• Yet Another Inner-Sphere Mech was added as required due to the shared Loader King Default Skin.
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Author notes
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File credits
PGI for the MWO assets. phfor for the assets to the Rifleman III and Catapult H2. phfor and Princess Daystar for being my ideas people and early testers. Merlock and ScrapPool for the animated gifs, promo stills, and new icons for this page (coming soon!) and the mod. Vishante for the original loadout concept for the Roughneck RGH-6X variant. czsolee79, Perpetrator, Princess Daystar, phfor, trueg, MalumUmbra, and Vishante for technical assistance, troubleshooting, and feedback. Will9761, trueg, and Drages for the paper doll assets. Paul Leonard, trueg, and Zombeh for their tutorials on converting and making new mechs. Princess Daystar, Eiten Dylus, phfor, and ScrapPool for the epic screenshots. Thechosenofmods for the inspiration behind the pseudo-hero implementation based on older versions of the Camo Spec 2.0 mod. Flaticon for the Unseen, Metal, Industrial, Military, and Pre-Order icons. SimilarPN for the Blood icon. Wikipedia for the Resistance icon. Vexels for the Norn icon. CGL Store for the Urbie icon. Bigbang on Vecteezy for the Victory icon. Mace24de for the fixes for the Hatamoto-Chi's jump jets and the Mauler's falling animation. Rumia for the new Mech Rifle market icons and the assets for the RAC/10 and RAC/20 models.
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Changelogs
Version 7.3a
Hot Fix - Fixed Rifleman left arm UAC/5 and MG using the wrong animations.
Version 7.3
Minor Update New Variants: - Rifleman: 18 new variants with new hardpoints, including 1 new hero. New Skins: - All Mechs: Brigade of Guards, Free Worlds Guards, Gunzburg Eagles, Lyran Guards, Red Lancers. Mech Database - YAISM mechs and variants will be included in the mech database now. Upgrade Slots - Upgrade slots on mech variants/chassis will follow use a new standardized system along with YAGDM and YACM. Will only apply to mod-added chassis/variants only. Bug Fixes and Adjustments: - Corrected incorrect engine swap for the fixed 180 engine. - Added Light/Medium/Heavy Rifle and RAC 10/20 model swaps to the following mechs: Nightstar, Rifleman, Rifleman III. - Roughneck receives an updated paperdoll. - Updated LBMV Hatchetman compatibility on weapon hardpoints. - Updated Rifleman III shoulder missile hardpoint models. Proper fire nodes for all missiles are now implemented. - Remade the Otomo skins entirely. Hopefully will work out better this time. - Removed Otomo material override which may have affected skins referencing it. - Fixed Rifleman missing its new jump jet capability. - Corrected animations for the Nightstar's and Rifleman's forearm weapons to prevent the fixed models popping back to their wrong positions. - Rifleman/Rifleman III model updated to test out jump jet model additions. - Osiris' ComStar skin now uses the correct icon. - The Light, Medium, and Heavy rifle icons have been updated to match the new models (thanks to Rumia.) - Corrected an issue with the NSR-9SS' loadout. - Fixed Nightstar's Left Torso BH2 slot using the same models as the BH1 slot. Now it uses the correct weapon models. - YAISM chassis will now have hero skins available to all variants. - The Bushwacker, Fafnir, and Matar now has access to jump jets. - The Loader King default skin swap has been updated for easier compatibility from other mods. May cause any Loader King's currently using the "Default/Industrial" or "Military" skins to turn grey. Vanilla Bug Fixes/Adjustments: - Corrected incorrect Hatchetman mask textures that were missed last update. - Torso SNPPC models for the Rifleman have been corrected. - Updated Nightstar LA/RA LGauss, LBX/2, LBX/5, UAC/2, UAC/5, Laser, and Flamer models. - Fixed Mauler falling animation and Hatamoto-Chi jump jets (thanks to Mace24de).
Version 7.2a
Hot Fix - Corrected YAML compatibility issue with the Hatchetman actuators. - Adjusted Hatchetman HCT-MA's hardpoints to be closer to YAML's. - All corrected textures set to 2K resolution instead of 4K to reduce mod size.
