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Last updated
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Created by
WarsawUploaded by
Warsaw2135Virus scan
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Activity logs
This page was last updated on 20 April 2025, 4:32AM
- Changelogs
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Version 2.0.1-1
- Fixed issue with RobCo ini for the BPD Riot armor
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Version 2.0.1
- Added a patch to Aries' BPD Riot armor
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Version 2.0.0
- Converted all ESPs to ESPFEs and adjusted all RobCo ini files
- Removed the patch to the ESP version of Super Mutant Redux Lite as it is no longer available in the latest version
- Removed FaceGen as the new version of X-Cell already supports autogenerating it if it does not exist
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Version 1.5.6
- Added a patch to give the Corsairs the Diving Power Armor by Selakii
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Version 1.5.5
- Added new Far Harbor raider factions, the Shrouded and the Cult of the Deep, that will spawn via random encounters
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Version 1.5.4
- Added new encounters wherein Gunners groups would roam the Commonwealth after completing Taking Independence and Old Guns. Their set destination is the Castle so if they could reach it if they spawned in a nearby encounter zone.
- Added a patch to the M2 Flamethrower, which will spawn on Gunner Pyro or legendary Forged variants
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Version 1.5.3
- Updated the Gunner Boss option to give Captain Wes and the two named Gunners with him better armor, with Wes using the Black Ops variant
- Updated the FCOM patch to remove the Gunner Engineer from the Gunner Faction
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Version 1.5.2-2
- Fixed an issue where Gunners at certain levels do not get the custom combat armor
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Version 1.5.2-1
- Added RobCo patch that adds the keywords related to the new armor paints to the custom combat armors
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Version 1.5.2
- Updated the FCOM patch to be ESP-less using RobCo Patcher, which now also covers Children of Atom
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Version 1.5.1-1
- Included the patch to the CC content When Pigs Fly
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Version 1.5.1
- Added new variants for the Children and Sons of Atom and an optional plugin that gives some of them pieces of CoA Marine Armor
- Added new encounters for the Children and Sons of Atom
- Added a patch to Tinuvia and Myrmarachne's Children of Atom Power Armor
- Added a patch to NEO giving the custom Gunner combat armor working head lamps
- Updated the armors of Gunner Elites such as the Spec Ops to revert to vanilla unless the Gunner LL option is installed
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Version 1.5.0-2
- Updated the patch to Super Mutant Redux AWKCR-Free Lite by WhiskyTangoFox to add a patch for ESPFE version 2.0
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Version 1.5.0-1
- Added meshes for the custom green hood for Gunner Marksmen
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Version 1.5.0
- Added more variation to what Gunners wear under power armor
- Fixed loose mod references for the new Gunner Combat Armor material
- Updated the Gunner Combat armor to now use the standard green color
- Gunner Black Ops now use a black version of the Gunner Combat Armor
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Version 1.4.9
- Added non-power armored variants of the Warmonger legendaries
- Fixed an issue where one of the Ironclad legendaries was not at the correct level
- Added a replacer option for the raider power armor patch allowing variants
- Added FCOM patch for Gunners
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Version 1.4.8-1
- Updated the Boss PA patch to include some SS2 Gunners if SS2 is installed
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Version 1.4.8
- Added Gunner Military Paint for T-45, T-51, and T-60 power armors that uses the unused Gunner decal for power armors
- Added optional install that gives super mutants non playable or non lootable versions of their armor
- Added new Gunners vs Super Mutants encounter
- Added an optional Gunner Boss option that contains an ESL-flagged ESP that edits the armor and power armor of some named Gunners such as Clint, Tessa, and Bullet
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Version 1.4.7
- Restructured the power armor patches to allow for having variation
- Fixed an issue where the legendary variants of the ghoul raider's feral would attack them
- Fixed faction relations where the Warmongers and the Forsaken do not attack each other
- Updated the patch to the Submersible Power Armor to have it all handled by RobCo removing the need for the ESP file
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Version 1.4.6
- Updated weapons leveled lists for some legendary bosses to give them more options
- Renamed the Cobalt Raiders to the Ironclad Raiders in the RobCo ini and added a power armor version of the highest level elite
- Fixed an issue with the optional install of the Gunner Combat Armor where it does not spawn on certain Gunner NPCs
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Version 1.4.5
- Replaced the patches to Tumbajamba's Gunner mods to reference the Gunner Armor Collection instead of the individual mods
- Adjusted Gunner weapons leveled list
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Version 1.4.4
