Fallout 76
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Revan7even

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Revan7even

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About this mod

Sorting mod inspired by Kit's Killer Strings.
Food and Aid tagged with buffs and sorted for Carnivore/Herbivore.
Plans tagged with Rarity and Events, unlearned plans sort to top.
Frequently checked/dropped Misc items sort to top. Clothing and Accessories sorted by type.
Junk, Scrap, and Mods categorized. Exam answers marked.

Permissions and credits
Changelogs
Donations
I really liked the item tags from Kit's Killer Strings but could never get used to the Food/Drink sorting by buffs, and while his icon version has much better sorting, not everyone want to go through the process that requires. Though if you don't mind, I do recommend it, he put a lot of work into it.
I originally used Ratmonkey's and tried Lyravega's, but while each did something I liked they didn't do everything I would prefer. After seeing Stas Nobody's Tagged Plans mod and checking it out with xTranslate I decided to spend a week making my own sorting mod for my personal tastes.

Everything but plan sorting is done with my own custom xTranslate rules, so no one else's assets besides Stas Nobody's Tagged Plans were used, and even those I heavily modified over several days based on the current Plan & Mod Database and older datamines.

Dead enemies and NPC vendors seem to have their own independent sorting system, so unfortunately (Known) plans will still be sorted to the top of vendors, and those darned Propaganda Flyers will sort to the top of Liberators...

Pro tip: Ctrl+Scroll will scroll an entire page at a time for when you need to scroll a lot, like all the (Known) plans at a vendor.

In addition to the sorting tags listed below, most Aid items have their buffs appended to the end of their names, such as (Chem) Psychotats {DMG+25%|DR+15|P-3}.
Bethesda programmed the Aid strings to only show so many characters. I've shortened as many buff tags and names as possible while making sense, but there's still room for improvement. Please bug report any cut off names or tags.

And on top of all of that, all the Pioneer Scout exam correct answers are marked with «+» at the end of the terminal entry.

Note: An Asterix * At The End Of Any Tag Means It's Untradeable (Destroys On Drop)
  • Any Plans You Have That Are Still Named "Plan:" or "Recipe:" Are Not Obtainable In The Game, Meaning They Were Illicitly Obtained.
  • (OR I Missed Them After An Update).



PIPBOY SORTING ORDER

© Caps

WEAPONS
Weapons
|G| = Grenades
|M| = Mines
|T| = Throwing

ARMOR
 (PA) Power Armor Frame
Armors
[?Stealth] Chinese Stealth Armor
[MoM] Garb of Mysteries

APPAREL
[?Stealth] Chinese Stealth Helmet
[BP]
= Backpacks
[Hazmat] = Hazmat Suits
[MoM] = Mistress of Mystery apparel
[Outfit] = Clothing that covers armor
[UA] = Clothing worn under armor
|Eyes| = Glasses and Sunglasses
|Head| = Normal Hats and Helmets
|Mask| = Headwear with Air Disease protection
|Mask+| = Headwear with Air Disease + Water Disease protection