Version 7.2
Minor Update New Skins: - Gold, Otomo, Promo, Trial, Escort, Galaxy, Holiday, NCIX, Roadster, Legendary, Ghost, Atmosphere, Championship Series, MWO Heroes. Fixes and Adjustments: - Corrected tags for Hex versions of generic skins (ala Applejack or Raider) to prevent them ruining saved paint schemes. - Corrected incorrect Body NRM map for the Wolverine's Package skin (now applies properly to the Variant material.) - New melee weapons have properties that match YAML's. - Vanilla Nightstar NSR-9J and YACHM NSR-ISR are now correctly included in the MDL swap function. - Roughneck RGH-3A(P) is now properly linked between its loadout and MDA files. - The Pre-Order, Unseen, Norn, and Metal Skins receive updated materials. - Roughneck Powerhouse Hero has an updated skin color set and material. - Thanatos and Uziel have updated wear maps. - Hex skins for the Black Hawk-KU, Cicada, Wolverine, and Zeus changed to "Default Hex" as it is in MWO. - Catapult and Crusader missiles will no longer pop out when fired in-mission. Also corrected missiles firing out of the sides. - Corrected new skins and skins fixed in YAISM for mechs that received bolt-ons for DLC6 so they no longer lose their textures. - Updated Vindicator and Crusader HPS to match recent YAML changes. - Updated Hunchback HPS to match recent YASV changes. - Updated Griffin HPS to add YAMM compatibility. - Fixed LBMV compatibility for the Catapult, Vindicator, Crusader, Hatchetman, and Hatamoto-Chi. - YAML MWO heroes will now use their proper skins ported directly from MWO. - Light melee weapons are implemented, but not available to most mechs. (Currently, only the Daggerman from Tedwin's Custom Mech Foundry can use them.) - Prototype NSS has been updated to take the new YAML stealth changes into account. - The Jenner "Sarah" skin has been disabled due to issues with its decal not applying correctly. - Vanilla Bug Fixes: - All Mechs: Interstellar Expeditions skin had its primary color changed to match the Loader King's skin coloration. - Champion/Corsair/Dervish/Marauder II/Vulcan: Fixed broken skin icons for minor faction paints. - The Otomo material now correctly applies the proper secondary metallic color. - Heroes in MW5 not using MWO's unique normal maps or variant/weapon textures now have those ported over and applied to MW5's hero mech skins. - Multiple mech textures still set up for Cry Engine's RGB mask coloration now properly converted to Unreal's RPY mask scheme. - Corrected the Rifleman's left arm weapon positions and added model swaps for missing weapons. - Annihilator's LT/RT NARC models have been fixed. - Loader King receives its missing Bloodpact and Platinum.
Version 7.1c
DLC 6 Patch 1 Compatibility - HPS for Hunchback, Corsair, and Loader King updated with new bolt-ons. - LDK-IDM has its unique bolt-on now. - All "standard" LDK variants can now appear as either rare or very rare spawns in Periphery, Mercenary, Outlaw, Bandit, Independent, and Pirate factions. - "Standard" LDK variants changed to operate like regular market spawns. - Heavy and Assault Lances updated to match the Medium Lance's updated range.
Version 7.1b
Hot Fix 2 - NSR-HO and SAM-AF heroes have fixed hardpoint selection in their arms. Will affect weapons slotted there. - YAML Nightstar swap function has been corrected. - Fixed incorrect Rook rewards setting. You can get him now after completing Last Man Standing. - Updated Uziel wear map to not make the mech as dirty. - Fixed missing Catapult ear missiles.
Version 7.1a
Quick Hot Fix - Rifleman/Rifleman III being invisible has been fixed. - Corrected the Shadow Hawk's Package skin being labelled as Default.
