5 Islands with quests and a small story, lots of new items, ~90 exterior cells, ~160 interior cells, 2 new playable races, 3 mercenaries, purchasable castle, birth signs
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Grisum, Beta Tester ! (german version) Garak, Admin of planetmorrowind.de, thanks for hosting the german version since 2005 speedy2 (sxc.hu) and Shejan, Amanita muscaria Texture Focuras, vocie of Dreoram Lady E some particle effect, meshes and creatures abot for sending me his version, where i took some scripts he fixed/optimized, the additional moved location and for making me aware of the missing sounds on the added creatures Solidfire Darknut (glass glowset) used as reference to change my textures to fit with glass glowset Hoschie and Family for shooting photos i can turn into textures Rytelier - Aesthesia grass gen ini Remiros - grass gen ini Yacoby - grass mesh generator DCSS for ripping of gods as birth signs crawl.develz.org go play NOW Dwalin2012, Varil92, Shlotov88 - reporting bugs Just A Simple Name Generator - Aleist3r/MementoMoritius ESRGAN used to upscale textures models used: 4x_4xBox by buildist 4x_4xESRGAN by victorca25 4x_4xMisc by Alsa 4x_ESRGAN_GroundTextures_NonTiled by ZaphodBreeblebox 4x_ESRGAN_Laeris_Wood by Laeris 4x_Manga109Attempt by Kingdomakrillic 4x_skyrim_armor by Alsa 4x_ESRGAN_Skyrim_NonTiled_RGB_Catrom by Deorder 4x_Fallout_Weapons_V2 by Bob
c&p some Morrowind interiors
Donation Points system
This mod is not opted-in to receive Donation Points
fixed locked door script which checked wrong journal entry
added cell that will be used instead of the museum interior (1.3.7 fix did not work as expected)
tandores quest: added option to decline quest if not ready
tandores quest: disabled teleporting on all cells during the quest instead only the last
changed texture on an enemy using the almalexia mesh
removed "auto calc" from spells
fixed misplaced ship door
removed propylon allowing travel back to the first elemental level and adjusted entry position
reduced hp on the crypt melee skeletons
increased NPC speed that is fallowing during quest
some lighting changes
reduced the size of an ingredient mesh
some journal/dialog changes
removed a daedric armor piece
some NPC and creature placement changes
changed some cell and item names
and some other minor stuff not worth listing or forgotten
Version 1.3.7
removed the museum interior, in preparation for 1.4 (blocked door for now)
removed some rocks in preparation for 1.4 and changed some others
added missing spikes and debris to daedra ruins
ability to teleport on key locations disabled
fixed exit portal in a mage tower, no leaving while boss alive
cell changes (names, mostly lighting in town interiors was dark when using TLaD etc)
race, names, gender and level changed on some NPCs
NPC selling spells don't have their spells from auto calc anymore
fixed some scripts
removed the LadyE trees which were used only 3 times
some minor changes on some items, spells and enchantments
and some other minor stuff not worth listing or forgotten
Version 1.3.6
cleaned 9 dirty NPC edits
added vurt's groundcover esp
Version 1.3.5b
MOVED ONLY, fixed teleport shrine from tel mora to tel meskoa.
Version 1.3.5
reduced paralyze to 1 second on weapon enchantments
changed the ship on tel meskoa: docks to a longboat, i promise this can navigate around the castle
changed the spikes on one of the mage towers
Version 1.3.4
fixed mercenary contract dialog to show the correct remaining contract time
adjusted mercenary health, available spells, speed and athletics stats
removed "easter-egg" item from creature inventory
made abundant ingredient with restore magicka somewhat "incompatible" with comberrys
changes to many enchantments
changes to many spells
added vertex painting and collision mesh to the volcano mesh
Version 1.3.3
farm house meshes replaced to not get snow textures on it, depending on texture replacer used
some texture seams fixed
moon mesh replaced with altered version so it's not the same as the one in vivec
some strong items easy to steal removed like daedric weapons etc
some interior changes
vendor inventory/chests changes, amount of gold reduced and available items changed
enemy inventory changed, daedric/ebony weapons replaced with lvld list (still chance for daedric/ebony)
guild hall exterior expanded to match interior
some minor script changes
de-saturated mushroom texture
boat travel from tel meskoa docks to tel matouigius farm both ways
enchantment, quest reward changed
npc/cell name changes
region sounds changed/added
soul values mostly reduced some named/unique enemies increased
undead leveled list changed, will now spawn variations of some enemies
secret hidden stupid stuff
Version 1.3.2
Green Crystal model/texture improved, Note rotated, Texture seam rock'd
remaining IDs changed to not start with numbers
removed 3 enchantments edits
Lore unfriendly "easter-egg" made more hidden
potion renamed
custom scum mesh added in case transparent scum texture is used, no more floating stuff.
