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Markond and Team Gobblin Goblins

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Damius

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28 comments

  1. zsouza13
    zsouza13
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    Hey my friend, love all your work, but was wondering if it's possible to switch the RR statues for Vivec/Almalexia with the vanilla status for those who don't run those type of replacers for the statues? Or does that require cs work, etc. Thank you very much. 
  2. I decided to include (and overhauled a bit) Your mod in my own overhaul, credits given. Your idea to make them buried proved superior to my own handling of the Ossuaries.
    1. Damius
      Damius
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      Glad you're getting use out of it, If theres anything you noticed that might be worth fixing or folding back into my version i'd love to hear it.
    2. I love the eerie feeling Your mod brings to Ossuaries. I just started overhauling and integrating Your mod, but I believe it would be best to use rocky red mountain rocks with their unique textures instead of RM cliffs, as they are more complex, varied then normal rm rock textures and meshes, some rocks and other statics are not needed being out of the cavern and not visible, but probably You know that. I myself remove all the plants from the cave as without the sunlight the plants (like grass) can't survive for long. I like realism, fantasy or not, laws of nature still work in Tamriel.
  3. BioX853
    BioX853
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    Hold on, does this mean that patches for Red Mountain Reborn, BCoM (the one that comes packaged in the original Memento Mori modpage), and others are not needed now? Or am I wrong?
    1. Damius
      Damius
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      BCOM patch still works, Red Mountain not needed.
    2. BioX853
      BioX853
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      Alright. thanks!
  4. Kramn1k
    Kramn1k
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    All your mods are gems.
    1. Damius
      Damius
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      Technically this one is 90% not mine, but i'm happy to take the compliment.
  5. SandGentleman
    SandGentleman
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    Hey I really love this mod as I found the Memento Mori locations quite cool, but far too intrusive/unrealistic. I did find one issue with this mod however, that being some of the door names. As you can see in the image at the below link, the large cave doors show as 'DM_cave_door_nightxl1' when you hover over them. I think they should say something like 'Cave Door to Ashlands Region' or 'Velothi Tunnel to Ashlands Region' or something.
    link
    1. Damius
      Damius
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      My bad, thought i'd fixed that before release. Should be a quick fix once i'm back at my tech.
    2. SandGentleman
      SandGentleman
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      Cool! Just thought I'd let you know.
    3. Damius
      Damius
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      So the mod madness /might/ have delayed the update slightly. Sorry.
    4. SandGentleman
      SandGentleman
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      No problem at all!
  6. ReachHeavenByViolence
    ReachHeavenByViolence
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    this + a hole in the caverns ceiling so you get exterior weather and lighting could be incredible.
    1. Damius
      Damius
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      The Vivec cavern does have a small sky hole at the top, but no weather or lighting. Its doable, but has its own drawbacks.
    2. ReachHeavenByViolence
      ReachHeavenByViolence
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      Are any of the caverns in the Red Mountain Region? The blight might be one of them (though they'd be even more of one with the exterior version)
    3. Damius
      Damius
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      None are within the ghostfence, they are as close as I could reasonably make them to their original locations.
  7. Kildozery
    Kildozery
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    I've only recently added Memento Mori to my LO. What common conflicts may it have? (not sure if I'll have any likely conflicts installed!)
    1. Damius
      Damius
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      Anything the changes the landscape near Ald-Ruhn or Red Mountain. The big three i can think of are MRM, RMR, and RRM.
    2. ReachHeavenByViolence
      ReachHeavenByViolence
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      There's a patch for MM, BCOM, RMR and Dagoth Ur Fleshed Out at least, but this would probably improve your performance if MM's exteriors really hit your fps hard.
  8. Very good idea, love it, perhaps will use it in my own mod, need to think about it.

    Edit: while Your design is excellent on it's own and I really like the cave eerie atmosphere (also providing explanation why those bones are not covered in dust and rocks), I like my own design better (shield doing it, and some cave elements here and there), also I find Memento Mori exterior changes provides an addition to otherwise boring cells, and I would have to move crematory chimneys from the cave as burning in not well ventilated caves is not a good idea for health (or life) of it's denizens, and I like to use landscape instead of landscape statics.

    Also Dwemer observatory and plants in a cave... ?
    1. Damius
      Damius
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      The intent was to preserve as much of the original as I could, while cutting what was broadly the biggest issue with compatability. Theres a lot of Red Mountain mods, quite a few Ald-Ruhn, and every combination of those is another patch to be made and maintained.
  9. Silrorj
    Silrorj
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    Hi Damius !

    I have a missing mesh with this version : https://ibb.co/VmqMmyL
    I do have all the requirements

    1. ficklesticks
      ficklesticks
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      Its a mesh from Secrets of the Crystal City, download that mod and just install the meshes and textures from it.
    2. Silrorj
      Silrorj
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      thank you !
    3. Damius
      Damius
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      My bad, i bundled 2 out of the 3 meshes. Fixing that now.
  10. eddy090
    eddy090
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    Great idea for a mod - I was disabling conflicts in the console by hand... - MM is perhaps my favorite Morrowind mod and now it's much more compatible for everyone...