Just like to say thanks for all the positive comments and encouragement. Very much appreciated.
IMPORTANT NOTICE:
I am getting a huge number of bug reports and am losing the will to support because so many of them are nothing to do with EGM. If you do not post the details below I will just delete the bug report. If you use any of the mods listed beIow I will not support you.
A. Include a detailed description - exactly what happened, what was the action immediately before you had the problem. B. Upload a save from immediately before the problem to a cloud drive (dropbox, google drive etc) and post a link. C. In Mod Manager go to Help -> Mod Manager Log & Diagnostics. Select Game Diagnostic LE3 and Upload to Log Viewer. Paste the URL in the report. You can unclick "Full textures check" unless the issue is a textures one.
The following mods are known to be incompatible with EGM. If you use them with EGM it will break stuff. Collectors Cabin - this conflicts with the Normandy module's cabin. You will lose various additions to the cabin, such as the new creature for your fish tank, Shepard's helmet from SR1 crash, interactive picture of love interest, new models, Collector's Blade, etc. With core module works fine. Poly Romance Mod, New Dresses For Females (LE3) - these will work with v0.80 and later but be aware until they are updated any content for Traynor in the CIC will be missing. Nude Colored Underwear for Femshep (LE3), Traynor Hair Upgrade - these break the cabin invites, and various other things in the cabin. Core works fine. Any mods that change the Galaxy Map - all mods that change anything about the galaxy map, including scanning ranges, speed, Reapers, etc probably won't work with the Galactic War option which has a lot of code changes behind the scenes. Usually there are settings or purchaseable upgrades in EGM that do the same thing. Spectre Expansion Mod is built on top EGMs galaxy map so works well.
Galactic War BETA Issues NOTE: This is an BETA test. The Galactic War module has not been playtested, it also has not been rebalanced from ME3 - so the war asset outcomes will vary from the LE norms. Do not use if this bothers you and instead pick the default (Normandy + Visitors + Core) option.
Known issues: - War assets are totally imbalanced so can result in the best outcome not being available.
Frequently asked Questions: Can I change EGM Settings even if I have texture mods installed? Yes, you can change whenever you want. The settings will update the game at the start of a new playthrough then whenever you reload on the Normandy or the apartment on the Citadel.
Some of the EGM settings are greyed out: This is port of the very large ME3 mod. It will take some time. Features which cannot yet be used are greyed out.
Bonuses for ME2 galaxy map upgrades: Bonuses require the Galactic War module (including engineer bonuses).
Will you spoil the game for me and everyone else by telling me how to find/do xyz? No
Can I install this mod part way during a playthrough? Depends on the module: Core / Normandy / Extras / Squadmates: Yes. No problem. Galactic War: No. It will break the war assets system.
I can’t find War asset ABC in the Galaxy map? War assets are moved around in EGM Galactic War to more lore specific locations. They also often do not unlock until that cluster is invaded (has a Reaper on it). Many Citadel fetch quests rely on you hearing about the location first rather than finding random items in the map.
I think EGM has caused a bug? Before posting know that EGM mainly changes the Normandy. Anything on the Citadel or missions is extremely unlikely to be EGM. This includes the Wrex in casino bug which someone on reddit blamed on EGM but wasn't.
Will you make a new mod for me with just these X/Y/Z bits of EGM? No. I find it difficult enough supporting this mod without dozens of personalised mods to support. The files are highly interrelated and it is often difficult to break them up. As EGM has already been broken into installable modules. It is possible just to have the core quality of life parts, just the Normandy or the full traditional EGM experience. Up to you.
How much of the original EGM has been ported? Nearly everything that will be ported has been ported. We won't transfer everything, only features where we have the time and energy and where generally we received positive feedback in the original.
Spoiler:
Show
Will be ported/to be finished - Galactic War: War Asset System (needs rebalancing) - Galactic War: Other Map Assignments (including Evacuation of Thessia, Minuteman etc) THIS WILL TAKE TIME!
