Plunge into an engaging prequel to the events of the TES4:Shivering Isles expansion as the world shivers with Whispers of Jyggalag. The familiar sights of sewers and Thieves Guild operatives quickly unravel as you find yourself caught between two opposing forces while traversing the deepest parts of Vvardenfell.
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Under the following terms: Attribution - You must give appropriate credit. Non-Commercial - You may not use the material for commercial purposes (i.e. no payment of monetary compensation as a condition for the download).
If author(s) is/are not able to be contacted through a reasonable effort, Then you are free to copy and redistribute the material in its entirety for use in The Elder Scrolls III: Morrowind
File credits
3D violin - VishnuR ComPlnWorkbench - LondonRook MinePlat set - LondonRook HlaSewer set - MwGek HlaSewer tall set - Shivatheo Wabbajack model - Greatness7 Wabbajack texture - alesthewoodcarver Axiom Particles - Kurp Daedric Tower - Remiros Spiral rocks - Lougian WHO Assets - Heinrich Booksets - Mika Crystal Golem - KaidaStudios Abstract shapes - Sonic Art, ShikaPinku, Wilsonart, mehtikruton, ZW Multimedia, popsykat, kabeltelevizio Low Poly Tree - Mount 3D Axiom Teleport sound - qubodup Codex Sound Effect - artisticdude Cypress tree - Archeopterix Artist Figurine - Runspect Fashionwind Goggles - RuffinVangarr
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Changelogs
Version 1.2.2
Updated fomod to install the White Suran 2 patch properly
Version 1.2.1
Added in the White Suran meshes that were not included in 1.2.0
Version 1.2.0
Added additional side quest after you complete the Opposites Attract quest
Cleaned up all scripts (thanks, Abot!)
Fixed floating urns and candles in catacombs
Swapped all the sewers for ones the white suran patch can change
Fixed that one bug in the White Suran patch with the hatch missing a texture for only some people
Fixed sword doubling, had to add a new short dialogue and journal entry to fill the gap it made
Fixed a single typo
Black squared and northmarkered the monastery so the minimap looks nicer
Gave the tower guards alert100 so they can actually arrest, everyone else has 80 so they can report theft
Marked a lot of monastery items owned
Added a way to finish the TG portion of the main quest after the vault if you miss the dialogue opportunity the first time around
Made the catacomb key ping on detect key spells
Fixed a really skewed section of wall near the storeroom
Neatened up the water feature in the lower sewer to fix a gap
Added a collision cube to the pomegranate planter because one person somehow got stuck in there
Replaced chalk with OAAB_Data equivalent
You can now die if you fall off of the vault entrance bridge
Fixed UV on amulet and removed the now unused texture which was causing an error due to not being included in the HD textures
Added texture effect to top wall screen model for consistency with the bottom
Moved a priest that was too close to a wall
Removed a guard from near the vault because the artist standing there during the last quest and not being apprehended was a bit odd
Added a rock to deep cavern to stop players getting stuck if they fell in
Moved a stalagmite that was just in the right place to block your way
Added a key to the upper sewer guard room
Version 1.1.2
Fixed collision issues in The Pit
Version 1.1.1
Dialogue fixes
New designs for the final rewards
Fixed robe skinning issues
Version 1.1.0
Overhauled Marvayn Anvestral Tomb
Added new subterranean flower
Added subterranean "skylamp" variant
Added crystal spider
Quest and dialogue polish
Interior improvements to the Monastery of Order
Fixed typos
Fixed gaps to the void
Fixed error in Codex script
Fixed doormarkers dropping player in wrong spot in the Monastery of Order
Version 1.0.8
Suran tradehouse doorframe fix
Version 1.0.7
Added normal maps for OpenMW (thanks, Vegetto!)
Added MWSE interop for Character Sound Overhaul
Added MWSE interop for Ashfall
Added mod metadata
Improved crystal golem visuals
Optimized textures with Ordenador
Version 1.0.6
Added lights to windows in the tower
Fixed missing roof piece in tower
Fixed book placement in the library
Increased forcegreet range of a character
Raised wood overhang in Lower Sewers
Added path out of water in Upper Sewers
Improved sky box texture
Tweaked door script in tower
Fixed corrupted topic
Fixed book floaters outside of library
Added weapons to some guards
Fixed VV23_greedbanetreasurecursed script error
Made light rays more visible on geode braziers
Fixed floaters in ancestral tomb
Added greebling to coin piles
Version 1.0.5
Fixed expression error in several scripts
Fixed collision issues in Upper Sewer
Fixed grate light placement
Version 1.0.4
Removed chair in Desele's basement which clipped with a door
Hole in the ceiling of dwemer ruin filled in
Added a sound activator to waterfall in Marvayn Tomb
Version 1.0.3
Artist mark teleport script fixed
Version 1.0.2
Inanius TG quest finished flag fixed
Version 1.0.1
Floaters grounded
Corrected a file path
Improved window for a minor area
Version 1.0.0
Initial release
By Veloth's Virtuosos Made for Morrowind Modding Madness 2023
Plunge into an engaging prequel to the events of the TES4:Shivering Isles expansion as the world shivers with Whispers of Jyggalag. The familiar sights of sewers and Thieves Guild operatives quickly unravel as you find yourself caught between two opposing forces while traversing the deepest parts of Vvardenfell.
Explore over 40 brand new cells: four of them massive in scope and also including a town-sized faction base.
Immerse yourself in the lore, culture, and world-building of the mod through over 5000+ words of dialogue and 6000+ words of notes and books.
Navigate through the sewers of Suran, descend into the depths of a mysteriously abandoned mine, uncovering that which even Daedric princes chose to conceal.
Roam the now interconnected underworld of Suran with a sprawling sewer system, Temple catacombs, Thieves Guild base, and basement areas for many buildings in Suran.
Delve into meticulously crafted areas with over 200+ new meshes including a brand new tile set which evokes the Daedric style with Order imposed upon it.
Make a choice that will ripple across the boundaries of the realms through more than 10 Quests while working with the mysterious Order and the Thieves Guild.
Fully experience the Cult of Order with custom robes and armor crafted specifically for this mod and inspired by the TES4: Shivering Isles concept art.
Work with a Thieves Guild faction which specializes in hunting for valuable artifacts as you complete 4 new quests in the environs surrounding Suran.
Find yourself caught between two opposing forces as you traverse the deepest parts of Vvardenfell and even into the realms of Oblivion.
Learn more about the Logic Magic practiced by the Order as you deal with paradox traps, interact with the powerful Axiom Engine, and observe the Order's scientific studies throughout their base.
Test your puzzle-solving skills on a haunting trip to Suran's catacombs. See how stealthy can you be while acquiring the shattered reflection of a fabled artifact that can change the course of history.
Raid a tomb protected by illusions and see the rift where alteration and conjuration magic fold space between realms.
Encounter the juxtaposition of decay and rebirth as you witness the decay of Order and the cult of a dead god preparing for his rebirth.
Discover the revitalized Saturan and Inanius Egg Mine locations with new and overhauled content.
To start the main quest, talk to any Thieves Guild member about "Latest Rumors". Some of the new TG content is members-only. Recommended level: 15
This mod has tight spaces. If you are on vanilla, using the Morrowind Code Patch "Actor collision box fix" option. For OpenMW players, using Jammings off is recommended.