Version 7.1
DLC 6 Compatibility Update New 'Mech Variants: - Nightstar: Receives new hardpoints and 29 new variants including 2 heroes. Other Additions: - Integrated mission changes found in the Last Man Standing Rewards mod, allowing players to earn the friendly BJ-1 and it's pilot upon mission completion. - Loader Kings added by DLC 6 have a new default skin made from converting the static props textures to differentiate them from the Roughnecks. - Applied new material to the Unseen and Metal skins. - Swap function added to switch YAML and vanilla's Nightstar to use new skins and YAISM's file setup. - DLC 6's melee weapons have been made available to all weight classes. - Jump Jet support for vanilla mechs with working animations: > Annihilator > Archer > Rifleman/Rifleman III - New Skins: > Loader King: "Default" (converted skin from the static prop Loader King.) Original default renamed to "Military." > Roughneck: "Industrial" (same as the new Loader King default.) Fixes and Adjustments: - Rifleman III's torso missile hardpoints now fire correctly. - Corrected compatibility with YASV's Hunchback. - Vanilla Bug Fixes: > Annihilator had its mesh corrected by re-adding missing pieces to it's feet, rear pelvis, removed the unused SRM 4 part, and adjusted disconnected torso pieces. > Archer had its rear right torso mesh straightened to remove a gap in the mesh. > Catapult ear missiles now reflect the size of the missiles mounted within each hardpoint. > Crusader receives regrouped meshes, has missiles heads appear on all missile hardpoints, and fixed forearm mesh holes. > Nightstar now has missile heads appear on all missile hardpoints, fixed forearm weapon positions, and receives new weapon models for swaps that were missing them. > Rifleman had its third-person cockpit mesh position fixed. > Jenner's CT missiles now use the correct textures and materials. > Loader King's name in its MDA has its space now (was "Loaderking".) Known Issues: - Some WIP stuff may have snuck in. Ignore those for now, they shouldn't affect gameplay.
Version 7.0
OmniMechs and Star League Remnants Part 1 Release New 'Mech Chassis: - Gauntlet medium mech added. Comes with all canon variants and some extras. - Black Hawk-KU heavy mech added. Comes with all canon variants and some extras. - Arctic Fox light mech added. Comes with all canon variants and some extras. - Matar superheavy mech added. Comes with one canon variant and one hero. - Rifleman III assault mech added. Comes with one canon variant and one hero. - Catapult H2 heavy mech added. Comes with several subvariants. - Thanatos Omni heavy mech added. Comes with several variants. Other Additions: - 13 new Longbow variants, including the "Overcharge" hero ported from MWO with a unique skin. - 18 new Hatchetman variants, including the "Tinman" hero and new hardpoint models ported from MWO. All 3 vanilla variants also had their hardpoints adjusted. - 1 new Thanatos variant based on MW4: Mercs' standard loadout. - 1 new Thanatos XT variant based on MW4: Mercs' standard loadout. - 2 new Roughneck variants. - All melee capable mechs receive new weapons, no more weight-class specific weapons: > Assault: Axe, Claws, Hatchet, Longsword, Mace, Trench Blade > Heavy: Battle Axe, Claws, Claymore, Hatchet, Katana, Mace > Medium: Axe, Battle Axe, Claymore, Katana, Longsword, Sword, Trench Blade - Missing MWO paints from all other non-Clan mechs have been ported over: > Blood: Black Knight, Crab, Enforcer, Grasshopper, Mauler, Panther, Wolfhound, Zeus > Founders: Atlas, Catapult, Hunchback, Jenner > Hex: Cicada, Wolverine, Zeus > Hunter: Phoenix Hawk, Stalker > Loyalty: Atlas, Griffin, Jagermech, Javelin, Jenner, Rifleman, UrbanMech (3 versions), Victor, Warhammer, Wolfhound > MechCon: Annihilator, Archer, Assassin, Atlas, Awesome, Banshee, Battlemaster, Blackjack, Black