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  1. KkJiro
    KkJiro
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    Just like to say thanks for all the positive comments and encouragement. Very much appreciated.

    IMPORTANT NOTICE:

    I am getting a huge number of bug reports and am losing the will to support because so many of them are nothing to do with EGM.  If you do not post the details below I will just delete the bug report.  If you use any of the mods listed beIow I will not support you.

    A.  Include a detailed description - exactly what happened, what was the action immediately before you had the problem.
    B.  In Mod Manager go to Help -> Mod Manager Log & Diagnostics. Select Game Diagnostic LE3 add a save and Upload to Log Viewer.  Paste the URL in the report. You can unclick "Full textures check" unless the issue is a textures one.
  2. KkJiro
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    Known Incompatible Mods with EGM

    The following mods are known to be incompatible with EGM. If you use them with EGM it will break stuff.
    Collectors Cabin - this conflicts with the Normandy module's cabin. You will lose various additions to the cabin, such as the new creature for your fish tank, Shepard's helmet from SR1 crash, interactive picture of love interest, new models, Collector's Blade, etc.   It will also break N7: Spectre's Gift. Core module alone works fine with this mod.
    Poly Romance Mod - Incompatible with the EGM Normandy module. It will also break N7: Spectre's Gift.  There have been many reports of conflicts with community framework and a number of other mods as well, so use at your own risk even with Core module.
    Myriad Pro Begone and other UI mods - these mods need updating with the expanded Squad UI to make sure that all the squad appears.
    Any mods that change the Galaxy Map - all mods that change anything about the galaxy map, including scanning ranges, speed, Reapers, etc probably won't work with the Galactic War option which has a lot of code changes behind the scenes. Usually there are settings or purchaseable upgrades in EGM that do the same thing. Spectre Expansion Mod is built on top EGMs galaxy map so works well.
    Others under this spoiler:
    Spoiler:  
    Show

    Nude Colored Underwear for Femshep (LE3), Traynor Hair Upgraded, New Dresses For Females (LE3)  - these break the cabin invites, and various other things in the cabin. Core works fine.

    Frequently asked Questions:
    Can I change EGM Settings even if I have texture mods installed?
    Yes, you can change whenever you want. The settings will update the game at the start of a new playthrough then whenever you reload on the Normandy or the apartment on the Citadel.

    How do I use EGM Settings after installation?
    Open from mod manager's tools menu as below.
    Spoiler:  
    Show

    How do I change keybinds?
    Open the options menu and select Key Bindings. Once changed you can revert to the default using the button.
    Note that you cannot set new key combos from the menu.
    Controllers: to port arms tap Back. Quicksave is now a hold of that button.

    Bonuses for ME2 galaxy map upgrades:
    Bonuses require the Galactic War module (including engineer bonuses).

    Will you spoil the game for me and everyone else by telling me how to find/do xyz?
    No

    Can I install this mod part way during a playthrough?
    Depends on the module:
    Core / Normandy / Extras / Squadmates: Yes. No problem.
    Galactic War: No. It will break the war assets system.

    I can’t find War asset ABC in the Galaxy map?
    War assets are moved around in EGM Galactic War to more lore specific locations. They also often do not unlock until that cluster is invaded (has a Reaper on it). Many Citadel fetch quests rely on you hearing about the location first rather than finding random items in the map.

    I think EGM has caused a bug?
    Before posting know that EGM mainly changes the Normandy. Anything on the Citadel or missions is extremely unlikely to be EGM. 

    Will you make a new mod for me with just these X/Y/Z bits of EGM?
    No.  I find it difficult enough supporting this mod without dozens of personalised mods to support.  The files are highly interrelated and it is often difficult to break them up. As EGM has already been broken into installable modules.  It is possible just to have the core quality of life parts, just the Normandy or the full traditional EGM experience.  Up to you.