- Added optional install that uses RobCo Patcher to give Super mutants a better armor and weapon progression
- Added a patch to Super Mutant Equality allowing Super Mutants to use more weapons, including the CC Heavy Incinerator
- Updated the Super Mutant Redux patch
- Moved the facegen data as an optional install so you can exclude it if you plan to generate your own facegen
- Added a new high level super mutant variant, the Firestarter
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Version 1.4.3-1
- Added facegen data
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Version 1.4.3
- Added optional install that adds non legendary variants of the Gunner Assault, Gunner Pyro, and Gunner Marksman, which are the NPCs variants that can be patched to use Tumbajamba's mods such as the "Heavy Shotgun and Gunner Armor" and "Pryolator and Heavy Flamer Armor"
- Added a patch to Tumbajamba's Sniper Rifle and Gunner Ghillie Armor
- Updated the patch to Tumbajamba's Pryolator and Heavy Flamer Armor, which now includes an ESPFE file, so the Gunner NPCs that spawn do not spawn with the unique variant of the armor
- Updated Gunner leveled lists
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Version 1.4.2
- Updated the optional Gunner LL patch so it will now give high level Gunners combat armor that uses the Gunner logo
- The new legendary Gunner boss NPCs would now have a chance to spawn with plasma rifles
- Fixed an issue with the Rust Devil armors RobCo ini
- Added a "No Lynx" option for Tumbajamba's Gunner Power Armor to preserve the uniqueness of the Lynx armor
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Version 1.4.1-2
- Gunner Black Ops' will now be using the Shadowed Combat Helmet instead of the default one to match the rest of his armor
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Version 1.4.1-1
- Fixed an issue that prevented legendary Gunners from spawning with the correct inventory e.g. power armored Gunners were spawning in combat armor
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Version 1.4.1
- Added a patch to Tumbajamba's Gunner Power Armor
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Version 1.4.0
- Added new Gunner legendary variants
- Added a patch to Tumbajamba's Heavy Shotgun and Pryolator mods that makes use of the new legendary variants
- Added a patch to Dominatorv111's Spade Armor to give the Cobalt Boss the armor
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Version 1.3.9
- Moved the changes to the Rust Devil armor progression into a separate optional install
- Removed the option to remove the RaiderFaction from Rust Devils
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Version 1.3.8
- Updated LvlGunnerAuto to have a chance to spawn as a legendary variant
- Added a patch to Tumbajamba's Spartan power armor
- Added elite variants of Triggermen, the Capo and the Underboss
- Added improvements to Rust Devil Armor progression and the Rust Devil legendary bosses
- Added an optional RobCo patch that removes Rust Devils from the vanilla Raider faction making them enemies with the other raiders
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Version 1.3.7
- Increased spawn chance for the Gunner Spartan
- Added a perk to the Gunner Spec Ops that make them tougher and aim better
- Added power armor variants for the legendary Gunner Spec Ops
- Updated the Hellcat Power Armor patch to give the Gunner Spartan a better version of the armor and changed the default Gunner power armor bosses to have a chance to spawn with the Hellcat as well
- Removed the combat rifle from the custom Super Mutant leveled list
- Edited some vanilla leveled Gunner NPCs to give them a chance to spawn as a legendary variant
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Version 1.3.6
- Added patch to Thats Gunner Life - Gunner Outfit Pack Distribution and Balance
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Version 1.3.5
- Adjusted level spawning for the Children and Son of Atom
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Version 1.3.4
- Added new encounters which includes interactions between each of the new raider gangs and the major Commonwealth factions
- Added more encounters for the Forged
- Adjusted the custom raider faction leveled lists
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Version 1.3.3
- Adjusted custom raider faction leveled lists
- Renamed the Forsaken legendary miniboss to "Forsaken Blight"
- Updated the optional leveled list changes for the Forged helmet to add the Welding Helmet
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Version 1.3.2
- Fixed issue with the Forged scene encounter where some of the NPCs just stay in place
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Version 1.3.1
- Added a new raider faction that will serve as an offshoot of the Forged. They will have encounters around the Commonwealth after completing the Minutemen side quest "Out of the Fire". These new raiders will be friends with the original Forged but will be neutral to Gunners and Raiders, thus making them enemies due to their default AI behavior as "Very Aggressive"
- Added additional options to improve both the original and the offshoot Forged faction giving them better armor progression and rankings e.g. Forged members will now have a similar ranking structures as vanilla raiders such as "Forged Survivalist", "Forged Veterans", and so on
- Reorganized the FOMOD installation to separate between the hostile factions
- Fixed xEdit errors on the Encounters plugin
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Version 1.3.0
- Updated the travel encounters to use their own patrol package and updated the "Running Raiders" option which would make these encounters happen faster. Raiders will now run towards their opponents instead of walking in formation.
