Fallout 4

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Flan02

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Flan02

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About this mod

This mod adds Ranged Killcam that are triggered outside of VATS. Bullet killcam included.

Requirements
Permissions and credits
Changelogs
Donations


Killcam has a chance to be triggered by sneak kills and last kills on hostile targets. Use MCM to configure “cooldown” and set trigger frequency. 

The mod currently supports first-person shooting with semi-auto and bolt-action guns. (Full auto guns only support the first shot) 

You may feel that there are not many supported gun types, but this mod works with existing killcam mods, so it doesn't really matter. 
Think of this as a mod that simply increases the variety of kill cams. Links:
F4NV - Cinematic Last Kill by Sagittarius22
F4llout NV - Killcam (Cinematic Killcamera mod) by lKocMoHaBTl
my previous mod Fake Killcam



If the mod does not work with weapon mods that use their own ammo or ammo mods: 
Ammunition must be the same "beam" style projectile type as in the vanilla game.
I won't know those details without asking the author, but the following method may work. 

1: Open mods using FO4Edit. 
2: Find the projectile that the ammunition uses. image
3: Try changing the type to beam type. image
(4: If the tracer appears broken), use the vanilla tracer instead or set the frequency to 0 to make the tracer invisible.

Compatibility checked: 
Spoiler:  
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Munitions - Ammo Expansion Project version 1.2.3  by Crash and many others 
Compatible with most VANILLA ammunitions and BALLISTIC ammunitions. Not compatible with add-on Munitions Ballistics by ShanicTheMeme 

Spitfire (Enhanced Muzzle FX) version 0.5 by ModClub 

Gun Smoke (Weapon muzzle smoke and Smoke Trails) version 0.6 by ModClub 

Bullet party version 1.4 by Zorak912 

Muzzle Flashy version 2.1.1 by Zorak912 

Vapor Trails and Tracers Vanilla Edition version 1.0 by ShanicTheOatmeme 

Bullet Tracers version 1.0 by Mhillow 

Bullet Penetration and Ricochet version 1.12 by Oxsus 

No Bullet Tracers version 1.1, No Bullet Tracers and No Muzzle Flash Light Merged  version 1.0 by Sebastian 

Muzzle Flash Light Remover version 1.0, MFLR for Nuka World version 1.0 by Sebastian 

I made the patches: 
Spoiler:  
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Armament - Ammunition and Ballistics Overhaul version 2.0 by Golden Darknezz and TheBigLidowski 
Maybe some functions will be traded-off. Also, remove Robco Patcher Armament.esp.ini as described on the download page. 

Burst Impact Blast FX version 9.51 by ap05 
Tracer returns to vanilla, however other Effects remain enabled. 



Merry Christmas!


YouTubeでmodを紹介してくださいました GKCH げーきち 様に感謝いたします。



More informations:
Spoiler:  
Show

The console command to restart the mod is as follows:
StopQuest fo4kc02_quest
(Please close the console and wait a little while for the process to complete.)
StartQuest fo4kc02_quest


Q: Does this work alongside VAFS? 
A: Depending on the changes VAFS makes to vanilla VATS, this killcam may also get those changes. Previously, I've seen reports that activating VATS in VAFS's MCM menu makes them work alongside. (Assign VATS to a key you never use.) Please try it if you are interested. 
Thanks to TimKb for the original post, quoted below.
I had comparable issues. I'm not really sure if this fixed this, but I think I solved it by activating VATS in VAFS MCM menu. (I just assigned VATS to a button I normally never use)You also really need to use FO4EDIT to change every projectile type to Beam of the munitions ammo types you want this to trigger on. (I don't use Munitions myself, but I needed to change this for the vanilla projectiles.)Hope this helps, it's how I managed to get it to work at least.


The mod is not compatible with weapon mods that use the deliverer animation type and may cause ctds. I have not been able to reproduce the issue with the vanilla deliverer so far, however, if the game has an issue, please consider possible incompatibilities with weapon mods and some animation types.
Thanks to capracapra for the original post, quoted below.
So.... I think I found the problem and all these crashes I've had are most likely due to the deliverer animations type. I was using the beretta mod that uses deliverer animation, and noticed ctds were ALWAYS happening with that wep. So probably something is goin on when the killcam script ends, and this something somewhat clashes with deliverer kind animations. Again I may be totally wrong. Anyways thanks for all the work and the advices. They really helped!


Credits: 
Killcam mod for me it has been a dream for many years, and I sincerely thank everyone who has made it possible. 
F4SE Team for Fallout 4 Script Extender (F4SE) 
reg2k - Neanka - shadowslasher410 for Mod Configuration Menu 
Fudgyduff for Address Library for F4SE Plugins 
TommInfinite for SUP F4SE 
LarannKiar for Garden of Eden Papyrus Script Extender 
and Emotions in VATS - Headtracking and Facial Animations (It helped me as a reference for the solution.)
ElminsterAU and the xEdit Team for FO4Edit 
perchik71 for F4 Creation Kit Fixes
cyberArkhi for Mental support and test play.