Knight, Cataphract, Catapult, Centurion, Cicada, Commando, Crab, Cyclops, Dragon, Enforcer, Firestarter, Grasshopper, Griffin, Highlander, Hunchback, Jagermech, Javelin, Jenner, King Crab, Locust, Marauder, Mauler, Nightstar, Orion, Panther, Phoenix Hawk, Quickdraw, Raven, Rifleman, Shadow Hawk, Spider, Stalker, Thunderbolt, Trebuchet, UrbanMech, Victor, Vindicator, Warhammer, Wolfhound, Wolverine, Zeus > Norn: Atlas, Centurion, King Crab > Package: Annihilator, Assassin, Battlemaster, Blackjack, Cataphract, Champion, Charger, Corsair, Crusader, Cyclops, Dervish, Flea, Griffin, Hatamoto Chi, Hatchetman, Javelin, Locust, Longbow, Marauder II, Nightstar, Phoenix Hawk, Shadow Hawk, Stalker, Thunderbolt, Vulcan, Wolfhound, Wolverine > Pre-Order: Catapult, King Crab, Marauder, Warhammer > PC Gamer: Atlas, Awesome, Catapult, Commando, Dragon, Hunchback, Jenner > Resistance: Black Knight, Crab, Enforcer, Grasshopper, Mauler, Panther, Wolfhound, Zeus > Sarah: Jenner > Stryker: Dragon, Thunderbolt > Unseen: Archer, Marauder, Rifleman, Warhammer > Urbie: UrbanMech - Reintroduction of two cut skins from DLC3 available to all mechs: "Dragster" and "Firestorm." - Stormsurge skin added to the Bushwacker, Fafnir, Hellspawn, Osiris, Roughneck, Thanatos, and Uziel. - Cavalier and Interstellar Expeditions paints unlocked for all mechs. - Optional file added to add YAISM compatibility to Orbital Drop Airstrike Replacement. Fixes and Adjustments: - The Hellspawn "Paralyzer" hero's variant and file names were changed from "HSN-7D2" to "HSN-PA." This will cause you to lose your mech if you have it in your inventory. - Bloodpact skins for the Bushwacker, Fafnir, Hellspawn, Osiris, Roughneck, Thanatos, and Uziel now have the proper EMS files attached to them thanks to cut content left from DLC4. - All mechs had their tags redone for better compatibility with other mods and to reduce clutter in the paints screen. - Thanatos has the proper coloration for the MechCon skin now. - Fafnir's FP cockpit height has been adjusted to reduce clipping with legs when looking down. - Uziel's rigging and model was updated. It's arms now move and the disconnect between the CT and Pelvis has been reduced. - Thanatos MS and XT receive unique icons. - Actuators and loadouts on the Fafnir, Roughneck, Thanatos, Thanatos MS, Thanatos XT, Osiris, Bushwacker, Uziel, and Hellspawn variants have been corrected/adjusted. - Corrected Uziel missing it's "Exposed Actuators" quirk and now has proper scaling. - Battle values for non-canon loadouts adjusted to what proper TT values should be. Psuedo-heroes are set to 1.125x BV value and heroes are now at 1.25x BV value. - Roughneck's SNPPC model for the Head energy slot has been restored. - Vanilla Bug Fixes: > The Crusader's forearms no longer have holes appear when a weapon is destroyed (only for damaged arm model, still working on adding the undamaged one.) > The Rifleman's Default, Platinum, and Bloodpact skins all use the correct variant textures now. > Rifleman and Catapult receive proper mirrored PPC hardpoint models in the CT. > All Taurian Concordat skins now properly show its icon.
Version 6.2a
Hot Fix Fixes and Adjustments: - Uziel had its rig adjusted further to reduce the CT detachment issue.
Version 6.2
Hot Fix Fixes and Adjustments: - Corrected YAML V1 salvage compatibility. - Adjusted Uziel mesh to reduce CT detaching from Pelvis. - Corrected mech LODs to reduce issues with viewing mechs at distance. - Thanatos arm missiles redone again with proper missile models (for real this time.)
Version 6.1
Hot Fix Fixes and Adjustments: - Fixed spawns for hero mechs. Should now appear in markets, Mech Delivery, and in battle as enemies. - Corrected a doubled-up hardpoint on the Thanatos MS. Will now properly show all hardpoints.