Won't be ported - Galactic War: Dealer - Galactic War: Prothean Avatar Powers - Normandy: deck 5 mechbay - Extra: Post Coup conversation with Liara (if virmire survivor survives) we recommend using this mod instead: Beccatoria's Liara Mourns the Dead (v1.1) - Squadmate: Other missions can take extra Squad (Rachni, Tuchanka Bomb/Rescue, Lessus, Gellix, first part of Priority: Earth) - Omega Hub
Can't be ported - Prothean Sphere (cubemap rendering code in LE is broken) - Ark Mod (no MP assets)
Just started a newgame because I keep getting stuck on the loading screen on cerberus labs and did a new one and it's the same thing should I not do cerberus labs?
I have early signs of Alzheimer's so I'm pretty much stupid at this sht I found out when you F up your save you just delete all the mods and verify files and do it all over again. sorry for wasting your time and Thanks awesome Mod bro. wish there was a Legion Holo that can talk to you like a legion v2 he and thane are my alltime faves.
hi, have a bug, i have a black screen when come on normandy on Clone mission, Citadel Docks: Retake the Normandy probably the name.After dialogue with Traynor, scene in vents and Video go black screen. Deleting mod on 99% finished game makes me always have black screen when i loading saves. with mod only when come to beat clone on my ship. How to fix it?
I installed the mod mid playthrough and i no longer have access to Cerberus Lab where you get the collector smg, how can i obtain it? I tried messing with the save editor but i had no success
If you haven't done so, check your mission timings in the EMG settings in ME3Tweeks. By default EGM changes when the mission is given. Though once it's been given, it should remain unlocked.
Indeed it is. In the description it says to install the Community Patch and its Framework first (if you're using it). That's the case for certain mods, while many other simply have it as a requirement to function properly.
I was playing again a run of EGM in ME3 OT, specifically getting the thresher maw spores for the dealer when I had the craziest idea. Since we are talking about the LE edition and now every asset, model, world, planet, vehicle and etc are all padronized, I wonder...
Is it possible to recreate the fight with the thresher maw on Edolus in ME3LE? Like removing the unwanted resources (dead marines, etc), but letting the rest and ramp up the difficult a little? So we actually fight the maw and collect the spores on site?
Or is it too much trouble to do it? Or the tools actually don't allow you to do it? Just a suggestion, nothing more.
I'm also waiting EGM LE mature a little more, then I will buy MELE. ;)
Hi! There seems to be a bug in v0.90 (that wasn't in 0.89.1), with the Assignment from Aria to recruit the Blood Pack. I do have Project Variety, meaning I have to use a door in the Archos Lounge - however, it definitely IS EGM that does it, since for one, EGM was the ONLY mod I updated at that point (and I started a new save for that, since I wasn't sure if it would cause problems otherwise). Also, I just checked if it would work if I, in ME3Tweaks, disabled all the EGM Modules and then loaded the save - and, yes, THEN it worked... However, as soon as I started it, after re-enabling EGM, it didn't work.
The Shadow Broker wet squad did not appear on the Normandy after scanning Rothla. Grunt/Aralakh and Jack/Grissom students did appear correctly. Not sure if I missed something or if this is a bug.
Hello, IN ME3 quick bug after citadel arc, the forest scene keeps repeating and liara stays in shepard cabin, looping the scene after elevator, does anyone know of a fix?
Are you using the Dreams Remade mod? I haven't used it myself, but a lot of folks have been saying it's been causing issues with EGM. There's a patch to apply for EGM when installing that mod, but I think there are still issues with it for some folks.
Hello, thanks for the response, but no didn't use that mod, restarted the game without any mods except the poly romance and some outfits and it seems to work, just have to play without galaxies and spectre mods
1797 comments
IMPORTANT NOTICE:
I am getting a huge number of bug reports and am losing the will to support because so many of them are nothing to do with EGM. If you do not post the details below I will just delete the bug report. If you use any of the mods listed beIow I will not support you.
A. Include a detailed description - exactly what happened, what was the action immediately before you had the problem.
B. Upload a save from immediately before the problem to a cloud drive (dropbox, google drive etc) and post a link.
C. In Mod Manager go to Help -> Mod Manager Log & Diagnostics. Select Game Diagnostic LE3 and Upload to Log Viewer. Paste the URL in the report. You can unclick "Full textures check" unless the issue is a textures one.
