Fallout 4

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Created by

Warsaw

Uploaded by

Warsaw2135

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About this mod

Improves on hostile factions such as Gunners, Raiders, Super Mutants, and the Children of Atom.

Requirements
Permissions and credits
Translations
  • Spanish
  • Mandarin
Changelogs
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 Overview
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General Changes
- Raider Veterans would now level with the player up to level 50.
- High level gunners would have better armor and would have higher chances of getting a complete set of combat armor.

Gunners
- Added variants of higher level Gunners called Gunner Spec Ops.
    - They would have better armor and have access to more weapons than regular gunners, including heavy weapons.
    - They also have a chance to spawn with a Missile Launcher as a secondary weapon.
- Added a legendary boss Gunner called a Gunner Black Ops, which would have even better armor and weapons.
    - They will get either an automatic plasma rifle or a minigun.
    - They will also be tougher than most Gunners.
- Added a legendary boss Gunner called a Gunner Spartan that uses the same weapons as the Black Ops and also uses a power armor.

Raiders (Requires Encounters Module)
- Added 5 new raider factions that are placed in the Commonwealth via the Random Encounter Framework.
    - These raiders have no allies and will fight each other along with everyone else, including Gunners and vanilla raiders, adding a new dynamic to the Commonwealth.
    - You will see raid groups traveling around the Commonwealth. Some of them may even reach their destination which includes Diamond City or a location occupied by opposing raider groups such as Corvega, Dunwich, or DB Technical.
- Option to transform the new raider groups into their own distinct gangs and some with backgrounds and legendary boss type NPCs. Requires RobCo Patcher.
    - The new raider groups include the Cobalt, Skinners, Faceless Ones, Warmongers, and the Forsaken.
    - Each legendary or raid boss has a chance to drop a note that provides some background on the group.

Children of Atom
- Added legendary variants to the Children of Atom.
- Added a new faction called the Sons of Atom, which are similar to the Children but have no allies and are usually accompanied by a Glowing One.

Far Harbor Trappers
- Similar to Raider Veterans, Ruthless Trappers will now level with the player up to level 50.
- Added a new faction based on the Trappers called the Corsairs, which have no allies and would wander the island attacking everything including Trappers and Super Mutants. Depending on where they spawned, they could potentially reach a random dungeon or settlement.

Super Mutants
- Added new legendary variants of Super Mutants that have better weapons and armor.
    - Names are inspired by the rankings of Unity Super Mutants.

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 Recommended Mods
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While not required to run this mod, these are the ones I am currently using alongside this:
- DeadEye
- DirectHit
- The Attachment Pack

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 Installation
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This mod is implemented differently compared to my other Improved Faction mods. While the Expanded module contains most of the custom NPCs, the Encounters are what adds the the Raiders to the Commonwealth.
- Expanded  - adds the new Gunners to the Gunners leveled list
- Encounters - requires the Expanded module and adds the new Raider factions to the Commonwealth via the Random Encounter Framework

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 Compatibility
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Whenever possible, vanilla record changes are done through RobCo. 

Vanilla Raiders, Gunners, and Super Mutants are basically unchanged which would make this compatible with mods that overhaul those factions. Though there might be some incompatibility (e.g. new npc not wearing the new armor) if the overhaul mod edits the NPCs directly instead of the leveled list (e.g. vanilla raiders use Outfit_Raider and the overhaul mod changed the NPC to use Outfit_Raider_New or changed the underlying outfit leveled list LLI_Armor_Raider to something else).

Weapons and Armor Faction Overhauls
- These refer to overhauls that edit the vanilla NPC weapons or armor leveled lists. Example of this would be Raider Overhaul One.
- If you did not install the "Named Gang" option under Extra, then the new Raiders would be using the vanilla leveled list. As mentioned above, if the faction overhaul creates new outfits for raiders then those need to be patched so the new raiders can get the new armor.
- If you did install the "Named Gang" option, then the new raiders will be wearing vanilla armors that fit their gangs background. No patch needed.

Faction NPC Stats Overhaul
- These are faction overhauls that edit the vanilla NPC stats. Example of this would also be Raider Overhaul One.
- Only change here is a stat change to the Raider Veteran, which is done through RobCo Patcher, which can be found on F4SE\Plugins\RobCo_Patcher\npc\wrsw\ImprovedHostileRaiderESP.ini Remove the file or the contents of the file if you are using an overhaul that edits vanilla NPC stats.
- If the other raider overhaul edits vanilla raiders to level with you, then this mod might also need a patch. Otherwise, the new raiders would be using the vanilla levels e.g. level 1 warmonger raider would still be level 1 while its vanilla counter part would be level 100, and so on.

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 Permissions
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Feel free to make patches or translations with this mod.

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 Credits and Thanks
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- Zzyxzz for RobCo Patcher (https://www.nexusmods.com/fallout4/mods/69798)
- Glitchfinder for the Random Encounter Framework (https://www.nexusmods.com/fallout4/mods/60074)