Fallout 4

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Ankhras85

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Ankhras85

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About this mod

An attempt to keep as much from SMR as possible with Horizon 1.9

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Patches for Horizon 1.93
Okay, this is meant to give them Muties their armor and Weapons from Super Mutant Redux (patched by WhiskyTwangoFawks).

You need:
 Super Mutant Redux: https://www.nexusmods.com/fallout4/mods/11853 without any patches from MadMax713

Super Mutant Redux AWKCR-free: https://www.nexusmods.com/fallout4/mods/61206 from WhiskyTwangoFawks
Obviously Horizon 1.9 from zawinul
THIS patch.
Started this anew;
I merged the leveled lists as good as i could, also of mutant hounds
- All armors for supermutants have been vastly buffed as Super Mutant Redux supposed to do. Weapons have been adjusted and should be ok-balanced.
- !!!Super Mutants will keep a "vanilla" head rear; until someone makes fitting material swaps for dark, pale and glowing mutants!!! (only annoying when they have different skins...)
- Mutants should usually have the appropriate Horizon Perks and stats
- Outfit is a mix-up; they will either wear SMR-Gear or HZ-Gear or a mix of that
- SMR-Behemoths statwise range between the Behemoths of Horizon; there are more variants, but none will be better than the "Ancient Behemoth"

"It just works!"
It may no be perfect, but it is playable. If you want to have an easy "cover" for all heads, change the "chance none" for the headgear in the LLists.
+ if any other mod adds supermutants, it may be that they have missing head textures & would require a patch, becuse of SMR redux+

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Mutant Bears you gotta find somewhere, Main Mod is not on nexus (yet?)
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Mantises and Cazadores both add themselves as Workshop-Attacker, that conflict probably needs resolving
Unique Creatures and Monsters Load order:
Unique Creatures and Monsters
UNPCs - Awkcr-free
Sea Claws
Horizon
Unique Creatures no AWKCR HZ1.9 Patch.esp
Unique Creatures no AWKCR HZ1.9 Patch_no conflicts.esp

You can put those two ESPs into one if you like.

Point Lookout / Mutant Menagerie - Life Finds A Way Load order:
1.  MutantMenagerie.esm
2.  CWPointLookoutFO4.esm (optional but recommended)
3.  MutantMenagerie_BackwaterBeasts.esm (optional)
4.  CWPointLookoutFO4Patch.esl (optional)
5.  (MM - scripts optional)
# ClassicSniper Mod 1.5, but delete or not use the esp (optional)
-----------------------------------------------------------------------
6.   z_Horizon.esp
7.   z_horizon_DLC_all.esp ("optional" but recommended)
8.   L-F-A-W-Horizon 1.9-Patch
9.   Horizon_1.9_CWPointLookoutFO4_modified (optional)
10. LFAW-MM_BWB-HZ1.9.esp (optional)

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### Point Lookout Patch should be done (it is basically an update of https://www.nexusmods.com/fallout4/mods/60755 this,if anyone bothers, i take it off ofc)
### LFAW should be done, though there may be things "missing" or not working, but nothing game-breaking yet
### Backwater Beasts shares some things with Point Lookout
- No Harvesting yet
- scaling may be improvable
- LFAW-fishing maybe needs a bit more effort
XXX I am using all, so not checked if you can use them patches alone, but it should work for each mod XXX
- reduced the explosion of boombugs to 5 (small ones) and 10 (giant ones) (LFAW 3.1)
- made armors and weapons scrappable
2.7 & 3.4 forgot something on the marine armor and roughly checked with new lfaw-version
5.4 CW-Patch: Added scrap Recipes for .32 and BB Ammo, also added .32 to the hunting rifle and revolver ammo-menu (only choosable on workbench atm)
5.7 corrected the aim model(s) a bit
3.8 adds some weapons to the commonwealth
3.9 increased chance to loot from plants of mutant menagerie... was very small, sry
4.0 Last Note and Dells Rifle
4.1 there have been additions from lfaw to patch
4.2 unique variants are now protected... cuz they be dead all time (?)
2.8 just consistency for misc items to be alike those from mojave imports
5.8 "consistency" for mojave-items
4.4 LFAW - sorry, failed plant harvesting, fixed now.... update mid-game is no problem

You may want to check you leveled npcs//MM-LFAW scripts will partially be overwritten, i think better to let that happen :p
If you find crashes or left out content, tell me. Anyways - welcome to the sandbox (MM got a big nerf with this, so it should not disturb the Horizon economy, but provides an incredible amount of monster-variety - i just love this mod (well, both)...

Generally, if anyone more keen with modding wants to make use of this to do it more properly, be welcome! But please give me a hint where to find the better patch!
Check Leveled list/ make a merged patch/ if you add optional creatures, LList
may conflict because i dont know what combinations you are using, and
Horizon sets them all to 1. If i did LLists, i did the same. Just Check
it :)