About this mod
The purpose of the mod is to provide vanilliy, low-mod settlements that take full advantage of the landscape, features, and game design concepts.
Settlements are imported via workshop framework there are video tutorials on the home page.
- Requirements
- Permissions and credits
Making full use of all the vanilla and creation club items, generating a solid passive cap gain.
With the power of the doormat and the tcl command, game spaces and architectural constructions have been created that go far beyond imagination.
I really hope that the settlements look identical to how they are shown when built.
- I can make my own settlements and even better.
building certain things takes time and I doubt that everyone has days to spend just to make vault 88 look decent.
I want to clarify that having modified the game using the game itself has allowed a result that obviously borders on perfection.
The probability of running into a bug unlike the paid products of the creation club is close to zero.
And that's why the mod is called Vanilland!
The mod was created for KriticalGuy and to make Spectral Island a Spectacular Island!
The bethesda resource pack makes sure all "decorations" are imported,
i tried to use as little non-vanilla stuff as possible but for artist bathrooms it was necessary;
like the cups on the desks.
They are objects already present in the creation club kit.
This mod is not very different from the creation club mods on sale, with the difference that it does not limit itself to creating new decorative houses that especially in survival you will not be able to use to the fullest leaving them closed to gather dust,
but the settlements...
being settlements therefore larger, they offer new resources and gameplay mechanics.
Updates
Guys from the statistics I understand that the mod is receiving a following unfortunately I have to update another mod of mine for a moment.So the work is stopped for a moment and in the next few days you will find me on this.
- I will release a small update for the hotspots, but it doesn't change almost anything just the position of some things, for example I put the LarannKiar trader doormat in the covenant shop and it was a blast.
- Magnolia is moving to spectacular island! It's the only way to get hype and interest in the settlement.
[Tag]
In the layouts description (in game), you will find some tags here is explained their meaning:
- [Hotspot] Hotspots have the bare minimum, they do not expand and mainly have an aesthetic, defensive, supply center, savings center purpose
- [business] business activity that generates profit and/or part of the Slocum Joe chain
- [defensive] for reasons related to the lore and how they are structured they develop to offer strategic defense in it you have to feel safe in saving the game
- [city] cities typically have all the tags, plus local attractions
- [Vault 88 ] go check the article: Saltuna Protocol
Credits
For the great mods thanks go to kinggatth,venajiro,LarannKiar