    How much of the original EGM has been ported?
    Everything that will be ported has been ported. We haven't transferred everything, only features where we have the time and energy and where generally we received positive feedback in the original.  Anything else we do in future will be if we want and have the time and energy.
    Spoiler:  
    Show

    Won't be ported
    - Galactic War: Certain Map Assignments  (Minuteman, Collector Cruiser) 
    - Galactic War: Dealer
    - Galactic War: Prothean Avatar Powers: (Similar can be found in N7: Spectre's Gift)
    - Normandy: deck 5 mechbay
    - Extra: Post Coup conversation with Liara (if virmire survivor survives) we recommend using this mod instead: Beccatoria's Liara Mourns the Dead (v1.1)
    - Squadmate: Other missions can take extra Squad (Rachni, Tuchanka Bomb/Rescue, Lessus, Gellix, first part of Priority: Earth)
    - Omega Hub - other modders have recreated Omega in LE3.

    Can't be ported
    - Ark Mod (no MP assets)
  3. weirdsciencex
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    Does anyone have any idea why some settings are ignored, particularly

    Normandy > Gameplay > Citadel Docking - I have this set to ME3 default, but it still spawns Shep at the cockpit door.

    Galaxy Map > Map Reapers  - Set to no Reapers but they still appear

    The other settings all seem to be working as set.

    Edit: I figured it out, I had forgotten to remove unlimited fuel mod.
  4. bwirch
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    First off, I love this mod and have used it on every playthrough, even with the OG Mass Effect 3.  I'm also a completionist and want to get every collectible available.  Can someone tell me how many collectibles are available in Shepard's cabin?  I have all the recommended mods for EGM: A Spectre's Gift, Miranda Mod, Spectre Expansion Mod, and Miranda Mod.  I know this can be considered a spoiler; if so, someone can message me.  I would appreciate any help. Thank you. 
    1. KkJiro
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      5x Models, 2x Melee equipment, 2x things you might have had in ME2, 1x something for your desk and a creature for the tank.
    2. bwirch
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      Thank you for getting back to me.  I seem to have everything except 2x more models.  I am nearing the end of the game. Would you have any recommendations for finding the last two models? I can also send you a message with all of the collectibles I have found so far.   
  5. mrthischarmingman2
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    Hi,

    First off, I'm really enjoying the mod so far, but I seem to be having a problem. The mission with Kasumi on the Citadel is no showing up; specifically, I am not receiving the email that tsarts the mission from Jondum Bau. I don't know if this is due an issue with the mod, or if it has something to do with the fact I had her delete the data in Keiji's Graybox at the end of her loylaty mission back in ME2. I'm right up to completeing Priority: Tuchanka and I'm worried I'll miss the chance to do the mission if I cure the genophage.

    Has anyone else had a similar issue?
    1. Cescysoo
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      Do you have LE3 Diversification Project installed? If so, that email has been moved to trigger one mission after the Citadel Coup as the Hanar Diplomat mission has been revamped in that mod.
  6. SomeRandomModUser2024
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    So is Grunt locked behind having to do Citadel DLC (and ofc, the mission with him) first?

    It appears that way in the description, but I was wondering - as someone who uses Citadel Epilogue Mod - if this could be changed or at least presented as an option?

    Maybe he joins after his own mission after he leaves the medbay? Maybe after Priority: Tuchanka if that would make it easier to adjust in the mod? Not sure, but was curious about this. 

    If I was right or I'm missing something and he can be added without doing Citadel DLC, or if not, is there a way to fix it for users of EGM + CEM? Thanks so much for the mod as is!
    1. Adk96
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      only mod that remedies that currently is project variety, you can access the strip before starting citadel dlc
    2. KkJiro
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      If you want to use Grunt even though he is technically (according to the story) in the hospital, you can switch EGM squad to "non-story mode" in the settings.
  7. Kdarnell
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    Can someone help me figure out what is conflicting with EGM? To my knowledge, I don't have anything to interfere with EDI using the synth skin as casual, but it doesn't show up. The confusing thing is that it did.

