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Author notes
Mod authors may use the mod's api to make their own pickpocket overhaul by overwriting the ql_pickpocket.lua afaik it can just be in a seperate content folder with the same subfolder structure that gets loaded after this mod (replaced virtually in the game's VFS)
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- Removed the workaround for QuickSpellCasting as there doesn't seem to be an incompatibility anymore
Version 1.40
- Added debug messages when a script is preventing the quickloot ui from showing - Unknown scripts (if you're still on OpenMW 0.49) don't prevent the ui from showing up anymore (good luck with your quests...)
Version 1.39
- You can (only) pickpocket NPCs from MCA (no looting) - Added another event for better HUDMarkers integration
Version 1.38
- Uses a fallback database if you're still playing on 0.49 - Added an event for better HUDMarkers integration
Version 1.37
- Trapped and locked containers can be activated normally
Version 1.36
- Fixed that disposing a corpse too quickly would prevent the target from counting as questprogress - Added a sound for disposing a corpse
Version 1.35
- It's now possible to open trapped containers again
Version 1.34
- Loose aiming is not enabled by default anymore due to the performance hit
Version 1.33
- Fixed not being able to talk to NPCs with scripts - Added Whitelist for scripts without onactivate
Version 1.32
- Removed mwscript integration
Version 1.31 (broken)
- Pickpocket UI is now red too - Fixed pickpocketing always succeeding (since 1.30) - Fixed looting NPC corpses counting as pickpocketing
Version 1.30 (broken)
- Fixed guild containers being shown as theft if the player's faction rank was high enough - Different color theme for stealing from containers - Shift + R opens the vanilla gui when the deposit setting is enabled - Added loose aiming (optional, on by default)
Version 1.29 (broken)
- Soul Gem tooltips get displayed correctly now - Replaced the "zero value on top" sorting mode with one for quest items. included a really good database for vanilla and TR
Version 1.28 (broken)
- Fixed an issue with scripted containers
Version 1.27 (broken)
- Fixed an issue when opening the vanilla UI with R - Added a deposit mode, toggled with R (can be disabled) - The normal book read indicator is per-savegame now - Added a bookworm setting
Version 1.26 (broken)
- The script check works with the latest OpenMW version now
Version 1.25 (broken)
- Scripts on the Blacklist (those known to have an onActivate function) and unknown scripts are now executed on inspection. This will cause the ui to flash up for a short moment which verifies that the container can be opened and quests are triggered. Then the Quickloot Menu is displayed. - requires an older version than mid june
Version 1.24
- Populated the blacklist and whitelist with scripts from morrowind, tribunal, bloodmoon, tamriel_data, tr_mainland and tr_factions
Version 1.23
- Added processusscript to the blacklist - Fixed a missing sound effect - Fixed a bug when sorting low weight items by v/w
Version 1.22
- It's now possible to loot before you finished character creation and after you got your papers
Version 1.21
- Small performance tweak
Version 1.20
- Looting is disabled as long as the character creation is unfinished - Added a setting to disable looting on scripted containers or actors - "Take all" triggers the container animation if the setting is set to "on take" - Added a setting to disable looting during death animation, in which case the animation will play after 55% of the animation - Fixed an issue preventing sounds from playing - "R" doesnt unready the spell anymore when quickloot is open
Version 1.19
-Fixed a charset issue in the tooltip name - It's now possible to attack when the quickloot window is open
Version 1.18
- Fixed an issue preventing talking to NPCs
Version 1.17
- Added a gui element, a table with saveGame Data, a rotateNpc function and a modDisposition function for the pickpocket API - You can only steal 5 items from each NPC
Version 1.16
- Pickpocketing should work with the sneak toggle now
Version 1.15
- Pickpocket module is now standalone and can be overwritten by other mods - Fixed a charset issue
Version 1.14
- Fixed an issue with the takeall keybinding
Version 1.13
- Added pickpocketing (Requires a newer OpenMW build than 14.04.2025) - Fixed text issues with special characters
Version 1.12
- You can now choose holding shift or using the jump key to dispose corpses - Added a setting for background transparency
Version 1.11
- Fixed looping of the lockpicking animation after unlocking a container
Version 1.10
- Tooltip correctly hides potion effects if your alchemy skill is too low
Version 1.9
- tooltip refactoring, now utilizing container + flex (less wasted space left and right) - new tooltip alignment settings (left 2 and right 2) - added tooltip text alignment settings - enchantment effects are aligned in a block - maximum magicka enchant now formatted like "x0.8 INT" - infinity symbol now works with font fix - list font color is now correct when encumbrance is high - added setting to show advanced weapon infos - 0 weight or value = hide line in tooltip - keys = 0 value - keys and money don't have tooltips anymore because it would just be the item name - armor class text is now correct ("light" instead of "light armor" for example)
Version 1.8
- Ui refactoring - Configuration options for list header+footer - Added tooltips - Freshloot compatibility (requires Freshloot 1.3.1+) - Font is now seperate
Version 1.7
- Invisibility gets removed when opening/looting a container
Version 1.6
- The Text at the top now looks correctly at high UI Scaling - Stahlrim nodes (Records that contain "contain_bm_stalhrim" can't be mined without "bm nordic pick" anymore
Version 1.5
Fixed a rare occurance of the container not closing
Version 1.4
Added support for animated containers on the latest OpenMW preview (API revision 65+)
Version 1.3
Temporarily disabled animated containers
Version 1.2
Improved compatibility with the new version of Quick Spell Casting
Version 1.1
- Improved compatibility with quickspellcasting - Even more containers will trigger their mwscripts correctly now (Added a database for Vanilla and TR)
Quickloot currently does not show up on containers with 'onactivate' mwscripts to not break quests. please do not open bug reports about this.
Extract the folder somewhere and add it to your content list Enable the omwscripts plugin
I've invested several hundred hours into making these morrowind mods. If you can somehow afford it, a donation on https://www.patreon.com/c/OwnlyMods would be very appreciated