Deprecated Tamriel Data assets can be resolved by installing Tamriel_Data Graveyard - Deprecations un-deprecated - using a shared resource like this means mods using those assets won't all need to bundle the old assets!
I've added that mod as a requirement for this mod for future users. I can't say I really understand the logic of a community asset library removing assets without replacing them, but that's not my business!
I can confirm that this mod is plagued with depreciated assets and their big red boxes that are invulnerable to console disable. This mod looks like a real winner other than that. I hope the author will revisit this otherwise fine mod and remove the offending emersion breakers. THANKS!
Thanks for the report both of you, sorry I didn't see it until now.
I've run the main and Of Pillows and Peril compatible version plugins through the latest OAAB updater, there were no issues with broken bottles but several others deprecated assets were swapped out for the new version:
OAAB_Data Devtools>oaab-updater.exe "GetWrecked.ESP" Checking OAAB.toml Updating Plugins Scanning: "GetWrecked.ESP" Updated ref: AB_Misc_BoneSkelFootR -> AB_Misc_BoneSkelFootR.1 in cell Ancient Shipwreck, Lower Level Updated ref: AB_In_DeScaffold_01 -> AB_Ex_DeScaffold01 in cell Ancient Shipwreck, Upper Level Updated ref: AB_Misc_BoneSkelSkullNoJaw -> AB_Misc_BoneSkelSkullUpper in cell Ancient Shipwreck, Upper Level Updated ref: AB_In_DeScaffold_01 -> AB_Ex_DeScaffold01 in cell Ancient Shipwreck, Upper Level Updated ref: AB_Misc_BoneSkelArmUpperR -> AB_Misc_BoneSkelArmUpperR.1 in cell Ancient Shipwreck, Upper Level Updated ref: AB_Misc_BoneSkelHandL -> AB_Misc_BoneSkelHandL.1 in cell Deserted Shipwreck, Lower Level Updated ref: AB_Misc_BoneSkelFootR -> AB_Misc_BoneSkelFootR.1 in cell Desolate Shipwreck, Lower Level Updated ref: AB_In_DeScaffold_01 -> AB_Ex_DeScaffold01 in cell Desolate Shipwreck, Lower Level Updated ref: AB_Misc_BoneSkelArmUpperL -> AB_Misc_BoneSkelArmUpperL.1 in cell Desolate Shipwreck, Upper Level Updated ref: AB_Misc_BoneSkelLegShinL -> AB_Misc_BoneSkelLegShinL.1 in cell Desolate Shipwreck, Upper Level Updated ref: AB_o_TelChestLargeUni2 -> AB_o_TelChestLarge in cell Lonesome Shipwreck, Lower Level Updated ref: AB_o_TelChestLargeUni1 -> AB_o_TelChestLarge in cell Lonesome Shipwreck, Upper Level Updated ref: AB_Misc_BoneSkelHandR -> AB_Misc_BoneSkelHandR.1 in cell Lonesome Shipwreck, Upper Level Updated ref: AB_Misc_BoneSkelArmUpperR -> AB_Misc_BoneSkelArmUpperR.1 in cell Lonesome Shipwreck, Upper Level Making backup: GetWrecked.000 Saving plugin: GetWrecked.ESP ...Finished!
I've also run both versions through tes3cmd cleanup and removed a whole lot of duplicate references leftover from when I was swapping out the ship interior models, and fixed a couple of objects clipping with the floor that I noticed on Deserted Shipwreck.
There are also some specific dungeon mods like New Ilunibii and Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul by seelof but listing all of those would be a lot! (The latter isn't compatible with Dwemer Rebirth unless you edit the DR esp to remove the Bethamez changes, but both are good mods)
Unfortunately due to the 'room' mesh a couple of the wrecks on their sides are a little annoying to navigate, which is the case even without the added clutter due to the additional walls added by the RR interior. Those interiors are actually already massively scaled up (without looking absurd) to make navigation a bit easier, but I know there's a couple of spots which took some wiggling to get through when testing on an Argonian. The only solution I can think of for the 'problem doorways' is if I added a teleporting door flavoured as "squeeze past debris" or something in a similar way to the hidden smuggler compartment on the Prelude.
Were you having issues with any of the non-sideways wrecks? Because I'm not aware of issues in those and would like to fix them if possible.
26 comments
I've added that mod as a requirement for this mod for future users. I can't say I really understand the logic of a community asset library removing assets without replacing them, but that's not my business!
