File information
Last updated
Original upload
Created by
KinkojiroUploaded by
KkJiroVirus scan
Tags for this mod
Activity logs
This page was last updated on 07 June 2023, 8:24PM
- Changelogs
-
-
Version 0.90.3
- Normandy: Fix shutters on bridge for Joker Docking scene.
-
Version 0.90.2
- Squadmate: Native compatibility with Femshep v Broshep - Duel your Shepards mod.
-
Version 0.90.1
- Squad: Fix missing file from Squadmate Pack.
- Extra: Fully localised Immersive Pickups.
-
Version 0.90
- Squad: New squadmate compatibility with future mods add new squadmates to various missions.
- Squad: Fix Kasumi conditional that can make her dead from ME2 incorrectly.
- Squad: Fix bug where EGM squad could be incorrectly taken on Citadel Coup mission.
- Normandy: Compatibility with Dreams Remade.
- Normandy: Fixed pop-in on some items in the Cargo Deck.
- Visitors: Users of EGM Armors mod will find an extra visitor to the Normandy after the N7 Extractions assignment. Requires Galactic War, Visitors and EGM Armors.
- Galactic War: Upgraded Galaxy Map videos thanks to the ALOV team!
- Extra: Add Immersive pickups for DLC weapons: Bloodpack weapons found during missions for Aria T'Loak.
- Extra: Add Immersive pickups for DLC weapons: Acolyte found during an Asari mission
- Extra: Add Immersive pickups for DLC weapons: Krysae found during an Turian mission
- Extra: Immersive Pickups: Cerberus Harrier can be found dropped by a new enemy type during a Cerberus mission. It won't be dropped if Project Variety is installed as that renames the weapon.
- Extra: Immersive Weapon Pickups: N7 weapons found during a Normandy visit (Requires Visitors, Galactic War setup and EGM armors mod).
-
Version 0.89.1
- Normandy: Fix wrong version of cargo deck file in 0.89
-
Version 0.89
- Extra: Immersive Weapon Pickups. DLC weapons that were added to stores, can now also be found in missions, if you haven't already purchased.
- Extra: Immersive Weapon Pickup: Geth SMG can be found during a Geth related mission. Legion must be loyal.
- Extra: Immersive Weapon Pickup: Adas Rifle can be found during a Quarian related mission.
- Extra: Immersive Weapon Pickup: Reegar Carbine can be found during a Quarian related mission. Kal Reegar must be saved in ME2.
- Extra: Immersive Weapon Pickup: Striker can be found during a Krogan related mission. The Krogan Scout must be saved from Weyrloc captivity in ME2.
- Core: Update compatibility with LE Community Patch 1.6.7 on Omega
- Core: Fix possible issue with Normandy scanner if using full scan.
- Squadmate: Fix it so you can't pick EGM squadmates on major missions with delayed squad pick (e.g. Citadel II)
- Normandy: Full armory restored to the Cargo Deck. Also includes all DLC weapons. Bonus to the Normandy war asset if you collect most of them.
- Galactic War: Fix bug with Aite: Cerberus Base assignment.
- Galactic War: Fix bug in text for planet in Olyn Protectorate
- Galactic War: Fix minor bug with using fuel depot in Sanctum when mission is live.
- Compatibility: Native compatibility with Omega Hub mod
-
Version 0.88
- Normandy: Mail is sorted by author
- Galactic War: Kaidan has background info that can be discovered about what he did during ME2. Leads to a war asset in the map.
- Galactic War: Ashley has background info that can be discovered about what she did during ME2. Leads to a war asset in the map.
-
Version 0.87
- Liara Mourn's the Dead v1.1 - Native compatibility.
- Galactic War: Phoenix Project map assignment.
- Galactic War: Aite/Overlord Base map assignment.
- Galactic War: Batarian Attack/Camala map assignment.
- Galactic War: Strontium Mule assignment.
-
Version 0.86
- Visitors Module: Visitors to the Normandy and new conversations (English Only) Visitors stay until you fly to the Citadel or for a couple of missions.
- Visitors: EDI is a blue sphere in the Cockpit before Priority: Palaven (Conversation)
- Visitors: various possible visitors from Geth/Quarians on the cargo deck after Geth missions. (Some depend on Legion's loyalty ME2)
- Visitors: Aralakh company on the cargo deck and Grunt in the medbay post Grunt's mission (Grunt must survive, Conversation).
- Visitors: Jack and her students are around post Grissom. (Must be loyal ME2)
- Visitors: If romanced in ME2 and whilst she is visiting the Normandy, Jack can be invited to the cabin.
