Fallout 76
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Timmster

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Timmster

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About this mod

Sorting mod I made while Kit's Killer Strings were deleted.
Food and Drink sorted for Carnivore/Herbivore, Aid items tagged with buffs. Rare and Event Plans tagged, unlearned plans sort to top. Frequently checked/dropped Misc items sort to top. Clothing and Accessories sorted by type. Junk, Scrap, and Mods categorized. Exam answers marked.

Permissions and credits
Changelogs
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After the deletion of the original Kit's Killer Strings (which he re-uploaded the same day I finished these XD), I've tried going back to Ratmonkey's and tried Lyravegas, but while each did something I liked they didn't do everything I would prefer. After seeing Stas Nobody's Tagged Plans mod and checking it out with xTranslate I decided to spend a week making my own sorting mod.

Everything but plan sorting is done with my own custom xTranslate rules, so no one else's assets besides Stas Nobody's Tagged Plans were used, and even those I heavily modified over several days based on the current Plan & Mod Database and older datamines.
I've also fixed a few plans with typos or wrong names, such as the Plans for the Plasma Gun Aligned Automatic Barrel being named Laser Gun Automatic Barrel.

Containers and vendors seem to have their own independent sorting system, so unfortunately (Know) plans will still be sorted to the top of
vendors, and those darn Propaganda Flyers will sort to the top of Liberators...

Pro tip: Ctrl+Scroll will scroll an entire page at a time for when you need to scroll a lot, like all the (Known) plans.

In addition to the sorting tags listed below, most Aid items have their buffs appended to the end of their names, such as (Chem) Psychotats {DMG+25%|DR+15|P-3}.
Unfortunately some of these are cut off, such as (Spirit) Vintage Nukashine {APReg+50%|RunAP-50%|UnarmDMG+100%} only showing (Spirit) Vintage Nukashine {APReg+50%|R... because Bethesda programmed the Aid strings to only show so many characters. I've shortened as many buff tags and names as possible while making sense, but there's still room for improvement.

And on top of all of that, all the terminal exam answers in the game with «+» at the end.

Note: An Asterix * At The End Of Any Tag Means It's Untradeable (Destroys On Drop)
  • Any Plans You Have That Are Still Named "Plan:" or "Recipe:" Are Not Obtainable In The Game, Meaning Someone Hacked Them In. Be Careful.


PIPBOY SORTING ORDER

© Caps

WEAPONS
Weapons
|G| = Grenades
|M| = Mines
|T| = Throwing

ARMOR
 (PA) = Power Armor Frame
Armors
[?Stealth] = Chinese Stealth Armor and Helmet
[Back] = Backpacks
[Hazmat] = Hazmat Suits
[MoM] = Mistress of Mystery items
[Outfit] = Clothing that covers armor
[UA] = Clothing worn under armor
|Eyes| = Glasses and Sunglasses
|Head| = Normal Hats and Helmets
|Mask| = Normal masks
|Mask#| = Air Disease + Water Disease protection
|[email protected]| = Air Disease protection

AID
 (+Aid) = Stimpacks and Healing Salves
 (-Aid) = Addictol and Disease Cures
 (Aid) = Radaway and Rad-X
(%Aid*) Lunchbox = XP Buff from Seasons and Gold Bullion
(%Drink), (%Food), (%P.Soup), (%M.Stew), (%Nuka-Cola), (%Plant) = XP buff foods and drinks
(?Stealth) = Stealth Boys
(Blood) = Blood Packs
(Chem) = Chems
(Chem*) = Legendary Perk chems
(Event) = Event item boxes
(Flux) = Inert and Raw Flux
(H2O) = Waters (excluding Toxic) and Cream
(Nuka-Cola) = Nuka-Cola drinks
(Spirit) = Alcohol drinks
(Spirit|Ferment) = Alcohol drinks with two fermenting stages (like Nukashine)
(Stabilizer) = High Radiation Fluids and Glowing Mass
[Bubblgum] = Bubblegum and Perk Bubbglegum
[Candy] = Halloween Candy and Food that restores AP (includes Honey, Royal Jelly, Sugarbombs)
[Coffee] Canned = Drink that restores AP
[Drink] = All cooked drinks (Benefit from Herbivore)
[F.PreWar] = Pre-War food
[Food] = All cooked food that ignores Herbivore and Carnivore
[M.Stew] = All cooked soups and stews (give food and water) that benefit from Carnivore
[Meat]
= All cooked food that benefit from Carnivore
[P.Soup] = All cooked soups and stews (give food and water) that benefit from Herbivore
[Plant] = All cooked food that benefits from Herbivore
{Bobblehead} = Bobbleheads
{Mag} = Magazines
{Mag+} = Magazines that give Games instead of Magazines
{Serum} = Serums
|Fermentable| = Fermentable alcohols
|Egg| = Raw eggs
|Flavor| = Flour, Sugar, Salt, Pepper, Spices
|Herb| = Raw Aster and Strangler Pods (no Flower, Fungi, Fruit, or Vegetable keyword)
|Flower| = All raw plants with the Flower keyword
|Fungi| = All raw plants with the Fungus keyword
|Fruit| = All raw plants with the Fruit keyword
|Meat| =  All raw meat
|Veggie| = All raw plants with the Vegetable keyword
|moldy| Food
|spoiled| = All spoiled aid items
|toxic| = Toxic Water and Goo