FOOD/DRINK
(%Drink), (%Food), (%P.Soup), (%M.Stew), (%Nuka-Cola), (%Plant) = XP buff foods and drinks
(H2O) = Waters (excluding Toxic) and Cream
(Nuka-Cola) = Nuka-Cola drinks
(Spirit) = Alcoholic drinks
(Spirit|Ferm), (Sprit|Fermentable) = Alcoholic drinks with two fermenting stages (like Nukashine)
(Stabilizer) = Glowing Mass and Hardened Mass
[Bubblegum] = Bubblegum and Perk Bubblegum
[Candy] = Halloween Candy and Food that restores AP (includes Honey, Royal Jelly, Sugarbombs)
[Coffee] Canned = Drink that restores AP
[Drink] = All cooked drinks (Benefit from Herbivore)
[F.PreWar] = Pre-War food
[Food] = All cooked food that ignores Herbivore and Carnivore
[M.Stew] = All cooked soups and stews (give food and water) that benefit from Carnivore
[Meat]
= All cooked food that benefit from Carnivore
|Meat] Headhunter's Headcheese
[P.Soup] = All cooked soups and stews (give food and water) that benefit from Herbivore
[Plant] = All cooked food that benefits from Herbivore
|Fermentable| = Fermentable alcohols
|Egg| = Raw eggs
|Flavor| = Flour, Sugar, Salt, Pepper, Spices
|Herb| = Raw Aster and Strangler Pods (no Flower, Fungi, Fruit, or Vegetable keyword)
|Flower| = All raw plants with the Flower keyword
|Fungi| = All raw plants with the Fungus keyword
|Fruit| = All raw plants with the Fruit keyword
|M.Raw| =  All raw meat
|Veggie| = All raw plants with the Vegetable keyword
|moldy| Food
|spoiled| = All spoiled aid items
|toxic| = Toxic Water and Goo

AID
(!Event) = Event item boxes (Gifts and Pails and such)
(%Aid*) Lunchbox = XP Buff
(?Stealth) = Stealth Boys
(+Aid) = Stimpacks and Healing Salves
(-Aid) = Addictol and Disease Cures
(Aid) = Rad-X, Radaway and Radshield
(Blood) = Blood Packs
(Chem) = Chems
(Chem*) = Legendary Perk Chems
(Flux) = Raw Flux
(H2O) Intert Flux
(Stabilizer) High Radiation Fluids
{Bobblehead} = Bobbleheads
{Mag} = Magazines
{Mag+} = Magazines that give Games instead of Magazines
{Serum} = Mutation Serums

MISC
 (Data) Technical
 (Nuke) Keycard
($) = Claim Tickets, Claim Tokens, Mr. Fuzzy Tokens, and Treasury Notes
(*) Legendary Module
(Encryptid) Assaultron Recall Keycard
(GP) Gunpowder

(Ore) = All the mineable ores
(Pick) Bobby Pin
Miscellaneous items
[Data] Biometric = Missile Silo Biometric Data
|Card| = Keycards
|ID| = ID Cards
|Key| = Keys
|Pass| = Passwords

HOLO
(Silo) Status Holotape
[-USGov-] Supply Requisition
[Game] = Pip Boy Games
[Holo] = All Holotapes