- Visitors: Normandy's Range has comments from squadmates (English only)
- Visitors: Shadow Broker Wet team are in the cargo deck if you rescue them.
- Normandy: Fix bug with Asari Councillor cutscene.
- Normandy: Fix bug with Shutters in the Bridge
- Normandy: changed compatibility with Virmire Survivor Mod. Must use latest version of that.
-
Version 0.85
- Nor: Framework compatibility with Mechdog
- Galactic War: Compatibility with future Project Variety release
- Squadmate: Fix bug that could mean Wrex is available if killed on Citadel, and non-story mode is selected.
- Nor: Minor manifest picture fix.
-
Version 0.84
- Core: Update file to improve compatibility with Project Variety
- Normandy: Fix bug that could cause Shepard to be locked in conference room if Miranda Mod is active.
-
Version 0.83
- Galactic War: Fix bugs in map with Plotiari, Hourglass and Ismar Frontier not showing correctly.
- Galactic War: Fix Sigurd's cradle invasion conditions
- Galactic War: Native compatibility with Silent Traynor Mod
- Normandy: Bonus cabin item can be found during a Krogan mission.
-
Version 0.82
- Normandy: Fix bug with collector blade
- Normandy: Putting Ship on alert will mean all shutters are locked down by default (except during cutscenes).
- Normandy: extra shutter in cabin roof.
-
Version 0.81
- All: Native compatibility with Virmire Survivor Mod (1.0.1 or later). No patching required.
- Normandy: Hidden creature for your fishtank on the Citadel.
- Core: Minor fixes and touch ups.
-
Version 0.80
- Normandy: Final Miranda Mod compatibility changes
- Normandy: Radio - Stereo control on each deck, multiple different playlists discoverable in the game.
- Normandy: Add shutters to Conference Room.
- Normandy: Minor fixes and improvements.
- Normandy: CIC file has split out Traynor content from Galaxy Map. This will improve compatibility with mods that change Traynor - like Poly Romance Mod. Traynor modders edit CICComm file.
- EGM Settings 2.5.0: Radio toggle - set whether default music or Radio is playing in the galaxy map and/or cabin.
- EGM Settings 2.5.0: Miranda's outfit settings.
- Galactic War: Compatibility with Miranda Mod LE - team missions.
- Galactic War: will now warn users if they install the Galactic War module part way through a playthrough. Accept will continue (not show warning again).
-
Version 0.73
- Core: Fix bug that could mean the Collector Sniper wouldn't appear.
- Normandy: Improved audio ducking for background music and lower volume.
- Normandy: Switch on each deck to turn background music on and off
- Normandy: Fix incompatibility with Patch
- Normandy: Fix minor bug with Turian guards facepaint.
- Squadmate: If Javik is wearing modded armor during Citadel DLC missions, he will wear the casual choice.
-
Version 0.72
- Core: Fix missing toggle port arms click for controllers that was accidentally removed.
- Galactic War: Fix missing allied fleets music, which was causing a crash before launching to earth.
- Galactic War: Fix Elcor assignment war asset that wasn't giving update to continue quest.
- Galactic War: Stop exploit that would allow Collector Rifle to be picked up multiple times.
- Galactic War: Prevented Rosetta Nebula flashing if conditionals accidentally triggered an ME2 imported map event.
- Normandy: If Rupert Gardner's fate is discovered, he will accurately appear on the Memorial Wall.
-
Version 0.71
- Galactic War: Fix bugs with fuel depots in Trebia, Ismar Frontier systems.
- Galactic War: Remove reference to OT EGM assignment that prevented Code of the Ancients mission from progressing.
- Galactic War: Fix incompatibility with Take Earth Back mod when launching from the Normandy.
- EGM Settings: Fix bug with Fleet Icons setting
-
Version 0.70
- Normandy: new EGM setting allows you to pick background music from ME1 (more tunes to be added)
- Normandy: Support for Miranda Mod (not yet released)
- Normandy: Fixed bug where changing marine settings whilst they used an omnitool would leave the emitter floating.
- Normandy: Airlock doors work.
- Normandy: Find console in Cerberus: Labs that tells the fate of Rupert Gardner
- Galactic War: Music during the end fleets part of the map.
-
Version 0.66
- Galactic War: Fix Parnitha war fuel depot post destruction.
- Core: Prevent changing weapons during the mission Rannoch: Geth Fighter Squadrons.
-
Version 0.65
- Galactic War: Fix Loropi / Silean Nebula war asset.
- Galactic War: Shryke Abyssal text refererence
- Normandy: Guards for the Krogan, Turians, Quarians and the Salarian Dalatrass when they are on the Normandy.
