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Suicide Mission Overhaul Mod restores cut content, and introduces a new and dynamic survival mechanic into the conclusion of Mass Effect 2.
- 132.0MB
- 19
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Suicide Mission Overhaul Mod restores cut content, and introduces a new and dynamic survival mechanic into the conclusion of Mass Effect 2.
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Normandy Lighting Tweaks (NLT) introduces the post-processing effects from the remaster into the original, to a very subtle - but suprisingly effective - result.
- 846KB
- 11
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Normandy Lighting Tweaks (NLT) introduces the post-processing effects from the remaster into the original, to a very subtle - but suprisingly effective - result.
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Damage Numbers adds dynamic damage indicators to every hit - telling you exactly how much damage each attack dealt.
- 2.2MB
- 6
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Damage Numbers adds dynamic damage indicators to every hit - telling you exactly how much damage each attack dealt.
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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
- 617KB
- 45
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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
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My Custom Shepard ported into ME2 from LE.
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
- 34.3MB
- 20
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
- 2.7MB
- 56
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
- 2KB
- 6
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
- 2KB
- 14
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
- 3KB
- 3
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
- 7KB
- 8
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
- 2KB
- 7
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
- 2KB
- 34
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
- 2KB
- 33
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
- 21.1MB
- 5
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
- 5KB
- 22
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
- 2KB
- 66
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
- 2KB
- 10
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
- 2KB
- 13
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
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ME2 10x Time Speed Up Button ( useful for skipping )
10x Time Speed Button ( useful for skipping things ). Choose version with LeftAlt or MiddleMouseButton (hold button to 10x speed up time )
- 2KB
- 6
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ME2 10x Time Speed Up Button ( useful for skipping )
10x Time Speed Button ( useful for skipping things ). Choose version with LeftAlt or MiddleMouseButton (hold button to 10x speed up time )
Media
Explore all mediaNews & Updates
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User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...- 321 Comments
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What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...- 140 Comments
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Mod Author Premium Rewards are here
In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.
What are we doing?
We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...- 199 Comments
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We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...
- 436 Comments
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A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.
The site will hit 10 billion file downloads today.
This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:
If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...- 162 Comments
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For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.
This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...- 123 Comments
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Notifications System further updates
This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.
The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...- 196 Comments
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Notifications System Improvements
This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.
Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.
What are we doing?
We’re updating our notifications system so that it better handles our curre...- 179 Comments
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Introducing: The Porpoise and The King
Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.
Welcome, Amber and Charlie. Why don’t you both tell us a bit about...- 31 Comments
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Update 9 Jan 2023
This change is now live for all users. You can view the new preferences section here.
As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...- 66 Comments
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BBCode update for mod pages and comments
We've got an important bug fix that we're going to be squeezing in before Christmas that may cause some minor problems with how mod pages, comments (and other content that uses BBCode) are displayed. The update was initially released yesterday but we have since rolled it back as it introduced a breaking change to content containing certain use cases of spoiler tags.
Our biggest concern is that this problem occurs in the description of many popular mods so we've delayed the release ...- 86 Comments
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Summary
Recently we let you all know about an update we planned to make to our forum software. Our previous forum software, unfortunately, was extremely out-of-date and was really holding us back on being able to make quick and tangible updates to the Nexus Mods website. We've now finished this update and this article is going to explain what's changed, why we made the change and what you can expect in the short- to mid-term because of this change.
The New Forum <...- 111 Comments
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Update - 21st November. Forums are once again live. Please post any forum-related feedback here.
The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.
After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected service...- 221 Comments
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The New Blur Setting for Adult Content is Here
We've added a new option to your Content Blocking settings which enables adult content but blurs out the tiles and images by default.
It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year.
This new feature will show adult mods and media in search results and on the listing pages (e.g. the game homepage with the Hot Files) but the ...- 277 Comments
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Starfield Vortex Support Updated
Hotfix Update 2023-09-22 20:48 GMT
A hotfix update has been released to temporarily disable some of the new features in this extension. Please see the pinned comment for more information.
Starfield mods have racked up an impressive 14 million downloads since the game launched 2 weeks ago and we're super excited to see all the mods being shared. Over 400,000 users have used Vortex to install and manage their mods since then and we've been working on an update based on th...- 261 Comments
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The future of Vortex and the Nexus Mods app
Back in October 2022, we announced the arrival of Tim (Halgari) to the Nexus Mods team. We touched briefly on the future of Vortex and potential 2.0 updates. Things went a bit ‘stealth mode’ after that, so now it’s time to give more of an update on how the team has developed and how we see the next generation of mod management. This is going to be a long one, so buckle up!
A brief history of Vortex
Development of Vortex first began all the way back in 2016. At...- 509 Comments
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We're hiring senior back-end web developers
We're always working on creating tools and experiences which continue to support a positive modding community, make modding more accessible and give creators the ability to share their own creations. To help us achieve our mission, we're looking to hire new talented back-end web developers to join us at our office in Exeter, UK.
Working at Nexus Mods means the projects you help bring to life will be used by millions of gamers worldwide each month, with a wealth of feedback coming di...- 0 Comments
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Introducing our new Community Team Lead: Demorphic
Today we would like to introduce you to the latest addition to your Community Management team at Nexus Mods, Demorphic (a.k.a. Mat). Mat has joined us in a new role as Community Team Lead and will be spearheading our existing team.
Welcome to the team Mat! Could you please introduce yourself and tell us a bit about your background?
Hello, great to be here after lurking around the community for a few weeks! I recently joined the Nexus Mods team in Exeter, UK. It’s a ...- 91 Comments
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AI-Generated Content in Modding
The recent advances in AI technology have been a hot topic in the community and the gaming industry as a whole over the past few months and we're getting more and more questions from you about how we feel about it.
TL:DR - AI-generated mod content is not against our rules, but may be removed if we receive a credible complaint from an affected creator/rights holder. If you're not the creator/rights holder, we ask that you don't submit file reports.
We've had a lot of d...- 609 Comments
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2022 in Review - Mods, Stats, and Hats
It's mid February and I know what you're thinking: "this would be the perfect time for a year in review post for 2022". Well, say no more!
2022 was a huge year for our community and site. Not only did we see tremendous growth regarding new modders joining our community, mod uploads, and overall downloads, but the Nexus Mods Team itself has grown significantly as well.
On the backend, we've completed several important operations, most notably migrating a lot of our servi...- 62 Comments