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Created by
WolfweimUploaded by
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Activity logs
This page was last updated on 06 May 2025, 7:40PM
- Changelogs
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Version 3.5.2
- Fixed a bug in the Fishbait crafting menu.
- Added a message that appears when butchering an animal without any vials to collect blood (this can be disabled from the options menu).
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Version 3.5.1
- Fixed an error in the dependencies.
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Version 3.5
- Now, dropping a carcass on the ground will have the appearance of the dead animal instead of the generic appearance it had until now.
- Most of the older icons have been updated.
- Support for Armun Kagoutis added.
- Support for Parastylus added.
- Support for Yeth Grubs added.
- Some variants of already supported creatures have been added.
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Version 3.01
- A bug affecting the hunting knives (causing them to break) has been fixed.
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Version 3.0
- The menu system has been completely overhauled. It is no longer necessary to dissect carcasses or cut hides and meat through the Hunter’s Knife menus. Now, simply equip each item while having the Knife in your inventory.
- Added support for the main creatures of the new Project Cyrodiil expansion: Bullfrogs, Muskrats, Horses, Aspis, Gold Tanthas, Strident Runners, Alphyns, Colovian Bears and Wolves, Weald Goats, and new Dreugh variants.
- Large chunks of meat and rough hides are now visually larger when placed in the world.
- Added several new icons.
- "Spriggan Ear" has been added as a possible item obtained from dissecting a spriggan.
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Version 2.5.5
- Adjusted the meat obtained from the animals
- Fixed a bug in the crafting of amulets and rings.
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Version 2.5
- New fish catchable with fishing traps.
- Support for Blind Slaughterfish added.
- Support for Sturgeon added.
- Support for Mudcrabs added.
- Support for Spriggans added.
- Support for Trolls/Frost Trolls added.
- Support for Grahls added.
- Some menus redistributed.
- Support for Wormmouths added.
- (Stormrider fishing nets updated, check them out!)
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Version 2.3.5
- Fixed a bug introduced in the previous version that caused the player to get stuck when switching between the carcasses menus.
- Corrected the message that appears when the hunting knife breaks.
- Adjusted the value of hunting knives.
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Version 2.3
- Fixed a bug that prevented the correct display of progress to the next level when the hunting skill was at level 0.
- Added carcasses for Goats and Mountain Goats (with slight variations).
- Added generic carcasses to all varieties of Spiders from OAAB and Tamriel Data. To ensure compatibility, the standard rewards dropped by these creatures have not been altered.
- Added carcasses for bears, wolves, boars, rats, and other animals from SHOTN, similar to the animals from Bloodmoon and vanilla already supported by this mod.
- Updated several icons.
- Renamed all references to "cervids" to "venison" for consistency with certain materials (though I understand this might result in a minor loss of accuracy).
- More variety of materials added to some animals.
- Adjusted the values for cutting rough hides; the rewards are now more closely tied to the player’s skill level.
- Introduced a specific carcass for Black Bears.
- Condensed the menus for dissecting bear and wolf carcasses for ease of use.
- Changed the bone model so it no longer appears vertically.
- Reduced bone weight, and in exchange, bones now yield only one bonemeal to prevent excessive bonemeal gathering.
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Version 2.2
- Checking your hunter level now shows your progress toward the next level
- A realistic progression curve has been implemented for leveling up: The first level takes more time to progress in terms of experience, as learning a new skill from scratch is always challenging. However, during levels 1, 2, and 3, it becomes slightly easier to advance since once you grasp the basics, acquiring more knowledge comes more naturally. That said, progressing to levels 4 and 5, the highest mastery levels, becomes more difficult again as it requires significantly more effort to gain experience at those stages.
- Redesigned some menus
- Added more types of meat for creating fish bait
- Cervid meat is now labeled as venison
- Kwamma Foragers have been moved to the insects category
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Version 2.1
- Added support for Stormrider Fishing Nets
- Fixed a minor bug in the knife repair dialogue
- Fishing trap adjustments: Instead of using regular meat to bait the traps, you now need to use fish bait.
- Added the ability to create fish bait from meat chunks via the "Crafting" section of the Hunter Knife menu.
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Version 2.0
- Leveling system redesigned: becoming an expert hunter is now significantly more challenging. Inexperienced hunters will notice their rewards have been reduced compared to previous versions of the mod.
- The quality of some of the obtained materials will now vary depending on the hunter's level.
- The timing of hour changes during actions has been adjusted so that the time update synchronizes with the black screen effect, resulting in a much smoother transition.
- Taxidermy is now limited to Master Hunters.
- Players can pay non-ashlander hunters to advance to level 2 in hunting skills, while Ashlander hunters can help advance to level 3.
- Added the possibility for the Hunter Knife to break. It can be repaired by visiting a blacksmith.
- A new ingredient, Insect Hemolymph, has been added. This is the insect equivalent of blood, and can only be harvested with semi-advanced hunting skills in most cases.
