About this mod
Mod page for my miscellaneous mods and patches that don't need their own page.
- Requirements
- Permissions and credits
1. Rocky Red Mountain Decidedly Compatible Version
Type: Replacement .ESP
Original Author: malbogatra
Features:
- Removes all of Rocky Red Mountain's edits outside of the Red Mountain Region.
- For mods affecting the Red Mountain Region, it contains built-in compatibility for Memento Mori, Darknut's Greater Dwemer Ruins, Julan Ashlander. Companion, RR Mod Series - Ghostgate Fortress, and BCOM.
- Removes all of the explosion sources from the mod, as I did not like them.
- Removes all of the swirling blight clouds from Red Mountain except for the ones in the crater of Dagoth Ur.
Requirements:
- Rocky Red Mountain
Installation: Replace the RockyRedMountain1.1.ESP with the .ESP from this file.
2. Building Up Uvirith's Legacy Distant Statics Override
Type: MGE XE Override File
Original Authors: Acheron and Artemis Fowl
Features:
- Utilizes MGE XE's dynamic_vis override feature to make it so that the additions to Uvirith's Grave constructed during the course of this mod will appear in the distance as you construct them.
- Also works with Building Up Uvirith's Grave.
Requirements:
- MGE XE
- Building Up Uvirith's Legacy OR Building Up Uvirith's Grave
Installation: Add the .ovr from this file to the mge3 folder in your Morrowind directory. Regenerate your distant land and when you get to the distant statics step add the .ovr to your overrides. This can be done at any point in your playthrough and only needs to be done once. The statics will appear dynamically when they are actually there, and they will be hidden when they are not.
3. Creatures_RP_Purist - Kalinter's Edit
Type: Replacement .ESP
Original Authors: RandomPal et al.
Features:
-Adds various extra creatures from Tamriel Data to leveled lists on Vvardenfell and Solstheim in addition to RandomPal's curated leveled lists. Creature placements may or may not be consistent with lore established in Tamriel Rebuilt and Skyrim Home of the Nords as I am not fully up to date on the lore from those mods. I simply added the creatures where I found them to be aesthetically pleasing. Examples include: Swamp Trolls and Mud Golems in the Bitter Coast, Velk in the Ascadian Isles, Hoom in the Ashlands and Molag Amur, Ornada and Skyrenders in Azura's Coast, Beetles in the Grazelands, Frost Trolls, Cave Trolls, and Ice Wraiths on Solstheim.
-Also slightly reduces the spawn rates for Cliff Racers on Vvardenfell.
Requirements:
- Vanilla friendly creatures and undeads expansion (only requires the 00 core folder)
Installation: Installation: Replace the Creatures_RP_Purist.ESP with the .ESP from this file.
4. Immersive Mournhold - City of Light and Magic
Type: Replacement .ESP and a few resource files
Original Authors: RandomPal, Princess Stomper, Kalian Mods, TRJTA, et al.
Features:
-Based on an older fork of Immersive Mournhold, but incorporates a few of the design decisions from the most recent version
-Royal palace interiors are heavily overhauled, reflecting the unique peculiarities of the Royal Palace in the base game: An Indoril Palace, housing the Imperial King, who himself is a Hlaalu Noble
-New atmospheric, verticality-inducing extrerior additions for the city including spires and lantern decorations for the Temple, Royal Palace, and City Gates
-Velothi shrines throughout the city, and the Imperial Cult Altar in the Royal palace have been replaced with retextured Indoril Style ones
-The activator trees throughout the city have been replaced with static ones, as I never really saw a point to making the trees wilt during the ashstorms when none of the other flora does so
-The trees have also been repositioned to be compatible with Mournhold Flora Redux; Vanilla trees and others tree mods may be incompatible
Requirements:
- Immersive Mournhold
- Mournhold Flora Redux
Installation: Install all of the files in the archive. Replace the Immersive Mournhold.ESP with the .ESP from this file.
5. Wealth Beyond Measure - Vanilla Consistency
Type: Replacement .ESP and MWSE Code Replacement
Original Author: GOOGLEPOX
Features:
-Edits the mod to make it more consistent with the vanilla currency experience in general
-Copper Septims have been turned back into Gold Septims, so that gold is once again the most basic unit of currency; while it may not make a lot of sense to have gold be so common, too many mods, as well as the base game, often refer to gold, so having the smallest currency be anything else won't make much sense
-The second tier of coins (Silver in Wealth Beyond Measure) have been renamed Rose Gold Septims, and use the Copper models and icons
-The third tier of coins (Gold in Wealth Beryond Measure) have been renamed Platinum Septims, and use the Silver models and icons
-The largest Paper Bills (500 and 1000) have been replaced with Letters of Credit, and use the vanilla rolled paper model and custom labeled icons
-Smaller Paper Bills have been removed
-Dumacs (vanilla Dwarven Coins), and Drams and Triune Coins (from OAAB_Data) have been incorporated into the currency system, and can now be used to pay for anything in game; the Imperial Banking service will take in Drams and Dumacs to get them out of circulation, but they will not issue them to the public
-Dynamic Object replacement rates have been tweaked: Second tier coins are somewhat common, third tier coins are rare, especially in large stacks, and letters of credit are exceedingly rare; you'll need a mod that integrates OAAB Data Resources in order to find Drams and Triune Coins in the wild
-As the mod refers to its bank as the Imperial Bank of Cyrodiil, I have removed the Hlaalu and Redoran treasurers as possible bankers and opted to add a few more Imperial aligned NPCs: Cunius Pelelius at the Caldera Governor's Hall, Constans Atrius at Fort Frostmoth, Segunivus Mantedius at Fort Buckmoth, and two mod added NPCs: Augustus Severinus at the Imperial Employment Office, and Carolus Allectus from Clear Your Name; you can still add the banking service to all pawnbrokers via the MCM as in the original mod
Requirements:
- Wealth Beyond Measure - Banking and Currency
- OAAB_Data
Installation: Replace the GPBank.ESP as well as the MWSE folder with the files from the archive.