I've run the main and Of Pillows and Peril compatible version plugins through the latest OAAB updater, there were no issues with broken bottles but several others deprecated assets were swapped out for the new version:
OAAB_Data Devtools>oaab-updater.exe "GetWrecked.ESP"
Checking OAAB.toml
Updating Plugins
Scanning: "GetWrecked.ESP"
Updated ref: AB_Misc_BoneSkelFootR -> AB_Misc_BoneSkelFootR.1 in cell Ancient Shipwreck, Lower Level
Updated ref: AB_In_DeScaffold_01 -> AB_Ex_DeScaffold01 in cell Ancient Shipwreck, Upper Level
Updated ref: AB_Misc_BoneSkelSkullNoJaw -> AB_Misc_BoneSkelSkullUpper in cell Ancient Shipwreck, Upper Level
Updated ref: AB_In_DeScaffold_01 -> AB_Ex_DeScaffold01 in cell Ancient Shipwreck, Upper Level
Updated ref: AB_Misc_BoneSkelArmUpperR -> AB_Misc_BoneSkelArmUpperR.1 in cell Ancient Shipwreck, Upper Level
Updated ref: AB_Misc_BoneSkelHandL -> AB_Misc_BoneSkelHandL.1 in cell Deserted Shipwreck, Lower Level
Updated ref: AB_Misc_BoneSkelFootR -> AB_Misc_BoneSkelFootR.1 in cell Desolate Shipwreck, Lower Level
Updated ref: AB_In_DeScaffold_01 -> AB_Ex_DeScaffold01 in cell Desolate Shipwreck, Lower Level
Updated ref: AB_Misc_BoneSkelArmUpperL -> AB_Misc_BoneSkelArmUpperL.1 in cell Desolate Shipwreck, Upper Level
Updated ref: AB_Misc_BoneSkelLegShinL -> AB_Misc_BoneSkelLegShinL.1 in cell Desolate Shipwreck, Upper Level
Updated ref: AB_o_TelChestLargeUni2 -> AB_o_TelChestLarge in cell Lonesome Shipwreck, Lower Level
Updated ref: AB_o_TelChestLargeUni1 -> AB_o_TelChestLarge in cell Lonesome Shipwreck, Upper Level
Updated ref: AB_Misc_BoneSkelHandR -> AB_Misc_BoneSkelHandR.1 in cell Lonesome Shipwreck, Upper Level
Updated ref: AB_Misc_BoneSkelArmUpperR -> AB_Misc_BoneSkelArmUpperR.1 in cell Lonesome Shipwreck, Upper Level
Making backup: GetWrecked.000
Saving plugin: GetWrecked.ESP
...Finished!
I've also run both versions through tes3cmd cleanup and removed a whole lot of duplicate references leftover from when I was swapping out the ship interior models, and fixed a couple of objects clipping with the floor that I noticed on Deserted Shipwreck.
CLEANING: "Q:\Games\Morrowind\Modding Programs\MO2\TES3CMD CLEANING FOLDER\GetWrecked.ESP" ...
Loaded cached Master: <DATADIR>/morrowind.esm
Loaded cached Master: <DATADIR>/bloodmoon.esm
Loaded cached Master: <DATADIR>/tribunal.esm
Loading Master: oaab_data.esm
Loading Master: tamriel_data.esm
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 313402) from CELL: abandoned shipwreck, cabin
Cleaned duplicate object instance (furn_de_tapestry_01 FRMR: 313400) from CELL: abandoned shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: abandoned shipwreck, cabin
Cleaned duplicate object instance (crate_02_pillows_float FRMR: 313178) from CELL: abandoned shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: abandoned shipwreck, lower level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 313416) from CELL: abandoned shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: abandoned shipwreck, upper level
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 313380) from CELL: ancient shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: ancient shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: ancient shipwreck, lower level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 313384) from CELL: ancient shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: ancient shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: derelict shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: derelict shipwreck, lower level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 313372) from CELL: derelict shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: derelict shipwreck, upper level
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 313423) from CELL: deserted shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: deserted shipwreck, cabin
Cleaned duplicate object instance (In_DE_shipwreckLL_LG FRMR: 410989) from CELL: deserted shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: deserted shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: deserted shipwreck, upper level
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 317970) from CELL: desolate shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: desolate shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: desolate shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: desolate shipwreck, upper level
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 225590) from CELL: forgotten shipwreck
Cleaned redundant AMBI,WHGT from CELL: forgotten shipwreck
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 317994) from CELL: lonely shipwreck, cabin
Cleaned duplicate object instance (Sound_Boat_Creak00 FRMR: 411003) from CELL: lonely shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: lonely shipwreck, cabin
Cleaned duplicate object instance (In_DE_shipwreckLL_LG FRMR: 317962) from CELL: lonely shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: lonely shipwreck, lower level
Cleaned duplicate object instance (In_DE_LLshipdoor_Large FRMR: 318009) from CELL: lonely shipwreck, upper level
Cleaned duplicate object instance (In_DE_shipwreckUL_LG FRMR: 318006) from CELL: lonely shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: lonely shipwreck, upper level
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 318110) from CELL: lonesome shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: lonesome shipwreck, cabin
Cleaned duplicate object instance (in_de_ship_lowerlevel FRMR: 317920) from CELL: lonesome shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: lonesome shipwreck, lower level