- Kwamma now have a new collectible ingredient: Kwamma Poison.
- Nix Hounds can now yield Animal Fat, provided the hunter has the necessary skill.
- Fish now have a 1/5 chance to drop Fish Roe, but only if the hunter has enough skill to extract it.
- The help menu has been redesigned, featuring more useful information.
- Hunter level can now be checked in the help menu.
- All merchants now sell various hunting tools (Arrille will still have a knife in stock, regardless).
- The appearance of the hunting knife has been replaced with a more appropriate model.
- The value of the hunting knife has been increased to 100 drakes (repairing it costs only 20).
- Subtly, the price of PROVISIONAL carcasses included in animals has been synchronized with their weight, allowing the player to estimate how much a carcass will weigh in their inventory before picking it up.
- All changes are compatible with previous save games.
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Version 1.9
- Added fishing traps, which can be acquired from Ashlander merchants. The traps can catch fish, but there's also a chance that they might not catch anything, and a small chance that they could break and need to be repaired. For now, you can catch Slaughterfish, but I'm in the process of adding more types of fish.
The current Traps are FULLY FUNCTIONAL (In fact, they work quite well), but I hope to make some adjustments to them in the future, and, following a suggestion, if I can, improve their interfaces using LUA.
- Added fishing traps, which can be acquired from Ashlander merchants. The traps can catch fish, but there's also a chance that they might not catch anything, and a small chance that they could break and need to be repaired. For now, you can catch Slaughterfish, but I'm in the process of adding more types of fish.
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Version 1.8
- Added the Shalks and the Blue, Brown, and Green to the list of animals covered by the mod.
- A new menu entry has been added: Dismember Insects (scribs have been relocated here).
- Some minor corrections.
- An optional plugin has been added to ensure compatibility with old saves (please read the README carefully before use).
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Version 1.6
- Fixed several minor bugs in the previous version
- Adjusted the quantities and value of the skins obtained from animals in the latest version
- Partial support for Elks and Deers -useful for those playing with the TOTSP version of Solstheim-
- Changed the name of the mod to a cooler one (credits to the person who suggested this name to me on YouTube XD)
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Version 1.5
- Bloodmoon creatures Support
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Version 1.1
- Fixed a bug in Slaughterfishes and added the feature of being able to crush all the animal bones at the same time.
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- Author's activity
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May 2025
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06 May 2025, 7:40PM | Action by: Wolfweim
File added
'Hunterwind [version 3.5.2]'
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06 May 2025, 7:38PM | Action by: Wolfweim
Changelog added
'Change log added for version 3.5.2'
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06 May 2025, 7:37PM | Action by: Wolfweim
Attribute change
'Mod version changed to 3.5.2.'
March 2025
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03 Mar 2025, 1:50PM | Action by: Wolfweim
Attribute change
'Description changed.'
February 2025
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04 Feb 2025, 10:44AM | Action by: Wolfweim
File added
'Hunterwind [version 3.5.1]'
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04 Feb 2025, 10:43AM | Action by: Wolfweim
Changelog added
'Change log added for version 3.5.1'
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04 Feb 2025, 10:43AM | Action by: Wolfweim
Attribute change
'Mod version changed to 3.5.1.'
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02 Feb 2025, 7:33PM | Action by: Wolfweim
Attribute change
'Description changed.'
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02 Feb 2025, 10:50AM | Action by: Wolfweim
Attribute change
'Description changed.'
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01 Feb 2025, 9:17PM | Action by: Wolfweim
Changelog added
'Change log added for version 3.5'
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01 Feb 2025, 9:14PM | Action by: Wolfweim
File added
'EXPERIMENTAL - Hunterwind savegame compatibility [version 3.5]'
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01 Feb 2025, 9:14PM | Action by: Wolfweim
File added
'Hunterwind [version 3.5]'
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01 Feb 2025, 9:10PM | Action by: Wolfweim
Changelog added
'Change log added for version 3.5'
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01 Feb 2025, 9:08PM | Action by: Wolfweim
Attribute change
'Mod version changed to 3.5.'
January 2025
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21 Jan 2025, 8:10PM | Action by: Wolfweim
File added
'Hunterwind [version 3.01]'
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21 Jan 2025, 8:09PM | Action by: Wolfweim
Changelog added
'Change log added for version 3.01'
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21 Jan 2025, 8:09PM | Action by: Wolfweim
Attribute change
'Mod version changed to 3.01.'
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16 Jan 2025, 4:33PM | Action by: Wolfweim
Attribute change
'Description changed.'
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16 Jan 2025, 4:23PM | Action by: Wolfweim
File added
'EXPERIMENTAL - Hunterwind savegame compatibility [version 3.0]'
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16 Jan 2025, 4:19PM | Action by: Wolfweim
Attribute change
'Description changed.'
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- Mod page activity
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July 2025
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12 Jul 2025, 5:15PM | Action by: Supertortue78
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