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Created by

Telvanni Tea Drinkers

Uploaded by

DetailDevil

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About this mod

The disappearance of Mages Guild members is shrouded in mystery. Can you uncover their fate? Follow the clues, which may lead you beyond Nirn itself.

Requirements
Permissions and credits
Changelogs


Made for Morrowind Modding Madness 2024

DetailDevil
Jackimoff Wackimoff
Markond
MwGek
Wolfweim




Embark on a mysterious journey in search of a missing troupe of Khajiit from the Mages Guild, known for their fascination with the moon Masser. What secrets were they chasing? Unravel clues that could lead you beyond the familiar lands of Nirn itself. As you follow the trail, you’ll uncover ancient lore, face unexpected challenges, and question where this path may ultimately lead you. Will you find the missing Khajiit... or uncover something far greater?



Discover New Lands: Traverse a variety of fresh locations and hidden cells, each with its own secrets to uncover.
Encounter Unique Characters: Meet interesting NPCs, each with their own rich backstories and quests to share.
Delve Into a New Dungeon: Delve into a new designed dungeon that will test your wits.
Master Puzzles: Put your problem-solving skills to the test with engaging and inventive puzzles.
Immerse in Fresh Dialogue: Enjoy a wealth of unique, carefully crafted dialogue that brings the story to life.
Admire Custom Creations: Experience new models and textures, thoughtfully designed to enhance your adventure.



To start this adventure, ask around in the Mages Guilds across Vvardenfell until you pick up a rumor about an investigation about missing Khajiit Guild members. You don't have to be a member of the guild to start on this adventure. The Readme has a complete walkthrough if you find yourself stuck.

To fully enjoy this mod, make sure you activate or regenerate your distant land.

Required Mods:
OAAB Data



This mod works on both vanilla and OpenMW engines. Although visuals might be slightly better on an OpenMW install, due to glowmap textures not rendering on distant land meshes in MGE XE. In game visuals will be different from player to player and depend on your shader setup.

Since adjustments to vanilla locations are minor, this mod is highly compatible with other mods. The readme has info on which cells are touched by this mod. There are currently no known incompatibilities.

Help in case something should go wrong. Don't use these commands unless something is seriously wrong!
 Player->RemoveSpell "TTD_SpaceDamage"
The temple didn't spawn for whatever reason: Set TTD_TempleStage to 4
Journal ttd_orcmason 150

I don't know how to plant the mushrooms? => (walk near the fire)