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Wolfweim

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Wolfweim

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About this mod

This mod replaces the generic animal rewards (usually a skin worth 2 gold and little else) with a more elaborate hunting system. Now, hunting an animal offers a greater reward, but also requires more time to skin and prepare the meat and pelts, among other things. It also adds the possibility to taxidermy animals and sell them.

Requirements
Permissions and credits
Changelogs
OpenMW Only
(0.49+)

Since update 3.X, it’s no longer necessary to dissect carcasses or cut hides and meat through the Hunter’s Knife menus. Now, you only need to equip each item while having the Knife in your inventory.





This mod replaces the generic animal rewards (usually a pelt worth 2 gold and little else) with a more elaborate hunting system. Now, hunting an animal offers a greater reward, but also requires more time to skin and prepare the meat and pelts, among other things. It also adds the possibility to taxidermy animals and sell them. It is inspired by the Skyrim mod: Hunterborn.

Now, every time an animal is hunted, you don't get a pelt immediately. Instead, you can collect the animal's carcass to skin and butcher it, or in many cases, taxidermy it. You can earn good money working as a hunter, but it will also require a lot of the Nerevarine's time. There is also a simple skill system in place so that the player can obtain more resources as they get accustomed to butchering animals or produce better items as they gain experience.

The mod is compatible with old save games. HOWEVER, the animals need to respawn for the new materials to appear. It will be necessary to hunt the animals in already visited areas and let them reappear.



Features

  • Redesigned hunting system: Now, you get a lot more resources from animals and a much wider variety (more pelts, more types of meat, eyes, bones, teeth, etc.), but it also takes more time to skin them. From each hunted animal, you can obtain a carcass that can be dissected for materials or butchered.
  • New Skills: Your skills as a hunter will determine your abilities to harvest rewards from animals.
  • Fishing traps: set traps in the sea and come back after a while to see if you've caught any fish.
  • Skinning: Skin the carcasses to obtain meat, eyes, hide (if they have a usable hide), bones, and blood if vials are available.
  • Cutting Pelts: Cut the pelts obtained from animals to get a good amount of hides from the hunted animal.
  • Meat Processing: Cut the meat into pieces for better economic returns compared to selling the whole block of meat.
  • Crafting: Craft small objects from teeth to sell, or grind bones. Taxidermy animals to sell or use as decoration.
  • Collect animal's blood: All merchants and alchemists have a new topic: 'Vials.' With this, the Nerevarine will be able to buy vials to collect the blood of animals when dissecting their carcasses. The amount of vials and the price of the blood obtained will depend on the animal.
  • Taxidermy (Only for Master Hunters!): Taxidermy animals for later sale or decoration.

All actions require some time.



Supported Animals

Currently, the following animals are supported:

  • Alit
  • Alphyn
  • Armun Kagouti
  • Aspis
  • Bears (Black, Cave, Grizzly, Plague, Snow, etc.) [Vanilla/TR Data]
  • Beetles (Blue/Broown/Green) [TR Data]
  • Blind Slaughterfish [OAAB/TR Data]
  • Boar
  • Bullfrog
  • Cliff Racer
  • Deers/Elks [TR Data]
  • Goats (Normal/Mountain/Weald)
  • Gold Tantha
  • Grahl
  • Horker
  • Horse
  • Dreugh (vanilla and TR Data)
  • Guar
  • Nix Hound
  • Kagouti
  • Kwama Forager
  • Mooncrab
  • Mudcrab
  • Muskrat
  • Netch
  • Parastylus
  • Rat
  • Scrib
  • Shalk
  • Slaughterfish
  • Spiders [OAAB/TR Data]
  • Spriggans
  • Strident Runner
  • Sturgeon [OAAB/TR Data]
  • Trolls (cave troll and frost troll)
  • Yet-Grub
  • Wolves (Black/Colovian/Plague/Snow)
  • Wormmouth [TR Data]

Recommended Mods



Planned Features

  • Support with Bloodmoon creatures. DONE
  • Interactions with the Ashlanders.
  • Craft rudimentary weapons or tools from items, such as bone arrows.
  • Distill animal blood to create powerful elixirs and poisons, given the necessary tools and skills.
  • Compatibility with some animals from Tamriel Rebuilt and Project Tamriel. [Partially Done]


Compatibility with other Mods

If you use any other mods that modify the items dropped by animals, be sure to use Delta Plugin to ensure compatibility.

Performance and Compatibility with old Savegames

This mod should have no impact on game performance. The mod is compatible with old save games. HOWEVER, the animals need to respawn for the new materials to appear. It will be necessary to hunt the animals in already visited areas and let them reappear. I’ve added an experimental file that speeds up the respawn process. Make sure to check the readme before using it.


Dependencies

Credit to their authors!