Morrowind

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Brother Juniper - edits by Lucevar

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Lucevar

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28 comments

  1. Brujoloco
    Brujoloco
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    An excellent mod! I really like mods that give Cities in general more life! Thank you for bringing back this classic!  have always used the old one, but this time on my new morrowind run decided to use this incarnation and see how it goes, so far its been very good! :D
  2. Botosi5150
    Botosi5150
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    If I use the BCOM version of this mod I do not need to use the Patch that BCOM includes for this do I?
    1. wcfcarolina13
      wcfcarolina13
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      I haven't had to, though I've noticed a few odd things, like NPCs standing around even though their camp has moved on. Have you got a definitive answer yet?
  3. ActuallyUlysses
    ActuallyUlysses
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    Hi, I updated this mod mid-playthrough  and I noticed that some traders spawn clones. So ie. two traders with same name and exact CK id will spawn in the same spot when caravan arrives.

    I am using other mods, but I am not sure which ones would actually affect this mod.
    1. LinkIsEpic101
      LinkIsEpic101
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      Open up console, click on the npcs and then type "ori" this will display what esps they're coming from. Maybe you have something ticked you don't need?
    2. Lucevar
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      Unfortunately, this is (probably) a consequence of updating mid-playthrough. Any clones should be gone when you start a new game :) 
  4. frankenstick
    frankenstick
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    I have Balmora Expansion installed and the Ashlander trader clips into the stairwell of a guard tower. Though i can interact with the guy, so it's not a big problem.

    https://drive.google.com/file/d/1Ei6d2R7DE-aCKxS3XCJBMDcd_e2r5oXL/view?usp=sharing
  5. RandomPal
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    This is awesome but it would be better if everything disappeared instead of having some items left over when the ashlanders are not there. I'm almost done making a version where they disappear completely, I'll leave a link here after I'm done
    1. rumeely
      rumeely
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      Any updates on this? The disappearing idea sounds like a very good addition.
    2. RandomPal
      RandomPal
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      Yes, I finished it in the end;
      https://drive.google.com/file/d/16O75oC56OnwPsI_PGpqDHhTCCjYjutA1/view?usp=sharing

      Now part of the main download with upated funcionality so you can ignore my link:)
    3. JettN77
      JettN77
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      good stuff RP!
  6. JettN77
    JettN77
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    Oh man! I love the traveling traders added by Danae's friends and foes and this is just awesome! I would probably never been aware of this great mod if it were not for you remastering it, Thank you :)
  7. deleted83281638
    deleted83281638
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    Clips a little with More Wells - an addon for Ashfall, at least in Balmora, but it's not major. It makes the world that much more alive!
  8. hokan42
    hokan42
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    Is this compatible with The Ashlanders and Finding the Erabenimsun Ashlander Camp?

    I'm also curious where the Ashlander trader for Vos is located as I failed to locate him/her - a screenshot/map would be great. I'm currently using Vos X, Tower of Vos and Old Vos Tradepost so perhaps there is some kind of placement conflict?

    It would also be good to know if it's compatible with OAAB Grazelands.

    ps: I've been using version 1.2 as it makes it easier to track down the trader locations, hopefully they are the same in the current 1.4 version.
  9. spockthewok
    spockthewok
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    I've noticed that the pack guar Hanara (cv_pack_guar) is always present in Ald-Ruhn for me, whether the traders are or not. It'll pop in when I get close to it's location and then stay there. I've not reported it as a bug as it may be something on my end but I've tried starting a new game with only this mod loaded and the issue still persists. The guar can be interacted with so it's not just an issue of a distant static.
  10. Brujoloco
    Brujoloco
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    Love always updating mods! That means that with every iteration they are closer to ... PERFECTION! :D