Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
I just modified the original, feel free to work off of my edits.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Fixed the dark door name
Version 1.01
Added a missing asset
Summary
Moves the majority of the exterior changes to interior cells, and uses no landscape edits. The Ossuary exteriors are now in dedicated caverns, with some of the landmarks like the vivec statue and guard walls kept in the world where appropriate.
Compatibility
Replace the original "Memento Mori.esp" with "Memento Mori Buried.esp"
Tested with Devilish Rocky Red Mountain, and MRM non-pointy. Should be very compatable as there are no landscape edits to the overworld, only additions. The entrance to the Ahanibi-Malmus Egg Mine was moved half a cell to accomodate the new entrance to one of the Ossuaries.