NOTES
 (Plan) = Uncommon unlearned Plans
 (Plan*) = Plans that are untradeable, such as Gold Bullion Plans
 (Plan|C.P) = Plans only obtainable from the Public Event Colossal Problem
 (Plan|Enc) = Plans only obtainable from the Public Event Encryptid
 (Plan|ENC) The Fixer
 (Plan|F.D*)(Plan|F.D,M.W*)= Untradeable Steins and Stein Displays only obtainable from Fasnacht Day or Meat Week
 (Plan|F.D) = Plans only obtainable from completing the Limited-Time Event Fasnacht Day
 (Plan|F.R) = Plans only obtainable from the Public Free Range
 (Plan|Grahm) = Plans only available from Grahm, the wandering Super Mutant vendor
 (Plan|H.S) = Plans only obtainable from the Limited Time Event Holiday Scorched
 (Plan|I.B) = Plans only obtainable from the Limited Time Even Invaders from Beyond
 (Plan|I.B) = Untradeable Plans only obtainable from Invaders from Beyond
 (Plan|Legacy) = Plans that were once obtainable but were later removed
 (Plan|M.E) = Plans only obtainable from the Limited Time Event The Mothman Equinox
 (Plan|M.J) = Plans only obtainable from the Public Event Moonshine Jamboree
 (Plan|M.J)
= Untradeable Plans only obtainable from the Public Event Moonshine Jamboree
 (Plan|OPS)
= Rare Plans only obtainable from Daily Ops
 (Plan|OPS*)
= Untradeable Plans only obtainable from Daily Ops
 (Plan|Ops)
= Uncommon Plans only obtainable from Daily Ops
 (Plan|P.P) = Plans only obtainable from the Public Event Project Paradise
 (Plan|P.S) = Plans only obtainable from the Pioneer Scouts' Tadpole and Possum vending machines
 (Plan|R.S) = Plans only obtainable from the Public Event Riding Shotgun
 (Plan|S.E)
= Plans only obtainable from the Public Event Scorched Earth
 (Plan|S.S) = Plans only obtainable from the Limited Time Event Spooky Scorched
 (Plan|T.H) = Plans only obtainable from the Limited Time Event Treasure Hunter
 (Plan|T.M)
= Plans only obtainable from the Public Test Your Metal
 (Plan|T.M*)
= Untradeable Plans only obtainable from the Public Event Test Your Metal
 (Plan|RARE) = Rare Plans from rare random encounters, with very low drop rates from certain events and spawns (some less than 0.1%), or with a low drop rate (a few % or less) from Quests or Events that are very desirable, such as T-60 BoS Paints, certain Ultracite mods, and the Radioactive Barrel
 (Plan|VAL)
= Plans with a decent drop rate (5-10%) that are desirable, or have a less than 1% drop rate but are easy to farm and are desireable
 (Recipe) = Unlearned Recipes
 (Recipe|Biv) = Recipes only earned from Biv's Tipsy Taste-Test Daily Quest
 (Recipe|Delbert's) = The Delbert's Recipes and such with fixed world spawn locations
 (Recipe|M.W) = Recipes only obtainable from the Limited Time Meat Week Event
 (Recipe|OPS) Liquid Courage
 (Recipe|RARE) = Recipes with a very low drop rate (Cutting Fluid and non-Forest Healing Salve Recipes)
 (Recipe|Serum) = Expensive Serum Recipes purchasable from Modus in the Enclave Bunker
 (Recipe|VAL) Formula P
 (plan)  = Common, vendor purchasable, or quest reward plans
 (recipe) = Common, vendor purchasable, or quest reward recipes
(Known) = Learned plans and recipes
{$Map} = Treasure Maps
[.Map] = Excavator's, Miner's, and Prospector's Maps
[NukeA] = Nuke Silo Alpha Code Pieces
[NukeB]
= Nuke Silo Bravo Code Pieces
[NukeC]
= Nuke Silo Charlie Code Pieces
|Note| = All Notes

JUNK
(Flux) = Stable Flux
(Stabilizer) Hardened Mass
[Bulk]
= Bulk Scrap
[Junk] = Junk for scrapping into Scrap Components
[Junk|Clean] = Clean, Pre-War, and other rare Junk tagged for collectors
[Junk|Craft] = Non-auto scrapable Junk used for crafting
[Junk|Fuzzy] = Mr. Fuzzy plushies tagged for collectors
[Junk|Model] =Robot Models tagged for collectors
[Junk|Music] = Musical Instruments tagged for collectors
[Junk|Teddy] = Teddy Bears tagged for collectors
[Junk|Toy] = Toys tagged for collectors
|Scrap$| = Scrap Components that can be sold to NPC vendors
|Scrap|* Vault Steel
|Scrap| = Scrap Components

MODS
|aMod| = Armor Mods
|paMod| = Power Armor Mods
|uaMod| = Under Armor Mods
|wMod| = Weapon Mods

AMMO
 [A-Ex]
= Explosive Ammo
 [Ammo]
= Flares and Film
[A-Ba] = Ballistic Ammo
[A-En]
= Energy Ammo
[A-FC] = Fusion Cores
[A-PC] = Plasma Cores

CREDITS

Most importantly, thanks to McGuffin for xTranslate which makes these mods possible.
Huge Thanks to Fallout 76 Plan & Mod Database for compiling obtainable Plans.
Inspired by Ratmonkeys Easy Sorting and Tagging, Lyravega's Item Sorting, and Kit's Killer Strings.
Credit to Tagged Plans for the original plan tags that I've edited.