Version 6.0
Bushwacker and Uziel Release New 'Mech Chassis: - Bushwacker medium mech added. Comes with all MWO variants, heroes, and some extras. - Uziel medium mech added. Comes with all MWO variants, heroes, and some extras. Other Additions: - New Crusader "Package" skin ported from MWO. - New Hatchetman "Tin Man" hero skin ported from MWO. - New Longbow "Package" skin ported from MWO. Fixes and Adjustments: - Adjusted firing arcs for upward-facing missile hardpoints on the Thanatos and Osiris. - Salvage for all mechs has been added. - Cockpits now have proper third/first-person model swaps and positioning. - Adjusted max head armor for all mechs to 30 points. - Fixed Osiris and Hellspawn breaking through obstacles they shouldn't. - Corrected weapon physics models on all mechs. - Thanatos MS has proper mirrored missile models on the right forearm. - Quirks reworked to only apply to the base chassis except for heroes/pseudo-heroes.
Version 5.0
Osiris Release New 'Mech Chassis: - Osiris light mech added. Comes with all MWO variants, heroes, and some extras. Fixes and Adjustments: - Redid Thanatos' wear textures. - Fixed Hellspawn's Raider paint being named "Buccaneer." - Corrected AMS tags on all mechs to make sure anything tagged as "Energy" appears as a LAMS in the AMS slot. - Adjusted Thanatos cockpit position. - Changed RGH-1A(C) into a pseudo-hero.
Version 4.5
Thanatos XT/MS Release New Variants: - Thanatos XT and MS subvariants added. Each brings four new variants of their own. Fixes and Adjustments: - Fixed Thanatos jump jet effects position. - Adjusted the mesh on the Thanatos' right forearm's top SRM 6 hardpoint. - Added two crit slots to both arms and re-added the lower arm equipment slot to all Thanatos variants. - Updated paperdolls thanks to Drages. - Adjusted mech icons. - Fixed FNR-6U missing a quirk.
Version 4.0
Thanatos Release New 'Mech Chassis: - Thanatos heavy mech added. Includes all MWO variants, heroes, and some extra variants. Other Additions: - Added 15 new skins to each mech based on ones found in YAML. Fixes and Adjustments: - Fixed Fafnir Left Arm UAC2 model being in the wrong spot.
Version 3.1a
Hot Fix Fixes and Adjustments: - Changed Fafnir's collision... again. Let's hope it works this time.
Version 3.1
Minor Update Fixes and Adjustments: - Corrected the Fafnir's right side missile hardpoints firing in the wrong direction. - Changed the collision and perspective for all mechs based on the rigs they use.
Version 3.0
Fafnir Release New 'Mech Chassis: - Fafnir assault mech added. Contains all MWO variants, heroes, and some extra variants. Fixes - Hellspawn and Roughneck's paperdoll was adjusted so that they fit together better and show damage correctly. - Moved Hellspawn's cockpit so the world model's glass doesn't clip through the pilot.
Version 2.0
Hellspawn Release New 'Mech Chassis: - Hellspawn medium mech added. Contains all MWO variants, heroes, and some extra variants. New Variants: - Added RGH-1A(S), 1R, 3A(P), 3R, 6R, and 9R. Other: - Added Bloodpact skin to the Roughneck. - Added four new hardpoint spots to the Roughneck. Fixes and Adjustments: - Roughneck MechCon, Package, Bolt, Reaver, and Powerhouse skins have their correct colors now. - Rougheck's Loyalty skin has been removed as it belongs to the Powerhouse. - Fixed Roughneck Center Torso and AMS hardpoints... again. - Cockpit glass material and model changed to improve visibility. - RGH-1A(C) now uses default skin and had its intro date pushed back to 3067. - Roughneck rarity adjusted for certain factions. - Reduced the Roughneck's scale slightly. - Roughneck's quirks were redone a bit. - Roughneck now has its own paper doll.
Version 1.2
Hot Fix Fixes: - Fixed Bolt Hero Mech missing its double heat sink kit. - Adjusted default weapon groups for all variants. - Added missing hardpoint slots for some variants. - RGH-1A(C) given the Platinum paint job.
