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This page was last updated on 08 January 2024, 4:25PM
- Changelogs
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Version 1.3.91
- ground texture changes to generate ascadian isles grass instead of bitter coast
- minor other ground texture changes
- castle service npcs have to be hired and still refuse service until quest finished
- castle exterior expanded to fit the interior somewhat, from 100% nonsense to 20% ?
- wooden dock from tel matouigius town replaced with imperial one
- mage mercenary will cast heal spell on player when below 60% until above 90%
- mage mercenary spells replaced with spells without aoe
- increased health of mercenaries by 50
- shrinked interior of the mercenary house to fit exterior
- 2 sets of stone meshes replaced with ones that have the uv maps fixed, 1 set added new texture
- deleted some meshes in preparation for 1.4/2.0 whatever it will be
- replaced a lot of the leveled creature spawns used for more variation and less trivial enemies
- changed some creatures of leveled creature lists
- added some creatures and leveled creatures
- almost all trainers had 3 level 100 skills, some have now no lvl 100 skills some still 1
- fixed some floating trees when using vurt's solstheim trees
- rock'd some texture seams
- added some plants and some plant related changes
- fixed a weather type on a interior behaving like exterior
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Version 1.3.9
- the 2 new races not playable anymore (optional ESP without this change)
- renamed lady E creatures from elfs to pixies
- some lighting changes and script changes
- reduced enchantment capacity on weapons and armor to the same as daedric
- added prefix to "tiered" enemies, "skeleton warrior" "adept skeleton warrior" "elder skeleton warrior"
- some leveled list changes
- teleport npc near dock service refusal added
- deleted unused travel NPC
- minor book/note changes
- removed a daedric armor piece and reduced some other loot
- changed sleep creatures
- added some missing path grids
- 20% poison resist added to birthsign The Shining One
- changed summon skill from birthsign Kikubaaqudgha
- replaced old birthsign "the dremora" i missed last time with another dcss god, Makhleb
- adjusted some soul values
- removed the markers for almsivi intervention and divine intervention
- NPC that should only have bound armor, which isn't possible, now has broken armor that is not bound
- added missing resists to enemies, and some other minor stuff not worth listing or forgotten
- (non player related, added position marker for easy "tesfaithing")
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Version 1.3.8
- fixed locked door script which checked wrong journal entry
- added cell that will be used instead of the museum interior (1.3.7 fix did not work as expected)
- tandores quest: added option to decline quest if not ready
- tandores quest: disabled teleporting on all cells during the quest instead only the last
- changed texture on an enemy using the almalexia mesh
- removed "auto calc" from spells
- fixed misplaced ship door
- removed propylon allowing travel back to the first elemental level and adjusted entry position
- reduced hp on the crypt melee skeletons
- increased NPC speed that is fallowing during quest
- some lighting changes
- reduced the size of an ingredient mesh
- some journal/dialog changes
- removed a daedric armor piece
- some NPC and creature placement changes
- changed some cell and item names
- and some other minor stuff not worth listing or forgotten
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Version 1.3.7
- removed the museum interior, in preparation for 1.4 (blocked door for now)
- removed some rocks in preparation for 1.4 and changed some others
- added missing spikes and debris to daedra ruins
- ability to teleport on key locations disabled
- fixed exit portal in a mage tower, no leaving while boss alive
- cell changes (names, mostly lighting in town interiors was dark when using TLaD etc)
- race, names, gender and level changed on some NPCs
- NPC selling spells don't have their spells from auto calc anymore
- fixed some scripts
- removed the LadyE trees which were used only 3 times
- some minor changes on some items, spells and enchantments
- and some other minor stuff not worth listing or forgotten
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Version 1.3.6
- cleaned 9 dirty NPC edits
- added vurt's groundcover esp
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Version 1.3.5b
- MOVED ONLY, fixed teleport shrine from tel mora to tel meskoa.
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Version 1.3.5
- reduced paralyze to 1 second on weapon enchantments
- changed the ship on tel meskoa: docks to a longboat, i promise this can navigate around the castle
- changed the spikes on one of the mage towers
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Version 1.3.4
- fixed mercenary contract dialog to show the correct remaining contract time
- adjusted mercenary health, available spells, speed and athletics stats
- removed "easter-egg" item from creature inventory
- made abundant ingredient with restore magicka somewhat "incompatible" with comberrys
- changes to many enchantments
- changes to many spells
- added vertex painting and collision mesh to the volcano mesh
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Version 1.3.3
- farm house meshes replaced to not get snow textures on it, depending on texture replacer used
- some texture seams fixed
- moon mesh replaced with altered version so it's not the same as the one in vivec
- some strong items easy to steal removed like daedric weapons etc
- some interior changes
- vendor inventory/chests changes, amount of gold reduced and available items changed
- enemy inventory changed, daedric/ebony weapons replaced with lvld list (still chance for daedric/ebony)
- guild hall exterior expanded to match interior
- some minor script changes
- de-saturated mushroom texture
- boat travel from tel meskoa docks to tel matouigius farm both ways
- enchantment, quest reward changed
- npc/cell name changes
- region sounds changed/added
- soul values mostly reduced some named/unique enemies increased
- undead leveled list changed, will now spawn variations of some enemies
- secret hidden stupid stuff
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Version 1.3.2
- Green Crystal model/texture improved, Note rotated, Texture seam rock'd
- remaining IDs changed to not start with numbers
- removed 3 enchantments edits
- Lore unfriendly "easter-egg" made more hidden
- potion renamed
- custom scum mesh added in case transparent scum texture is used, no more floating stuff.
- 1 Cell containing part of the farm renamed
- MOVED only, fixed missing ship travels
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Version 1.3.1
- some textures and icons updated
- some meshes changed (collision, UV mapping, vertex painting etc)
- renamed and nerfed 1 potion
- removed some items from the moonsugar and skooma leveled lists. there should be no tel meskoa stuff in non tel meskoa regions
- fixed spelling for the races and classes
- changed birth signs to ones inspired by dungeon crawl stone soup
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Version 1.3
- grammar and spelling changes
- more context to the kill quests on tel meskoa
- updated many scripts, some changes taken from abots version, thanks!
- upscaled all textures x4
- UV corrected many meshes
- updated almost all weapon/armor meshes/textures
- glass weapons/armor given the glass glowset treatment tried to match the style of the glass glowset mod
- added path grid to many cells
- normalized all weapons and armor to strongest vanilla stats (enchantment capacity a bit higher...)
- reduced hit points on some enemies
- changed spells on some enemies
- nerfed some misc items
- removed all shelf fungi from trees for tree replacer compatibility
- added 2 new plants
- volcano terrain replaced with a mesh (sun might shine through sometimes)
- added missing sounds to creatures (thanks to abots esp to let me know)
- added 3rd mage mercanary to use unused journal entries
- and some other changes
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Version 1.2b
- fixed creature sparkling sound footsteps
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- Author's activity
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January 2024
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08 Jan 2024, 4:24PM | Action by: FIMzzZzz
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