1 Cell containing part of the farm renamed
MOVED only, fixed missing ship travels
Version 1.3.1
some textures and icons updated
some meshes changed (collision, UV mapping, vertex painting etc)
renamed and nerfed 1 potion
removed some items from the moonsugar and skooma leveled lists. there should be no tel meskoa stuff in non tel meskoa regions
fixed spelling for the races and classes
changed birth signs to ones inspired by dungeon crawl stone soup
Version 1.3
grammar and spelling changes
more context to the kill quests on tel meskoa
updated many scripts, some changes taken from abots version, thanks!
upscaled all textures x4
UV corrected many meshes
updated almost all weapon/armor meshes/textures
glass weapons/armor given the glass glowset treatment tried to match the style of the glass glowset mod
added path grid to many cells
normalized all weapons and armor to strongest vanilla stats (enchantment capacity a bit higher...)
reduced hit points on some enemies
changed spells on some enemies
nerfed some misc items
removed all shelf fungi from trees for tree replacer compatibility
added 2 new plants
volcano terrain replaced with a mesh (sun might shine through sometimes)
added missing sounds to creatures (thanks to abots esp to let me know)
added 3rd mage mercanary to use unused journal entries
and some other changes
Version 1.2b
fixed creature sparkling sound footsteps
This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english... so feel free to laugh about my english :P or give feedback, in version 1.3 it should be a bit better...
Requires Morrowind Tribunal Bloodmoon
Features 5 Islands Quests and small story Though Enemies New Items Playable Dremora and Vampire Races New Birth Signs New Classes 3 Mercenaries Purchasable Castle ~90 Exterior cells ~160 Interior cells some non-lore friendly "eastereggs"
BAIN installer: 00 Core (necessary) 10 Tel Meskoa (choose for standard location north of Tamriel Rebuilts port telvannis) 11 Tel Meskoa Aesthesia Grass (choose to generate MGE grass, requires Aesthesia groundcover) 12 Tel Meskoa Remiros Grass (choose to generate MGE grass, requires Remiros' groundcover) 13 Tel Meskoa Vurts Grass (choose to generate MGE grass, requires Vurt's groundcover) 20 Tel Meskoa MOVED esp (choose for moved location, far south-west, matched to abots moved version) 21 Tel Meskoa MOVED Aesthesia Grass (choose to generate MGE grass for the moved version, requires Aesthesia groundcover) 22 Tel Meskoa MOVED Remiros Grass (choose to generate MGE grass for the moved version, requires Remiros' groundcover) 23 Tel Meskoa MOVED Vurts Grass (choose to generate MGE grass for the moved version, requires Vurt's groundcover) 30 Readme (found in "Data files\Docs" folder)
Compatibility It is compatible with Tamriel Rebuilt and the moved Wizards' Islands
It is possible that "Vurts Bitter Coast Trees II" can look strange since it uses an esp, when i tested it some of the trees where half in the ground... but it should be playable ...
Playing I recommend characters with level 40-50
At Tel Mora is a teleport shrine with that you can travel to Tel Meskoa, from there you can travel with a ship to Tel Matouigius. The main quest on Tel Matouigius can only be started if the guild quests on Tel Meskoa are done.
You will not see the islands on the map unless you use the MCP (Morrowind Code Patch) under - Interface changes - you need to activate Map expansion.
Credits: Grisum, Beta Tester ! (german version) Garak, Admin of planetmorrowind.de, thanks for hosting the german version since 2005 speedy2 (sxc.hu) and Shejan, Amanita muscaria Texture Focuras, vocie of Dreoram Lady E some particle effect, meshes and creatures abot for sending me his version, where i took some scripts he fixed/optimized, the additional moved location and for making me aware of the missing sounds on the added creatures Solidfire Darknut (glass glowset) used as reference to change my textures to fit with glass glowset Hoschie and Family for shooting photos i can turn into textures Rytelier - Aesthesia grass gen ini Remiros - grass gen ini Yacoby - grass mesh generator DCSS for ripping of gods as birth signs crawl.develz.org go play NOW Dwalin2012, Varil92, Shlotov88 - reporting bugs Just A Simple Name Generator - Aleist3r/MementoMoritius ESRGAN used to upscale textures models used: 4x_4xBox by buildist 4x_4xESRGAN by victorca25 4x_4xMisc by Alsa 4x_ESRGAN_GroundTextures_NonTiled by ZaphodBreeblebox 4x_ESRGAN_Laeris_Wood by Laeris 4x_Manga109Attempt by Kingdomakrillic 4x_skyrim_armor by Alsa 4x_ESRGAN_Skyrim_NonTiled_RGB_Catrom by Deorder 4x_Fallout_Weapons_V2 by Bob
c&p some Morrowind interiors
got a question ? bug ? etc, post here or write me a mail, you will find the address in the readme file... There is also a quest list (spoiler) where to find the quests, in case u missed something...