Version 1.1
Minor Update Fixes: - Corrected center torso hardpoint positions. - Fixed incorrect intro dates for some variants. - Fixed wrong loadouts for some variants. - RGH-1A(C) and RGH-BLT now have proper weight. - Adjusted load order to solve conflict with Ultra Visuals and Weather.
Version 1.0
Initial Release New 'Mech Chassis: - Roughneck heavy mech. Contains all MWO variants and heroes.
Currently, there are seven IS mechs left in MWO that haven't made their way into MW5 yet. This mod intends to fix that. These seven mechs all come from the post-Clan Invasion/FedCom Civil War period: the Bushwacker, Osiris, Hellspawn, Thanatos, Uziel, Fafnir, and Roughneck. The goal is to bring over one of these mechs over every three to four weeks, one at a time.
THIS MOD REQUIRES THE FOLLOWING MODS (AND THEIR DEPENDENCIES) TO FUNCTION PROPERLY: YAML, YAW, YAEC
MAKE SURE MECH RESCALE IS TURNED ON!
If you like the work I do, feel free to donate to my PayPal. More mods are on the way!
Yet Another IS Mech is the less-impressive little brother to Yet Another Clan Mech, attempting to accomplish the same feat but just for the missing IS mechs. These mechs will spawn with their respective factions starting after 3049. All unique MWO variants and heroes are brought over for you to use.
'Mechs Available: Arctic Fox
AF-1
AF-1A
AF-1B
AF-1C
AF-1D
AF-1E
AF-1F
AF-1L
AF-1U
Bushwacker
BSW-L1
BSW-P1
BSW-P2
BSW-P2T
BSW-S2
BSW-S2r
BSW-X1
BSW-X2
BSW-X4
BSW-S2(C)
BSW-X1(S)
BSW-X2(P)
BSW-HR
Black Hawk-KU
BHKU-O
BHKU-OA
BHKU-OB
BHKU-OC
BHKU-OD
BHKU-OE
BHKU-OF
BHKU-OG
BHKU-OI
BHKU-OR
BHKU-OU
BHKU-OX
BHKU-AL
Catapult H2
CPLT-H2
CPLT-H2b
CPLT-H2G
CPLT-H2Gb
CPLT-H2K
CPLT-H2K2
CPLT-H2R
CPLT-H2S
Fafnir
FNR-1D
FNR-5
FNR-5B
FNR-5C
FNR-5D
FNR-5E
FNR-5WB
FBR-5X
FNR-6R
FNR-6SD
FNR-6U
FNR-5(S)
FNR-5B(P)
FNR-WR
Gauntlet
GTL-1O
GTL-1OA
GTL-1OB
GTL-1OBII
GTL-1OBW
GTL-1OC
GTL-1OS
Hatchetman
HCT-3F(L)
HCT-3X
HCT-5D
HCT-5D(L)
HCT-5DD
HCT-5DD(L)
HCT-5DT
HCT-5K
HCT-6D
HCT-6M
HCT-6S
HCT-7D
HCT-7R
HCT-7S
HCT-8S
HCT-7R(C)
HCT-7R(P)
HCT-TM
Hellspawn
HSN-7D
HSN-7P
HSN-8E
HSN-8P
HSN-9F
HSN-10G
HSN-10L
HSN-10SR
HSN-7D(S)
HSN-8P(P)
HSN-PA
Longbow
LGB-0C
LGB-0H
LGB-8V
LGB-10C
LGB-12C
LGB-12R
LGB-13C
LGB-13NAIS
LGB-14C
LGB-14Q
LGB-14V
LGB-12R(S)
LGB-OC
Matar
SAM-RS2
SAM-AF
Nightstar
NSR-9D
NSR-9FC
NSR-9FS
NSR-9JRb
NSR-9L
NSR-9MS
NSR-9R
NSR-9SS
NSR-9U
NSR-10D
NSR-10FC
NSR-10K
NSR-10MS
NSR-10S
NSR-11C
NSR-11D
NSR-11G
NSR-11J
NSR-11R
NSR-12D
NSR-12E
NSR-12FC
NSR-12J
NSR-12N
NSR-12W
NSR-9J(S)
NSR-9P(C)
NSR-10P(P)
NSR-HO
NSR-SB
Osiris
OSR-1P
OSR-1V
OSR-2V
OSR-3D
OSR-4D
OSR-5D
OSR-1V(C)
OSR-3D(S)
OSR-4D(P)
OSR-SE
Rifleman
RFL-1N
RFL-2N
RFL-4DA1
RFL-5CS
RFL-5M
RFL-6D
RFL-6X
RFL-7G
RFL-7M
RFL-7N
RFL-7N2
RFL-7X
RFL-8X
RFL-9T
RFL-3N(S)
RFL-5D(P)
RFL-MW
Rifleman III
RF-2A
RF-SLS
Roughneck
RGH-1A
RGH-1B
RGH-1C
RGH-1R
RGH-2A
RGH-2R
RGH-3A
RGH-3R
RGH-6R
RGH-6X
RGH-9R
RGH-1A(C)
RGH-1A(S)
RGH-3A(P)
RGH-BLT
RGH-PH
RGH-R
Thanatos
TNS-1PLS
TNS-4P
TNS-4S
TNS-4T
TNS-5L
TNS-5P
TNS-5S
TNS-5T
TNS-6J
TNS-6S
TNS-8R
TNS-4S(S)
TNS-5S(P)
