0 of 0

File information

Last updated

Original upload

Created by

Qwerty - C3pa

Uploaded by

qwertyquit

Virus scan

Safe to use

About this mod

Overhaul for Beast Races featuring MWSE-based abilities.

Requirements
Permissions and credits
Changelogs
Description:
Overhaul for Beast Races with scripted abilities powered by Lua. These new abilities are balanced to compensate for the lack of closed helmets and boots. Some consume stamina, making them risky to use mid-combat unless you're prepared in advance. Others activate only under specific conditions.

Even if you don't play as beastfolk, NPCs of these races will still use their abilities — making them more formidable allies or enemies.

Note: Over half of the features require MWSE and will not work in OpenMW until support is added by its developers.




Khajiit

Their Earth counterparts include jaguars, panthers, pumas, lions, cheetahs, tigers, lynxes, and other wild felines. According to lore, almost all Khajiit appear feline, except for the Ohmes and Ohmes-raht. Their homeland, Elsweyr, is the southernmost and one of the hottest provinces of Tamriel.

Cats are naturally nocturnal, and desert temperatures can shift drastically — from scorching 40–50 °C during the day to a chilling 5 °C at night, with jungle regions maintaining a milder 20–30 °C. For this reason, resistances or weaknesses to frost or fire feel inappropriate — fur is flammable, but the locals are well-adapted to heat, and extreme cold is rare.

Instead, their traits focus on heightened scent, exceptional jumping, and reduced fall impact.

Abilities:
  • Eye of Fear (Power): Demoralize Humanoid 100 for 30 sec, Demoralize Creature 100 for 30 sec on target.
  • Cat Paws (Ability):
  • Suthay-raht and Westly's Dagi-raht: Jump 5
  • TR Cathay-raht, Westly's Cathay-raht, and Senche-raht: Jump 2
  • Other breeds: No bonus. Available only for breeds with cat feet.
  • Grace of Suthay-raht (Ability): Fortify Agility 10, Fortify Speed 10.
  • Fall Damage (MWSE)
  • Suthay-raht and Westly's Dagi-raht: Fall damage mitigation 75% and blocking <10.
  • TR Cathay-raht, Westly's Cathay-raht, and Senche-raht: 50% damage reduction and blocking <5.
  • Other breeds: Minor mitigation (25%).
  • Claw Damage (MWSE): Customizable. Beast claws deal direct health damage.
  • Eye of Night (MWSE): Night Eye 50, Drain Fatigue 3 per 1 sec. Disabled when stamina drops below 10. Activated via hotkey and customizable.
  • Scent (MWSE): Detect Animal 200 on land, Drain Fatigue 5 per 1 sec. Disabled when stamina drops below 10. Activated via hotkey and customizable. Compatible with Enhanced Detection, which adds detection of humanoids, dead, and undead.




Argonians (Saxhleel, or People of the Root)

Argonian physiology blends traits of both reptiles and amphibians. According to lore, they inhabit the swamps of Black Marsh and live a lifestyle closer to amphibians than to reptiles. As such, they have been granted appropriate abilities: they can breathe underwater, swim swiftly, track prey by scent, camouflage themselves, and spit a neurotoxin that causes poisoning and paralysis.

Notably, cold and heat do not directly harm most amphibians, but instead slow their metabolism — sometimes to the point of biostasis. Unlike reptiles, most amphibians avoid direct sunlight and dry environments. For this reason, Argonians have no inherent resistance or weakness to frost or fire, and can be harmed by extreme temperatures much like their real-world counterparts.

Abilities:
  • Venom Spit (Power): On Target — Poison 1–5 for 15 sec, Paralyze for 5 sec, Blind 1–10 for 30 sec, Sound 1–10 for 30 sec. On Self — Damage Fatigue 40 for 5 sec.
  • Amphibious (Ability): Water Breathing, Swift Swim 50.
  • Hist’s Blessing (Ability): Resist Poison 100%, Resist Common Disease 75%, Resist Paralysis 25%.
  • Camouflage (MWSE): Grants Chameleon 20 while in water.
  • Eye of Water (MWSE): Grants Night Eye 20 when underwater.
  • Claw Damage (MWSE): Customizable. Beast claws deal direct health damage.
  • Scent (MWSE): Detect Animal 150 both on land and underwater; drains 5 Fatigue per second. Automatically disables when Fatigue drops below 10. Can be toggled via hotkey and is fully customizable. Compatible with Enhanced Detection, which adds detection of humanoids, dead, and undead.
  • Puzzle Canal (MWSE): Removes innate Alteration spells for Argonians inside Vivec's Puzzle Canal, allowing them to complete the Pilgrimage of the Seven Graces like other races.


Showcase:
And as a bonus, this showcase. Courtesy of Darkelfguy.



Installation:
  • Extract the archive.
  • Copy the Core Files into your Data Files directory.
  • Activate the ESP file in the launcher.


Uninstallation:
  • Deactivate the ESP file in the launcher.
  • Remove the installed files from your Data Files directory.


Conflicts:
Any other race mods editing beast races and OpenMW.


Requirements:


Recommendations:


Credits:
Special thanks to:
  • C3pa – Co-author. Tremendous help with Lua scripting, balance checks, and general testing.
  • Morrowind Modding Community Discord – G7, Hrn, Axe, OJ, and Stripes for assistance with coding.
  • Westly, AlienSlof, Xenn, Boethiah539 – Patches made upon user requests.
  • Darkelfguy – Showcase.

For inspiration:


Permission:

You are free to use anything from this mod, but please credit the original authors.