- Added boss legendaries for the Rust Devils, the Gorgon, who uses melee and shotguns, and Carnage, that uses ranged auto or semi auto rifles
- Fixed an issue with the patches for Gunner Outfit Pack
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Version 1.2.9
- Added a patch for NPCs Travel that changes some of the roaming raiders to one of the Hostile Factions raider factions
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Version 1.2.8
- Updated the spawn chance of the Gunner Spartan
- Added an option to make the raiders that spawn on certain encounters run to their destination
- Added patch for Gunner Outfit Extreme Overhaul
- Gang leveled list adjustments
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Version 1.2.7
- Removed the 4estGimp Gunner Outfit Pack patch as the Creodron patch already works even with 4estGimp Gunner Outfit Pack
- Added a separate patch for the Gunner Outfit Pack so the Gunner Spartan would be wearing the Special Forces Assaulter power armor
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Version 1.2.6
- Added a new legendary Gunner type, the Gunner Spartan, and a patch for the NewerMind's Hellcat Power Armor
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Version 1.2.5
- Updated the FH Corsair encounters
- Added FH Corsair travel encounters
- Updated the Submersible Power Armor Redux patch to use RobCo Patcher to replace the power armor as the vanilla Raider Power Armor still spawns
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Version 1.2.4
- Updated fomod installation
- Added a new Trapper faction in Far Harbor, the Corsairs, with a patch for the Submersible Power Armor Redux
- Added patch for Tumbajamba's Raider Power Armor
- Like the Commonwealth Raiders, the highest level Trapper will now level with the player up to 50
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Version 1.2.3
- Updated raid encounter destinations
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Version 1.2.2
- Updated the raider travel encounters to have a better set destination which should fix an issue of them sometimes not triggering
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Version 1.2.1
- Added weapons to vanilla Children of Atom that would allow them to defend themselves from the Sons of Atom who are also immune to radiation
- Changed the Glowing One that spawns for the Sons of Atom to remove the one that levels with the player indefinitely
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Version 1.2.0
- Added legendary variants for the Children of Atom
- Added a new faction, Son of Atom, along with its encounters
- Fixed issues with existing encounters
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Version 1.1.1
- Updated the gang leveled list
- Added some Far Harbor frenzied Trapper encounter
- Updated Gunner Elite weapons leveled list
- Added patches for Gunner Outfit Pack and Super Mutant Redux AWKCR-Free Lite
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Version 1.1.0
- Added patch that randomizes the equipment of the named gangs
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Version 1.0.0
- Initial release
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- Author's activity
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April 2025
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20 Apr 2025, 4:32AM | Action by: Warsaw2135
Changelog added
'Change log added for version 2.0.1-1'
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20 Apr 2025, 4:32AM | Action by: Warsaw2135
File added
'ImprovedHostileFactions [version 2.0.1-1]'
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19 Apr 2025, 12:20PM | Action by: Warsaw2135
Changelog added
'Change log added for version 2.0.1'
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19 Apr 2025, 12:19PM | Action by: Warsaw2135
File added
'ImprovedHostileFactions [version 2.0.1]'
March 2025
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21 Mar 2025, 11:25PM | Action by: Warsaw2135
Changelog added
'Change log added for version 2.0.0'
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21 Mar 2025, 11:25PM | Action by: Warsaw2135
Attribute change
'File \'ImprovedHostileFactions\' description changed.
File \'ImprovedHostileFactions\' category changed to Optional files.'
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21 Mar 2025, 11:24PM | Action by: Warsaw2135
File added
'ImprovedHostileFactions [version 2.0.0]'
February 2025
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14 Feb 2025, 4:02AM | Action by: Warsaw2135
Mod image added
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14 Feb 2025, 3:51AM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.5.6'
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14 Feb 2025, 3:50AM | Action by: Warsaw2135
File added
'ImprovedHostileFactions [version 1.5.6]'
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13 Feb 2025, 1:45PM | Action by: Warsaw2135
Attribute change
'Description changed.'
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13 Feb 2025, 1:40PM | Action by: Warsaw2135
Mod image added
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13 Feb 2025, 1:40PM | Action by: Warsaw2135
Mod image added
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13 Feb 2025, 1:39PM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.5.5'
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13 Feb 2025, 1:39PM | Action by: Warsaw2135
File added
'ImprovedHostileFactions [version 1.5.5]'
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05 Feb 2025, 6:53AM | Action by: Warsaw2135
Mod image added
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05 Feb 2025, 6:53AM | Action by: Warsaw2135
Mod image added
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05 Feb 2025, 6:53AM | Action by: Warsaw2135
Mod image added
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05 Feb 2025, 6:53AM | Action by: Warsaw2135
Mod image added
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05 Feb 2025, 6:48AM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.5.4'
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- Mod page activity
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May 2025
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18 May 2025, 4:50PM | Action by: unhookedfrog7
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05 May 2025, 8:46AM | Action by: DaKsMaster
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