Cleaned duplicate object instance (ex_de_ship_trapdoor FRMR: 318117) from CELL: lonesome shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: lonesome shipwreck, upper level
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 318077) from CELL: lost shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: lost shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: lost shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: lost shipwreck, upper level
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 318014) from CELL: neglected shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: neglected shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: neglected shipwreck, lower level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 318032) from CELL: neglected shipwreck, upper level
Cleaned duplicate object instance (Sound_Boat_Creak00 FRMR: 390359) from CELL: neglected shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: neglected shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: obscure shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: obscure shipwreck, lower level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 318097) from CELL: obscure shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: obscure shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: prelude shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: prelude shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: prelude shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: remote shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: remote shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: remote shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: shunned shipwreck, cabin
Cleaned duplicate object instance (in_de_ship_lowerlevel FRMR: 317930) from CELL: shunned shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: shunned shipwreck, lower level
Cleaned duplicate object instance (ex_de_ship_trapdoor FRMR: 318062) from CELL: shunned shipwreck, upper level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 318048) from CELL: shunned shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: shunned shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: strange shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: strange shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: strange shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: uncharted shipwreck, lower level
Cleaned duplicate object instance (in_de_ship_cabindoor FRMR: 318156) from CELL: unchartered shipwreck, cabin
Cleaned duplicate object instance (misc_com_bottle_06 FRMR: 318142) from CELL: unchartered shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: unchartered shipwreck, cabin
Cleaned duplicate object instance (ex_de_ship_trapdoor FRMR: 318159) from CELL: unchartered shipwreck, upper level
Cleaned duplicate object instance (misc_com_wood_fork FRMR: 318168) from CELL: unchartered shipwreck, upper level
Cleaned duplicate object instance (misc_com_wood_spoon_01 FRMR: 318169) from CELL: unchartered shipwreck, upper level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 318171) from CELL: unchartered shipwreck, upper level
Cleaned duplicate object instance (NorthMarker FRMR: 355041) from CELL: unchartered shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: unchartered shipwreck, upper level
Cleaned duplicate object instance (misc_com_bottle_14_float FRMR: 318200) from CELL: unexplored shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: unexplored shipwreck, cabin
Cleaned duplicate object instance (in_de_ship_lowerlevel FRMR: 317897) from CELL: unexplored shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: unexplored shipwreck, lower level
Cleaned redundant AMBI,WHGT from CELL: unexplored shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: unknown shipwreck, cabin
Cleaned redundant AMBI,WHGT from CELL: unknown shipwreck, lower level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 318217) from CELL: unknown shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: unknown shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: unmarked shipwreck, lower level
Cleaned duplicate object instance (in_de_shipwreck_top FRMR: 318066) from CELL: unmarked shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: unmarked shipwreck, upper level
Cleaned redundant AMBI,WHGT from CELL: raven rock, supply ship
Output saved in: "Q:\Games\Morrowind\Modding Programs\MO2\TES3CMD CLEANING FOLDER\GetWrecked.ESP"
Original backed up to: "Q:\Games\Morrowind\Modding Programs\MO2\TES3CMD CLEANING FOLDER\GetWrecked~1.ESP"
Cleaning Stats for "Q:\Games\Morrowind\Modding Programs\MO2\TES3CMD CLEANING FOLDER\GetWrecked.ESP":
duplicate object instance: 38
redundant CELL.AMBI: 55
redundant CELL.WHGT: 55
I think it put some stuff/clutter in:
Deserted Shipwreck, Lower Level
Neglected Shipwreck, Lower Level
Remote Shipwreck, Upper Level
Prelude Shipwreck, Cabin
Shunned Shipwreck, Upper Level
Unchartered Shipwreck, Upper Level
Unexplored Shipwreck, Cabin
What other mods do you personally recommend to enhance exploration?
Mines and Caverns by jsp25
OAAB Tombs and Towers by Remiros
Dwemer Rebirth Project by Rubberman
There are also some specific dungeon mods like New Ilunibii and Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul by seelof but listing all of those would be a lot! (The latter isn't compatible with Dwemer Rebirth unless you edit the DR esp to remove the Bethamez changes, but both are good mods)
Were you having issues with any of the non-sideways wrecks? Because I'm not aware of issues in those and would like to fix them if possible.