits: GrumblingVomit and Vidi Aquam for the original animation files that were modified for use here.
Petr Mikheev for the excellent UiModes that provided the inspiration for enhancing the gameplay of unpaused Dialogue.