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MassiveJuice

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MassiveJuice

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About this mod

MasssiveJuice's Less-Massive Misc Mods and Patches

Requirements
Permissions and credits
Changelogs
A collection of not-so-massive miscellaneous mods and patches.

Key:
  • Patch - Should be activated in addition to original plugin. Load after original plugin unless otherwise stated.
  • Replacement ESP Patch - Use instead of the original mod's ESP.
  • Assets Required - Original mod assets required (e.g. meshes, textures) - Download these from original mod's page.
  • Modder's Resource - for use by modmakers; does not add playable content
  • Replacer - a texture or mesh replacer 
  • Any other requirements will be specified in the description for each mod on this page.


Ebonheart Outskirts - Replacement ESP patch
A standalone replacer and makeover of Arimon's Ebonheart Outskirts 'n' Lighthouse District, minus the lighthouse so as to be consistent with MwGek's excellent Vivec Lighthouse mod. The mod has been cleaned and had a facelift, and will receive further updates to add more gameplay content as it currently lacks quests.

Requirements
OAAB_Data and Tamriel_Data
Merged_Lands - soft requirement, strongly recommended otherwise you may encounter landscape tears south of Ebonheart in cells Ebonheart 2,-13 and Ascadian Isles 2,-14

Installation
Spoiler:  
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00 Core: Required - Extract to Morrowind Data Files.
01 Merged_Lands Patch: Strongly recommended to fix possible landscape conflicts - Extract the TOML file to Morrowind Data Files. Merged_Lands will read the TOML file (Merged_Lands patch requires... Merged_Lands of course).
Compatibility
Beautiful Cities of Morrowind - compatible
Remiros Groundcover - compatible (other groundcover mods most likely compatible as well).

Future Plans
The mod is currently a WIP and has only basic services & NPCs. Upcoming releases will:
Spoiler:  
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- Remove free player home (the 'guest house'), or provide quest-based reason for acquiring it.
- Further redesign exteriors and interiors
- Add unique dialogue for NPCs
- Add 1-2 misc quests
- possibly lay the groundwork for a faction overhaul of a certain content-lacking, ebony-monopolising Imperial company on Vvardenfell...



'Karethys in Morrowind' Immersive Mournhold patch - Replacement ESP patch
A standalone replacer for Karethys in Morrowind by Irisie, making it compatible with Immersive Mournhold (and still compatible with vanilla Tribunal), cleaning the mod and touching up the dialogue. You'll find her in Helseth's Chambers. From the original mod author:
"A small mod that adds Karethys from Daggerfall to Helseth Hlaalu's court as a master trainer in Destruction, Alteration and Mysticism"

Load order:
Karethys consort wizard.ESP
Immersive Mournhold.esp


'Legion at the Siege of Firemoth' BCOM patch - Replacement ESP patch
A standalone replacer for Endoran's Legion at the Siege of Firemoth, making it compatible with Beautiful Cities of Morrowind.
Moves the Firemoth ship to be compatible with BCOM. Deletes the extra gates outside the Seyda Neen Census and Excise Office which BCOM already adds.
I also merged in the landscape changes from Tamriel Rebuilt's Firemoth patch ESP, as the Merged_Lands tool was not playing nice with the mod, causing landscape tearing and stretching in TR lands. This is harmless unless you don't use TR (why though?) and use a mod placing something South of Firemoth.

Requirements
 
OAAB Data and Beautiful Cities of Morrowind

Compatibility
Conflicts with any other version of or patch for Siege at Firemoth (except for the Tamriel Rebuilt Firemoth Patch)


Darkstone Grass Snow texture - Modder's Resource
A snow variant of the Azura's Coast Darkstone Grass texture for modmakers. This is an HD 1024x1024 texture.
Credit to Remiros for Tx_land_darkstone_grass from Intelligent Textures, and Hemaris for the Bloodmoon Snow Layer for Modmaking.
The texture has mipmaps generated in Gimp and has DXT3 compression.
Version 10.1 of Tamriel_Data now contains its own variant of a snowy Darkstone Grass texture, 'tr_darkst_snow04.dds', which I personally prefer the appearance of over mine.


Tamriel Rebuilt tr_darkst_snow Intelligent Textures Edit - Replacer
A texture replacer for Tamriel Rebuilt's tr_darkst_snow01 and tr_darkst_snow02 textures using Remiros' Intelligent Textures as the base.

TR uses a snow variant of the Azura's Coast Tx_land_darkstone01 and Tx_land_darkstone02 textures, named tr_darkst_snow01 and tr_darkst_snow02 respectively, around Nivalis on the mainland. This replacer uses the latest version of Remiros' Intelligent Textures as the base instead, offering a smoother transition between the snow and non-snow Darkstone textures when using Intelligent Textures. The texture is HD 1024x1024 resolution, the same as Tamriel_Data's HD textures - this replacer only offers better visual consistency, not higher definition.

Installation
OpenMW:
  • Create a folder for the mod in your mods folder and extract the zip there.
  • Add a line to your data paths in the openmw launcher to the mod folder. Ensure the mod is loaded after Tamriel_Data.
Vanilla:
  • As Tamriel Rebuilt uses a BSA, I am unsure how installation works as I believe the BSA takes precedence over loose files. This might be circumvented with a mod manager - if anyone knows what needs to be done, please let me know, as I only use OpenMW

All mods have been cleaned with Tes3cmd and Enchanted Editor.

OAAB Root Clusters modders' resource
Clusters of hanging roots that can be placed beneath rocky ledges or cave walls and ceiling. The meshes are based off various OAAB cliffs which utilize these root clusters. Credit to Melchior Dahrk for creating the original hanging root clusters, which I isolated and modified in Blender. OAAB_Data is a requirement as I have not stored the OAAB textures the meshes use.