Finish off an enemy in a more spectacular manner! Adds a cinematic slow motion camera that is triggered when an enemy is killed. Has several features and options to play with.
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+ While player on vertibird, killcam triggers only in first person view without camera tracking on target, to prevent buggy behavior after killcam ends.
+ Added ability to choose specific sound distortion effect. Overall there are 8 types from which you can choose.
+ Added additional subtle visual effects to killcam to make killing even more dramatic. (Subtle flashes can be seen after each shot, brighter starting killcam effects. Max Payne style.) >> P.S Depends on lighting, weather (usually towards darkening) or ENBS, they can be very subtle or almost non existent.
+ Removed button to toggle cinematic killcam On/Off in the MCM as it is not needed anymore.
Version 1.7
+ Another attempt to fix the situation when the mod stops working after a while or works only once. After loading the game, the mod will automatically reset its main functions. But if by some reason nothing happens, please reset it manually through MCM.
Version 1.6
+ Fixed anti-spam (cooldown) option. Now it works.
+ Cinematic tracking camera now zooms in/zooms out and FOVs In and FOVs Out a bit randomly by default, previously it used static values. It still can be made with static values, just put the same values for Min and Max in MCM. >> Added Minimum and Maximum FOV sliders for tracking cinematic camera.
Version 1.5
+ During cinematic killcam player will be invulnerable to damage. To prevent buggy behavior when player dies in killcam.
+ Killcam can be triggered from long distances. Snipers will be happy. >> Added MCM slider for it. Operating Range: Maximum Distance to target at which killcam can trigger.
+ Added additional checks to prevent infinite slow motion and vanity spinning camera for some users after killcam. Hope it will help. Also if something bugs out please try a Resetter in MCM.
Version 1.4
+ To prevent camera FOV glitch with the character creation menu that happens for some users when starting NEW GAME, mod will initiate and start its processes only after exiting Vault-111, message in the corner will pop up. If you already exit it, then it will install as usually.
+ Added additional check to prevent initiating killcam more than once while killing several targets simultaneously.
+ Enhanced cinematic/tracking camera, now it is more fluid, more dramatic, has more dynamic and better view angle. But still in very tight spaces or when enemy killed near a wall, camera can behave weirdly or go out of bounds. >> Added additional sliders to play with: Cinematic Height, Cinematic Zoom
+ Cinematic black borders excluded from cinematic enemy tracking camera sequences, it works a lot better from 3rd person/Shoulder view.
+ Increased default slow motion value from 0.05 to 0.10
+ Mod is now compatible with FO4 Photo Mode https://www.nexusmods.com/fallout4/mods/49997 >> While in killcam you can press ESC and UI will appear.
Version 1.3
+ Lowered killcam duration to 5 seconds by default.
+ Added two additional modes with their probabilities. Combat and Always. >> Combat: Triggers killcam on any kill, but only in combat/Alerted status. >> Always: Triggers killcam on any kill and conditions.
+ Implemented smart perspective. After killcam ends, the player's camera returns to the state it was in before.
+ Cinematic/Tracking camera now also triggers from 1st person view.
+ Removed IsInCombat flag from Last Hostile Mode.
+ Previous tweak for scoped weapons in v1.2 is now redundant. Not needed anymore.
+ Added posibility to make Default FOV below 75
+ Further code refactoring.
+ Tweaked and compacted some MCM description for both languages.
Version 1.2.1
Hotfix ====== + Fixed an oversight with black borders, was a little mistake in the script in v1.2. Now they again appear only in cinematic/tracking camera as they should.
Version 1.2
+ Tracking camera now works when killing with weapons which have scopes / HasScope keyword. Some little happiness for snipers too.
+ On initiating killcam while aiming in scope/iron sights, will be correct FOV applied. Should be no more very absurd zoom ins happen.
+ On initiating killcam while in power armor, its hud will be properly hidden.
+ Tweaked scripts a bit.
Version 1.1
+ Tweaked Randomizer a bit
+ Cinematic black borders disabled by default
+ Cinematic camera now can trigger tracking system on a target almost like in Fallout New Vegas, looks very badass in some scenarios, but view can be obstruct in very tight spaces or by some objects.
+ Cinematic camera is now also applied in 1st person view. More powerful zoom in.
+ Reorganized MCM menu a bit, please look in the MCM for the new options
Finish off an enemy in a more spectacular manner! Adds a cinematic slow motion camera that is triggered when an enemy is killed. Heavily inspired with Fallout New Vegas killcam and Max Payne.
Adds a cinematic slow motion camera that is triggered when an enemy is killed. It has several activation modes and settings such as: - Magnitude and duration of time dilation - Adjustable speed of character animations during the killcam - Motion control during killcam - Probability of triggering - Randomizer - Modes "Last Hostile", "One Shot", "Combat", "Always" - Time and sound distortion effects - And some other useful switches
- Compatible with everything - Not interferes with VATS in any way - Not interferes and will not cancel out JET and other items with SlowTimeKeyword
All this you can find in MCM >>> F4lloutNV - Killer Camera By KocMoHaBT
KNOWN ISSUES
Cinematic Black Borders
Due to implementation technic to make this possible without using ENB and its lenses or some framework, cinematic black borders have: 1) Very slight shimmering/jiggle when moving your view 2) Can overlap with your character with very tight spaces.
Still if you can not live with this two moments, it can be disabled in MCM.
Credits Big thanks to Flan02 for some parts of his code regarding cinematic tracking, it helped me a lot implementing my vision of this feature.
Friendly Recommendations If this mod just not your cup of tea, then i suggest to try two other beasts.
Both mod are nicely done, very stable and give a lot of fun, Fake Killcam even has some tweaks and features which can be configured in the MCM. Highly recommend them.