- Galactic War: Crims v Vets assignment
- Galactic War: Geth Supply Cache's assignment
-
Version 0.64
- Galactic War: fix assets in vular system, a few other places.
- Galactic War: More notifications after certain war events (Fall of Elysium etc)
- Galactic War: Final calculation for Galaxy At War assets done on leaving for Earth not prior mission.
- Galactic War: Upgrade to Turian Spec Ops team if you complete Vidinos' mission in ME1 Pinnacle Station (requires DLC mod)
- Galactic war: Asset dependent on completion of ME1's colony of the dead restored
- Galactic war: Ceberus Mantis can be found.
- Galactic War: Assignment: N7 Extractions
- Galactic War: Assignment: Bekenstein Negotiations
- Galactic War: New ANN reports
- Core: Fix armor locker when on Citadel Shooting Range
- EGM Settings (2.3.0) : Add option to exclude fuel depots from % Scans.
- EGM Settings (2.3.0) : Allow switch off Assignments option.
-
Version 0.63
- Galactic War: Fixed several bugs (including vanilla bioware one) that cause miscounting of assets in various systems and galaxy map in general.
- Galactic War: Fix incorrect text on some Asari planets
- Galactic War: Fix Hesperia Statue not being able to be found.
- Galactic War: Stop skip on cinematic Omega 4 sequence that could result in crash.
- Galactic War: Fix scanning grid mis-size on Thundawano.
- Galactic War: Add Mako (2183 version) secondary vehicle discovery and pickup.
- Galactic War: Liara will send short mail post first catch-up with hint for war asset.
-
Version 0.62
- Galactic War (Alpha) : Fix war asset sequencing when returning from Cerberus HQ or Omega DLC.
- Galactic War (Alpha): Fix not able to land on Sanctum
- Galactic War (Alpha): Misc Spectre mod compatibility issue
-
Version 0.61
- Galactic War (ALPHA): Fix bug with war assets checks that could cause a crash on post mission returns.
-
Version 0.60
- Extra: Gasbags on Eden Prime
- Galactic War: Expanded galaxy map open from start
- Galactic War Alpha: War asset revised system (port from ME3)
- Galactic War: AIS reports
- Galactic War: Traynor gives restored voiceover on certain systems that have war assets
- Galactic War: Engineer and other purchasable and imported bonuses to the Normandy performance in the galaxy map.
- Galactic War: Fleet icons on galaxy map (Setting can hide)
- Galactic War: EGM Setting to see always which clusters have available assets
- Galactic War: EGM Setting - shorter/no relay on map
- Galactic War: EGM Setting - switch off Reapers in map
- Galactic War: Find Collector Rifle in map
- Galactic War: Various videos in map at certain locations
- Squadmate: Localised grunts and other vocalisations for squadmates. Thanks to Dimenarius.
-
Version 0.56
- Core (Framework): N7: Tuchanka Patched to version 1.5.1
-
Version 0.55
- Squadmate: Fix final dialogue of Noveria not being run if 2 EGM squadmates.are used.
- Squadmate: Fix alternative squadmates being selectable during Priority: Earth
- Normandy: fix doctor using medbay if Mordin is aboard.
- Normandy: Improved way LI looks at player during Cabin invites (still not perfect)
- Core: Slight improvement in streaming in Normandy scanner if sprint through. Doors won't open unless the art is loaded the other side to account for slower systems.
-
Version 0.54
- Extra: Restored a dialogue and cutscene on Noveria where Shepard and squad use a flare to signal Cortez.
- Squadmate: Add EDI Synth Skin outfit as a combat option
- Squadmate: Fix bug with Wrex during citadel dlc
- Squadmate: Normandy UI works with controllers
- Squadmate: Workaround for M3 bug that would cause Squadmate pack not to work with other Tali squad mods.
- Normandy: Fix Tomkah tiny wheel clips with the floor.
- Normandy: Fixed being able to buy javelins twice
- Core: Remove helmet option for missions Geth Dreadnought and N7 Reactor, where it wouldn't toggle properly as those missions are forced to have full helmets.
-
Version 0.53
- Squadmate: Fix a bug that could prevent squad from unloading properly, causing crashes on new missions or returning to the Normandy.
- Squadmate: Add localized files.
- Normandy: Fix bug where Urz would be accidentally set as the mechdog.
- Fix Weapons in Cutscenes LE2 (1.5) : Garrus will always hand Shepard his rifle to shoot at mechs in the Alamo cutscene, no matter what weapons Shepard is carrying.
