Morrowind

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Katya Karrel

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katyakarrel

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About this mod

It fixes invisible objects in the hands of Animated NPCs when used together with Weapon sheathing. Useful when you have any mod that uses AM as a resource.

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It fixes invisible objects in the hands of Animated NPCs when used together with Weapon sheathing. Useful when you have any mod that uses AM as a resource.

However, this patch doesn't fix floating animated sitters (if you have such a problem).

In order to fix this issue I used RandomPal's Animated NPCs that is patched to work with OpenMW.
WHEN YOU HAVE IT INSTALLED, NO OTHER MOD THAT CONTAINS AM RESOURCES SHOULD OVERWRITE IT. Otherwise floating sitters will be back.
If you have Beautiful cities of Morrowind installed, the following load order works very well for me:

And you need to choose OpenMW's version when BCOM's patch installer asks you what version of Animated NPCs you'd like to install.
So, the order of installation should be BCOM AM resources, BCOM core, then patches, and my fix doesn't overwrite anything. Check screenshots for detailed installation directions for BCOM (by DetailDevil).

If you don't use BCOM, I've uploaded an archive with AM's animations (in the optional files) that I took from BCOM's installation files (it doesn't have any esp, it's only a resource). Make sure you don’t have any mods overwriting any meshes from this mod. Hope it'lll help you if you have any AM problems.

Other mods that can benefit from this fix:
Friends and Foes
Bards of Bardenfell
Sermons and Preachers
Animated Morrowind - Danae's Edits
Animated Morrowind OpenMW Patch
Repopulated Morrowind

Credits and Thanks:
I've read how to solve this issue on OpenMW's discord long time ago. There also was a small patch with _sh meshes somewhere, I've just added more missing items. If you remember who shared this fix, please tell me :)

RandomPal
Antares, Qarl, Vidi, maniman303 for the animations