TNS-HA
Thanatos MS
TNS-3M-MS
TNS-4I-MS
TNS-5E-MS
TNS-5O-MS
Thanatos Omni
TNS-XO
TNS-XOA
TNS-XOB
TNS-XOC
TNS-XOD
TNS-XOE
TNS-XOF
Thanatos XT
TNS-3S-XT
TNS-4J-XT
TNS-5A-XT
TNS-6H-XT
TNS-6N-XT
Uziel
UZL-2S
UZL-3P
UZL-3S
UZL-5P
UZL-6P
UZL-8S
UZL-3P(C)
UZL-3S(S)
UZL-6P(P)
UZL-BL
OTHER ADDONS
Integrated the Last Man Standing Rewards mod's changes, allowing players to earn the BJ-1 and "Rook" pilot as rewards for completing the last prologue campaign mission.
New mech and market models for Light, Medium, and Heavy Rifles (mech models on available on Nightstar and Rifleman currently.)
Expanded hardpoint availability for the following mechs:
> Hatchetman > Nightstar
Loader King and Roughneck receive a new skin converted from the in-game Loader King static prop:
> Loader King: Default (this new skin will replace the vanilla default which will now become the "Military" skin.) > Roughneck: Industrial
Loader Kings now appear as rare/very rare spawns with the following factions: Pirates, Outlaws, Bandits, Periphery, Independent, and Mercenaries.
Jump Jet support added for the following mechs:
> Annihilator > Archer > Rifleman/Rifleman III
Ported MWO skins for all vanilla mechs with original color data preserved:
Restored two cut materials from DLC3 as new skins available to all mechs: "Dragster" and "Firestorm."
Vanilla bug fixes and adjustments:
- Annihilator had its mesh corrected by re-adding missing pieces to it's feet, rear pelvis, removed the unused SRM 4 part, and adjusted disconnected torso pieces. Also had it's LT/RT NARC models fixed. - Archer had its rear right torso mesh straightened to remove a gap in the mesh. - Catapult ear missiles now reflect the size of the missiles mounted within each hardpoint. - Crusader receives regrouped meshes, has missiles heads appear on all missile hardpoints, and fixed forearm mesh holes. - Nightstar now has missile heads appear on all missile hardpoints, fixed forearm weapon positions, corrected third-person cockpit rotation, and receives new weapon models for swaps that were missing them. - Rifleman had its third-person cockpit mesh position and its left arm weapon positions fixed. Missing weapon models were also added. - Jenner's CT missiles now use the correct textures and materials. - Loader King's name in its MDA has its space now (was "Loaderking".) - Corrected multiple textures masks to use Unreal 4's system instead of carrying over Cry Engine's. - DLC1 mechs (Champion, Corsair, Marauder II, Dervish, Vulcan) had their broken skin icons fixed. - MW5 Hero mechs now use their proper normal maps and variant textures ported directly from MWO. - Loader King now receives its Bloodpact and Platinum skins along with an analogue for the Stormsurge. Note: Mechs in bold are new additions. Variants in yellow are heroes, while variants in orange are pseudo-heroes (inspired by older versions of Camo Spec, these mechs get the hero endurance and some additional hardpoints, but are otherwise unchanged for their standard variants.)
