Speed and the governing skill affect your attack- and casting speed
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Changelogs
Version 1.3
- Fixed using wrong skill for handtohand attacks
Version 1.2
- Added settings for haste scaling based on weapon skill level and settings for haste scaling based on magic skill level
Version 1.1
- Forgot to add support for some 2handed weapon variants, for example 2h swords and maces
This simply changes the animation speed when you start attacking (including charging up) or casting does not affect npcs. wouldn't make much sense anyway.