It seems like a lot of objects in your mournhold mod have been duplicated and are clipping into each other in the CS. What's the deal with that? I saw the same issue in the RPs Immersive Mournhold 2.5 and idk what to make of it.
The Mournhold Flora Redux tree meshes look great in Immersive Mournhold - City of Light and Magic, but unfortunately cause some Tamriel Rebuilt trees to float. Any chance for a no tree position changes option in future? Thank you for all of your excellent work!
Can you add an MCM option to "Wealth Beyond Measure - Vanilla Consistency" to disable currency materials differentiation altogether (e.g. copper and silver, leaving only gold and paper), for it creates text inconsistencies and removes the gold sound when buying/selling?
Fiddling with code to add new mcm options is something that's mostly beyond me. That said, the text inconsistencies are mostly solved since I restored gold as the basic unit of currency. The other two units are now higher than gold. I also noticed your comment on the main mod page and checked buying and selling. The gold sounds seem to be working for me, though that may possibly be from CSO or Aura. I'm not sure.
After spending hours tearing my hair out trying to figure out what mod was adding a "T_MW_Fau_Hirv_01000000000" Animation class error I learned it was this mod, I ended up fixing it myself because I'm stubborn like that, by just removing the Hirv from the West Gash spawn lists, (Guide for those who want: open the CS, select file, Data Files, select the esp, set active, done (don't worry it'll load the requirements) then select "leveled creature", then scroll down to "ex_westgash_lev+0, +2, -1, and sleep, double click, scroll to find the hirv, press delete, close, select file again, save, and you're done) so if anyone else wants a fix there you go. P.S. Mod author could you pretty please implement this fix into the mod? P.P.S. Please don't mistake my comment for hate btw, Thanks for the edit to the original RP Creatures mod, this bug is just annoying
Yes, it was broken with a fairly recent update to Tamriel Data. I need to get around to updating quite a few of my mods, but I've been on a break from Morrowind for a fair bit, so I'm not sure when I will get around to it.
It's been implemented since Version 0.15.0 of MGE XE. MGE XE now handles the dynamic appearance of distant statics from the vanilla game by default such as the great house strongholds, Raven Rock, etc. Mods can also make use of this system with custom override files, which is what is provided here.
It seems that after clearing edits of cells near Dagoth Ur (2,8 2,9) made this Rocky Red Mountain mod compatible with Rebirth. At least I didn't find more rocks, blocking the way in other cells. Ultimate-Rebirth compatible version could be nice!
Kind of a silly question, but where is the Nix Hound with the human skull in the first image from? It reminds me of some of Michael Kirkbride's concept art, but I don't think it's anywhere in your edit of VFCE at the moment.
I believe your Creatures RP edit to be causing errors with the newer version of Tamriel Data. In particular, I keep getting errors with what appears to be Hirv spawning. It's always T_MW_Fau_Hirv, every single time, so I don't believe this is a BSA registration issue (and TR itself is working fine).
After switching to the RP version the error seems to have gone away, except for that one cell where I've already spawned a Hirv so I guess that character can never enter there again haha.
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P.S. Mod author could you pretty please implement this fix into the mod?
P.P.S. Please don't mistake my comment for hate btw, Thanks for the edit to the original RP Creatures mod, this bug is just annoying
After switching to the RP version the error seems to have gone away, except for that one cell where I've already spawned a Hirv so I guess that character can never enter there again haha.