    https://me3tweaks.com/modmanager/logservice/logviewer?logid=5c1cbd629c99216fd964d91083174af6
    1. KkJiro
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      You haven't found her synth skin yet.  You need to find the formula to unlock the skin.
    2. bingo201
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      You can find formula synth suit in one of N7 missions. You need to look around good for formula for synth suit.
    3. Kdarnell
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      Thanks, it was driving me nuts how a previous play through had it but this one didn't
  8. ishadow4
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    How can I change cabin LI photo?
  9. SeanTheSmeep
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    I started a new ME3 Playthrough and once I leave the citadel for the first time, I cannot see Traynor near the galaxy map, I cannot open my emails at the galaxy map (But I can in the cabin) and the Galaxy Map is not selectable, I cannot leave the Normandy. I have spoke to everyone, I saw there were issues with poly romance mod so removed it but issue still occurred so turned it back on. 
    https://me3tweaks.com/modmanager/logservice/logviewer?logid=4b540295a8ae708a8ea14fa22c73451b
    1. KkJiro
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      You are using poly romance mod which breaks EGM, community patch and many other mods.
  10. panzersreck31
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    hey, i would like to ask if the mod affects mass effect 1/2 at any way?
    i mean do i have to install this mod for ME3 before playing 1/2? ( mainly for the war assets).
    1. bingo201
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      I recommend to install EGM for ME3 after playing 1 and 2 because this mod will transfer choices you made in previous games to this game in form of additional war assets also they are choices that will decrease war assets. This is detailed answer about Galactic War Module option which you are reffering to:

      Galactic War Module (Optional, English only)

      Immersive Galactic War - The Normandy becomes a small part of a galactic spanning war. Read customised Intelligence and see a map that reflects the war situation.
      Expanded Galaxy Map - All the systems from all the games.
      Revised War Assets - Improved war asset system which reflects better the lore and Shepard's choices in previous games.
      Map Settings - Choose whether to switch Reapers on or off, show assets % always or only after scanning, shorter relay video and other conveniences.
      Normandy performance - Buy upgrades that impact the Normandy's performance in the map or recruit Engineers whose skills can further enhance the ship.

      Edit. If you want install it or not that's your choice :)
      But have in mind that any major mod recommends to have this mod installed with Galactic War Module selected because they complement each other like Spectre Expansion Mod, Take Earth Back mod etc.
  11. noahop5000
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    Will Minuteman Station be included at same point? It was a rather interesting assignment with how to build up points in the original and i wonder if it'll ever come up agian.
    1. brfritos
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      Man, your answear it's literally in the last spoiler section of the sticky massage, right before entering the forum messages and easily noticeable.

      Short answear, no, it won't be ported.
    2. noahop5000
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      Huh, coulda sworn i checked everywhere. Guess i needed to focus more or something when i look around. Thanks.
    3. Ryanaphos
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      A person can change their mind.

      We are not statues, we are water running through a river.
  12. SwiftOnNexus
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    Okay... am I doing the Thessia Evacuation wrong, is it bugged, or is it just not worth it?

    I ask this, because I've been trying this mission for about an hour, maybe more, and when I start off, I have a Galactic Readiness score of 8,095 and end up with 8,013 afterward; meaning I'm losing 82 Points in doing this mission. I've tried various permutations of the options in the mission; IE, forcing the treaty, not forcing the treaty, or sending just the Normandy, or sending the whole fleet, and the only difference I'm experiencing is if I send the whole fleet, I get to have time to do 6 Evacs, instead of 3. Regardless, I'm completing the evacs, IE running to the planet, selecting a group to evac, then running back to the correct corresponding ship as fast as possible, and so on, until I get the mandatory withdraw prompt, and every single time, I'm ending up with less Galactic Score than I had before undertaking the mission, meaning it's an overall net negative?

    Or am I missing something somewhere?
    1. KkJiro
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      Please post a diagnostic and a save.  You should get more assets if you fully complete it.
    2. Ryanaphos
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      I finished Priority Thessia, and the Evacuation Mission didn't start.

      Edit: I thought I wrote this part, but I didn't.

      I should point out, that I got the email after traveling to Omega Space. I read it, returned to Citadel space, and nothing.

      Edit 2: I reloaded an earlier save, played through Thessia, went to the Serpent Nebula, got the email, got Hackett's message, went to the Issac, had the meeting with the admirals, AND I was able to start the Evacuation.