MISC
 (Data) Technical
 (Nuke) Keycard
($) = Claim Tickets, Claim Tokens, Mr. Fuzzy Tokens, and Treasury Notes
(*) Legendary Module
(Encryptid) Assaultron Recall Keycard
(GP) Gunpowder

(Ore) = All the mineable ores
(Pick) Bobby Pin
Miscellaneous items
[Data] Biometric = Missile Silo Biometric Data
|Card| = Keycards
|ID| = ID Cards
|Key| = Keys
|Pass| = Passwords

HOLO
(Silo) Status Holotape
[-USGov-] Supply Requisition
[Game] = Pip Boy Games
[Holo] = All Holotapes

NOTES
  (Plan) = Unlearned Plans
  (Plan|Earle) = Plans only obtainable from the Colossal Problem Public Event
  (Plan|Event*) = Plans obtainable from more than one Limited-Time Event, (Stein Displays, untradeable, only drop when unlearned)
  (Plan|Fasnacht) = Plans only obtainable from completing the Limited-Time Event Fasnacht Day
  (Plan|F.Range) = Plans only obtainable from the Free Range Public Event
  (Plan|Gifts) = Plans only obtainable from Holiday Gifts, Mole Miner Pails, and ATLAS Donor Provisions (not rare due to duping)
  (Plan|Gold*) = Plans only purchasable with Gold Bullion (Untradeable)
  (Plan|Grahm) = Plans only available from Grahm
  (Plan|Holiday) = Plans only obtainable from the Limited Time Holiday Scorched Event
  (Plan|Mischief) = Plans only obtainable from the Limited Time Event Mischief Night
  (Plan|Ops) = "Rare" and "Uncommon" Plans obtainable from Daily Ops
  (Plan|Rare) = Rare Plans from rare random encounters or with very low drop rates from events and spawns (some less than 0.1%), or plans with a low drop rate (a few % or less) from Daily Quests and Treasure Maps, such as T-60 Power Armor Plans and Paints
  (Plan|T.Hunter) = Plans only obtainable from the Limited Time Event Treasure Hunter
  (Plan|Value) = Plans with a decent drop rate (1-10%) that are desirable such as The Fixer Plans, or should be rare but are pretty common thanks to Gifts such as Plasma Grenade Plans
  (Recipe) = Unlearned Recipes
  (Recipe|Biv) = Recipes earned from Biv's Tipsy Taste-Test Daily Quest
  (Recipe|Delbert's) = The Delbert's Recipes and such with fixed spawn locations
  (Recipe|MeatWeek) = Recipes only obtainable from the Limited Time Meat Week Event
  (Recipe|Ops) Liquid Courage
  (Recipe|Rare) = Rare Recipes with very low drop rate (Cutting Fluid and non-Forest Healing Salve Recipes)
  (Recipe|Serum) = Expensive Serum Recipes purchasable from Modus in the Enclave Bunker
  (Recipe|Value) =
(Known)   (Plan) = Learned plans
(NukeA) = Nuke Silo Alpha Code Pieces
(NukeB) = Nuke Silo Bravo Code Pieces
(NukeC) = Nuke Silo Charlie Code Pieces
{$Map} = Treasure Maps
[.Map] = Excavator's, Miner's, and Prospetor's Maps
[NukeA] = Nuke Silo Alpha Code Pieces
[NukeB]
= Nuke Silo Bravo Code Pieces
[NukeC]
= Nuke Silo Charlie Code Pieces
|Note| = All Notes

JUNK
(Flux) = Stable Flux
(Stabilizer) Hardened Mass
[Bulk]
= Bulk Scrap
[Junk] = Junk for scrapping into Scrap Components
[Junk|Clean] = Clean, Pre-War, and other rare Junk tagged for collectors
[Junk|Craft] = Non-auto scrapable Junk used for crafting
[Junk|Fuzzy] = Mr. Fuzzy plushies tagged for collectors
[Junk|Model] =Robot Models tagged for collectors
[Junk|Music] = Musical Instruments tagged for collectors
[Junk|Teddy] = Teddy Bears tagged for collectors
[Junk|Toy] = Toys tagged for collectors
|Scrap$| = Scrap Components that can be sold to NPC vendors
|Scrap|* Vault Steel
|Scrap| = Scrap Components

MODS
|aMod| = Armor Mods
|paMod| = Power Armor Mods
|uaMod| = Under Armor Mods
|wMod| = Weapon Mods

AMMO
 [A-Ex]
= Explosive Ammo
 [Ammo]
= Flares and Film
[A-Ba] = Ballistic Ammo
[A-En]
= Energy Ammo
[A-FC] = Fusion Cores
[A-PC] = Plasma Cores

CREDITS

Most importantly, thanks to McGuffin for xTranslate which makes these mods possible.
Huge Thanks to Fallout 76 Plan & Mod Database for compiling obtainable Plans.
Inspired by Ratmonkeys Easy Sorting and Tagging, Lyravega's Item Sorting, and Kit's Killer Strings (He's Back!), which I've used or tried over the past year.
Credit to Tagged Plans for the plan tags that I've edited.