-
Version 0.52
- Fix bug with collector sniper not loading into weapon selection desk
- Temporarily add missing framework file in Cabin until next version of framework is added.
-
Version 0.51
- Squadmate: Fix bug with Aria T'Loak not loading
- Squadmate: Fix bug with Normandy squadmate loading
- Squadmate: Fix bug which caused EGM Settings not to write some settings, and story mode not to parse in game correctly.
-
Version 0.50
- Core: Collector Sniper can be found during gameplay
- Squad pack: Additional squadmates (Wrex, Jack, Miranda, Jacob, Samara, Grunt, Kasumi, Zaeed and Aria) unlocked for N7 Missions
- Miscelleanous bug fixes and improvements
-
Version 0.43
- Fix bug that sets Tali as CHENG when Adams is selected.
- Improve ME2 weapon imports - reading of plots from LE2
- Fix James not being able to be interacted with after the Shooting Range is unloaded.
-
Version 0.42
- Fix minor bugs in crew manifest - Javik/Vega and Vega email.
- Fix minor bugs in equipment manifest - using armor on range not showing when selected.
- Some small streaming improvements.
- Fix Javelin tubes not showing immediately after purchase.
- Fix Weapons in Cutscenes ME2: when picking a weapon on the Collector ship, the cutscene will show the correct weapon.
-
Version 0.41
- Normandy: Fix bugs with Crew Manifest and Upgrades store
- Add misc small bug fixes from Community Patch to overriding EGM files
-
Version 0.40
- Core: Collector SMG (Hench get bonus to ammo capacity)
- Core: Clothes locker on Citadel and other hubs (change casual outfits with Ctrl + L)
- Normandy Module : Immersive overhaul
- Normandy: Crew Manifest
- Normandy: Equipment Manifest
- Normandy: Spectre Terminal
- Normandy: Squad outfit/weapons/powers changing from terminal
- Normandy Cabin: Medals
- Normandy Cabin: Romance Photo
- Normandy Cabin: Mako Model, Hammerhead Model, other models
- Normandy: ME2 Weapon Imports
- Normandy Bridge, Port Lounge, Starboard Lounge: Fix shutters
- Normandy Liara's Office: Add Ashley visit and restored conversation.
- Normandy Liara's Office: Fix dancing screens
- Normandy Liara's Office: Ilos Picture, SSV Picture (ME1 Romance)
- Core: Allow disabling of DLC (EGM Settings)
- Normandy: Marines on all deck, adjustable to the players setting.
- Normandy: Alliance will give 25k credits on first boarding the Normandy.
- Normandy: Firing range available on Deck 5
- Normandy: Secondary Vehicles available for requisitioning.
- Normandy: Javelin missiles available as an upgrade.
- Normandy: Port and Starboard Cargo have transparent windows (as per ME2)
- Normandy: XO/LT get datapad next to them.
- Normandy: Marine Engineer will depend on vehicle/security level
- Normandy: Marine Sargeant will wander around various decks if Security Level is high
- Normandy: Highest security level will add Platoon to cargo deck
- Normandy: Map gui improved with extra locations: Cargo Deck, Conference Room and information
-
Version 0.30
- New Weapon: Collector SMG. Found during a mission where Collectors are being researched.
- New Weapon: Geth Spitfire. Found during a Geth mission.
- New Weapon: Gladius M57 Assault Rifle. Found on the Citadel once Ashley or Kaidan is made Spectre.
- Core: Mars Armor Locker - change outfits/weapons before starting the Mars mission
- Squadmate: Garrus Casuals - fixed mesh in Gold Trim and Formalwear (will fix EGM only)
- Core: (from Framework) Bool 26000 will always be true if Shepard is male (allows male only armors)
- Localized versions don't contain email strings
-
Version 0.23
- Weapons in Cutscenes (LE2): Minor update to moddesc for future compatibility.
- Fix Weapons in Cutscenes LE2 - fixes compatibility with mods that create empty weapon slots.
- Fix Weapons in Cutscenes LE2 - fixes the 'Elnora' cutscene on Illium so that Shepard doesn't swap between different weapons several times mid scene.
-
Version 0.22
- Fix Weapons in Cutscenes LE2 - fixes a bug in the Garrus 'Alamo' sniper cutscene where Garrus would unequip a weapon he doesn't have which would cause him to have no weapon at all.
-
Version 0.21
- Fix Weapons in Cutscenes LE2 - Shepard won't use hidden weapons if in casual mode.