COMPATIBILITY NOTES
YAISM must override YAML and most of its addons due to the changes made to vanilla files. All conflicts between this mod and other YAML mods are intentional. It is preset already to do this in its default Load Order.
Never Meet Your Heroes is mostly compatible, but YAISM must override it in order to get the new Hatchetman hardpoints onto the "Man O' War" hero. You will lose the hero overhead icon when encountering the mech in-mission as a result.
Empress' Legion relies on assets from this mod and must override this mod and is already preset to do so. This is intentional behavior.
Roughneck has minor clipping with the arms, but not usually noticeable. They also bug out a bit on the mission launch screen.
Hellspawn appears to glide when running or may stretch a bit while using jump jets. These are limitations of the rig used.
Fafnir and Matar have "issues" if YAML's mech rescaling is turned off. Keeping mech rescale turned on is highly recommended.
Thanatos has some popping and stretching with its feet and arms. Tried to mitigate this as much as possible, but these are rig limitations.
Bushwacker's right arm may disconnect from the rest of the mech slightly when moved at certain angles. This is a rig limitation.
Uziel's arms and torso rotate weirdly on the mech. This can lead to some disconnect between the pelvis and torso. This is a rig limitation.
YAML night/thermal vision might not play nice with some of the mechs in first-person view.
Weapons on the OmniMechs have a good chance of clipping when using overlapping hardpoints. This has been mitigated as much as possible, but some (such as the Arctic Fox's torso hardpoints) have issues.
Arctic Fox and Fafnir's legs will clip into the first-person cockpit when looking down and to the sides.
NEXT STEP
With the completion of all of the MWO IS mech ports, it is time to move on to other things. Is this mod complete? Absolutely not, I am moving into a new phase now. The next step is to integrate some of the IS OmniMechs that already have existing models, similar to the old OmniCore mod, but being more expansive and integrated within the YAML family of mods. However, I am going to be spending a lot more of my time with YACM now as there is a lot more work that needs to be done there with its MWO ports, so this mod won't be updated nearly as frequently as before. Some day, I'll get around to doing some kitbashes too.
CREDITS
PGI for the MWO assets.
phfor for the assets to the Rifleman III and Catapult H2.
phfor and Princess Daystar for being my ideas people and early testers.
Merlock and ScrapPool for the animated gifs, promo stills, and new icons for this page (coming soon!) and the mod.
Vishante for the original loadout concept for the Roughneck RGH-6X variant.
czsolee79, Perpetrator, Princess Daystar, phfor, trueg, MalumUmbra, and Vishante for technical assistance, troubleshooting, and feedback.
Will9761, trueg, and Drages for the paper doll assets.
Paul Leonard, trueg, and Zombeh for their tutorials on converting and making new mechs.
Princess Daystar, Eiten Dylus, phfor, and ScrapPool for the epic screenshots.
Thechosenofmods for the inspiration behind the pseudo-hero implementation based on older versions of the Camo Spec 2.0 mod.
Flaticon for the Unseen, Metal, Industrial, Military, and Pre-Order icons.
SimilarPN for the Blood icon.
Wikipedia for the Resistance icon.
Vexels for the Norn icon.
CGL Store for the Urbie icon.
Bigbang on Vecteezy for the Victory icon.
Mace24de for the fixes for the Hatamoto-Chi's jump jets and the Mauler's falling animation.
Rumia for the new Mech Rifle market icons and the assets for the RAC/10 and RAC/20 models.