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MassiveJuice

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MassiveJuice

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16 comments

  1. BajaWinchester
    BajaWinchester
    • supporter
    • 1 kudos
    Big ol' thank you for the Legion at the Siege of Firemoth mod 
    1. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      No problem!
    2. JosephRivers
      JosephRivers
      • member
      • 1 kudos
      + 1 to BajaWinchester
      +1,000 to MassiveJuice
      Finally, the mod doesn't feel like a shove-in, and I could still enjoy it along with BCoM
  2. Deathlinger1
    Deathlinger1
    • member
    • 4 kudos
    I'm running a huge mod list, and for some reason, the Legion at Firemoth plugin from here is causing Inn Keepers to tell me to Get Lost while running alongside Publicans. If I remove Publicans then I get stuck in an infinite question about renting beds. I have removed the Firemoth plugin and it fixed the issue.

    The other two modules however work fine!
    1. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      I wouldn't think there would be a relation there between Publicans and Legion at Firemoth. Could you try use the original Legion at the Siege of Firemoth's ESP and see if you still get the issue, and if the issue doesn't occurr, try my BCOM patch for it again. 
    2. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      Nevermind, you were totally right lol. There was a dirty dialogue edit to the topic 'Beds' causing the issue – I've put the responses back in the correct order with the CS per the original mod, and cleaned out dirty dialogue edits with TESAME. Should be good to go now 🙂
  3. MassiveJuice
    MassiveJuice
    • supporter
    • 15 kudos
    Publicola pointed out that the gates by the C&E office in Seyda Neen added by Legion at the Siege of Firemoth (which I deleted) are actually needed by one of its scripts. I'll work on a fix tonight sorry!

    Update: fixed now
  4. wcfcarolina13
    wcfcarolina13
    • member
    • 2 kudos
    Do you need to install the original Ebonheart Outskirt 'n' Lighthouse District mod to use your version?
    1. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      Hiya! Nope, the original mod is not required OAAB_Data and Tamriel_Data are required however, and if you have a large mod list then Merged_Lands is strongly recommended.

      I'll make the Key at the bottom of the page to make it a bit clearer If a mod says Replacement Patch, the original mod ESP is not required. I'll add another key to indicate whether the original mod assets (e.g. meshes, textures) are required.
    2. wcfcarolina13
      wcfcarolina13
      • member
      • 2 kudos
      Absolute legend, thanks.
    3. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      No problem, enjoy the mod! Let me know if you encounter any issues with Ebonheart Outskirts – the mod is still a WIP 🙂
  5. nwahswit
    nwahswit
    • supporter
    • 6 kudos
    o7 great work
    1. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      Thanks!
  6. RandomPal
    RandomPal
    • premium
    • 369 kudos
    Thanks for the BCOM patches! ;)
    1. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      No problem!
  7. DetailDevil
    DetailDevil
    • premium
    • 106 kudos
    interesting