-
Version 0.20
- Normandy: all windows have FTL effect
- Normandy: Engine windows in Crew quarters and Life support have been opened up (as per ME2)
- Squadmate casuals ported over (as part of Squadmate Pack)
- New armor for Tali (hood down)
- Port arms, helmet toggle, loadout all work during Omega DLC.
- Fix occasional bug with the armor locker
- Fix bug where Kepler verge and other sectors doesn't unlock for N7 mission when not default.
- All weapons in cutscenes will now use the carried pistol or rifle if they are available instead of the Avenger/Predator defaults.
-
Version 0.13
- MEM should now scan the mod properly.
-
Version 0.12
- Fixes file looking for community patch mod.
-
Version 0.1
- Add port arms (press P)
- Add Helmet Toggle (press H)
- Add Loadout (ctrl L)
- Add security scanner to Normandy.
- Add Console to CIC
- Enable Mission timings for DLC and N7 missions
- Add text fixes to email headers.
-
- Author's activity
-
June 2023
-
07 Jun 2023, 8:24PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90.3'
-
03 Jun 2023, 10:23PM | Action by: KkJiro
File added
'EGM - Expanded Galaxy Mod [version 0.90.2]'
-
03 Jun 2023, 9:55PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90.2'
May 2023
-
29 May 2023, 6:55PM | Action by: KkJiro
File added
'EGM - Expanded Galaxy Mod [version 0.90.1]'
-
29 May 2023, 6:48PM | Action by: KkJiro
Attribute change
'Description changed.'
-
29 May 2023, 6:47PM | Action by: KkJiro
Attribute change
'Description changed.'
-
29 May 2023, 6:40PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90.1'
-
29 May 2023, 9:31AM | Action by: KkJiro
Attribute change
'Description changed.'
-
29 May 2023, 8:52AM | Action by: KkJiro
Attribute change
'Description changed.'
-
29 May 2023, 8:51AM | Action by: KkJiro
Attribute change
'Description changed.'
-
29 May 2023, 12:02AM | Action by: KkJiro
File added
'EGM - Expanded Galaxy Mod [version 0.90]'
-
28 May 2023, 11:44PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90'
-
28 May 2023, 11:19PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90'
-
28 May 2023, 11:19PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90'
-
28 May 2023, 11:16PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90'
-
28 May 2023, 11:14PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90'
-
28 May 2023, 11:09PM | Action by: KkJiro
Changelog added
'Change log added for version 0.90'
-
20 May 2023, 3:49PM | Action by: KkJiro
Mod image added
-
15 May 2023, 7:28PM | Action by: KkJiro
File added
'EGM - Expanded Galaxy Mod [version 0.89.1]'
-
15 May 2023, 7:22PM | Action by: KkJiro
Changelog added
'Change log added for version 0.89.1'
-
- Mod page activity
-
June 2023
-
08 Jun 2023, 11:38PM | Action by: tonisouth
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 11:33PM | Action by: bertoldlw
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 10:21PM | Action by: criffyzou
Tracked
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 7:54PM | Action by: lesilva
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 7:51PM | Action by: bbkagasu
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 7:31PM | Action by: leli128
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 1:32PM | Action by: mHal9000
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 8:15AM | Action by: newyakuza1
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 8:12AM | Action by: TheMasterPhysicist
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 2:37AM | Action by: donoteathere1
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 1:20AM | Action by: JeremyNolen360
Endorsed
'Expanded Galaxy Mod (LE)'
-
08 Jun 2023, 12:35AM | Action by: CelestialMoonJuice
Tracked
'Expanded Galaxy Mod (LE)'
-
07 Jun 2023, 10:02PM | Action by: maeehc
Tracked
'Expanded Galaxy Mod (LE)'
-
07 Jun 2023, 8:37PM | Action by: LeinadSan
Endorsed
'Expanded Galaxy Mod (LE)'
-
07 Jun 2023, 8:07PM | Action by: atlist
Tracked
'Expanded Galaxy Mod (LE)'
-
07 Jun 2023, 4:56PM | Action by: Totalbalance
Endorsed
'Expanded Galaxy Mod (LE)'
-
07 Jun 2023, 3:54PM | Action by: aziasonora123
Tracked
'Expanded Galaxy Mod (LE)'
-
07 Jun 2023, 1:58PM | Action by: CitytheROCK
Tracked
'Expanded Galaxy Mod (LE)'
-
07 Jun 2023, 10:19AM | Action by: nahtet
Tracked
'Expanded Galaxy Mod (LE)'
-
07 Jun 2023, 8:57AM | Action by: JustAGamer95
Endorsed
'Expanded Galaxy Mod (LE)'
-