The following mods are known to be incompatible with EGM. If you use them with EGM it will break stuff.
Collectors Cabin - this conflicts with the Normandy module's cabin. You will lose various additions to the cabin, such as the new creature for your fish tank, Shepard's helmet from SR1 crash, interactive picture of love interest, new models, Collector's Blade, etc. With core module works fine.
Poly Romance Mod, New Dresses For Females (LE3) - these will work with v0.80 and later but be aware until they are updated any content for Traynor in the CIC will be missing.
Nude Colored Underwear for Femshep (LE3), Traynor Hair Upgrade - these break the cabin invites, and various other things in the cabin. Core works fine.
Any mods that change the Galaxy Map - all mods that change anything about the galaxy map, including scanning ranges, speed, Reapers, etc probably won't work with the Galactic War option which has a lot of code changes behind the scenes. Usually there are settings or purchaseable upgrades in EGM that do the same thing. Spectre Expansion Mod is built on top EGMs galaxy map so works well.
Galactic War BETA Issues
NOTE: This is an BETA test. The Galactic War module has not been playtested, it also has not been rebalanced from ME3 - so the war asset outcomes will vary from the LE norms. Do not use if this bothers you and instead pick the default (Normandy + Visitors + Core) option.
Known issues:
- War assets are totally imbalanced so can result in the best outcome not being available.
Frequently asked Questions:
Can I change EGM Settings even if I have texture mods installed?
Yes, you can change whenever you want. The settings will update the game at the start of a new playthrough then whenever you reload on the Normandy or the apartment on the Citadel.
Some of the EGM settings are greyed out:
This is port of the very large ME3 mod. It will take some time. Features which cannot yet be used are greyed out.
Bonuses for ME2 galaxy map upgrades:
Bonuses require the Galactic War module (including engineer bonuses).
Will you spoil the game for me and everyone else by telling me how to find/do xyz?
No
Can I install this mod part way during a playthrough?
Depends on the module:
Core / Normandy / Extras / Squadmates: Yes. No problem.
Galactic War: No. It will break the war assets system.
I can’t find War asset ABC in the Galaxy map?
War assets are moved around in EGM Galactic War to more lore specific locations. They also often do not unlock until that cluster is invaded (has a Reaper on it). Many Citadel fetch quests rely on you hearing about the location first rather than finding random items in the map.
I think EGM has caused a bug?
Before posting know that EGM mainly changes the Normandy. Anything on the Citadel or missions is extremely unlikely to be EGM. This includes the Wrex in casino bug which someone on reddit blamed on EGM but wasn't.
Will you make a new mod for me with just these X/Y/Z bits of EGM?
No. I find it difficult enough supporting this mod without dozens of personalised mods to support. The files are highly interrelated and it is often difficult to break them up. As EGM has already been broken into installable modules. It is possible just to have the core quality of life parts, just the Normandy or the full traditional EGM experience. Up to you.
How much of the original EGM has been ported?
Nearly everything that will be ported has been ported. We won't transfer everything, only features where we have the time and energy and where generally we received positive feedback in the original.
https://me3tweaks.com/modmanager/logservice/logviewer?logid=4a61f3b0cfd001cf3dba2c1b7dbd0716
https://drive.google.com/file/d/1VP_xS5S8B5_ker16qWdvp1HpHzNrin9D/view?usp=sharing
upd: femshepvsbroshepmod conflict
Long time, no see! :D
I was playing again a run of EGM in ME3 OT, specifically getting the thresher maw spores for the dealer when I had the craziest idea.
Since we are talking about the LE edition and now every asset, model, world, planet, vehicle and etc are all padronized, I wonder...
Is it possible to recreate the fight with the thresher maw on Edolus in ME3LE?
Like removing the unwanted resources (dead marines, etc), but letting the rest and ramp up the difficult a little?
So we actually fight the maw and collect the spores on site?
Or is it too much trouble to do it? Or the tools actually don't allow you to do it?
Just a suggestion, nothing more.
I'm also waiting EGM LE mature a little more, then I will buy MELE. ;)
Cheers, man
Has anyone else had this?