Fallout 4

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Fantafaust

Uploaded by

Fantafaust

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About this mod

Grab and Eat is old and has multiple bugs, this new version works every time(in my multiple years of testing) and in virtually all scenarios.
Literally Grab and Eat food, drink drinks, equip weapons in midair, equip armor, use chems etc

Requirements
Permissions and credits
Translations
  • Spanish
  • German
Changelogs
INTRODUCTION
The original Grab and Eat mod has been pretty essential to my game for almost 7 years now, as I always hated going into menus(Pipboy) to use the things I just picked up. Sadly the mod would sometimes lose my items, and there was an occasional crash/ freeze issue that was really untenable.

So I remade the mod for my own use, but I have never considered it releasable due to the inability to just play Holotapes from inside containers, I had to predefine the holotapes and their scenes(terrible really), so it would've required DLC's and patches for other mods.
With GELUXRUM's new F4SE plugin, Lighthouse, I can finally make this a reality with NO DLC or patches necessary.

REQUIREMENTS
Base game, F4SE, Lighthouse and all of Lighthouse' dependencies for holotape play from inventory, Garden of Eden Papyrus Script Extender for accurate new item equipping, and MCM for MCM settings use.

INSTALL INFO
Just install and go.

INTERACTION INFO
When you hover your cursor over any equippable item you should see a new interaction button show up to let you Eat it, Equip it, Use it, etc

Items inside containers can ALSO be used in such a way by holding SHIFT(or a button you assign via MCM) when you take it out of the container.
Also works in transfer mode, but only one item of each type until you close the container menu, so the loot menu is best.

1.02 Update:
Merchant functionality added in. If they can see you and you attempt to take something they own via Equip, Use, Drink, etc it will check if you have enough caps to purchase it. This amount should be accurate to the basegame calculation from your Charisma.
-If you do have enough caps, it will add them directly to the merchant's inventory while you take the item.
-If you DON'T have enough caps, you'll be stealing it and thus they'll catch you.
-If you actually want to steal it, just take the item with you by dragging it and get your character out of their line of sight, you'll steal it as normal.
-If you are stealing the item and the merchant can't see you, but another npc can see you, you'll still be caught stealing, so be careful.

The item value is not currently shown but I believe there are mods that show the value of items you're looking at, and I would recommend using one of those. If enough people like the feature I might expand it a bit to open a messagebox asking if you really want to buy it, and use that to show the price.

1.04 Update:
Grabbing animation added from MilanesaZ's mod Interaction Animations, which will probably have a new update soon since I've been talking with him and I've been working on making it both single click and animation safe, with full compatibility for this mod.
EXAMPLE:


1.08 Update:
Harvestable material can now be eaten directly from the plant, ie Hubflower etc
Unfortunately Eat will still be shown on the plant after Harvest or Eating it, but clicking it while empty won't use up or give more items, just show a message saying it's empty. SEE UPDATE 1.10

1.10 Update:
You can no longer steal plants as such, you just take the item and everyone is cool with it. I don't think there are any that you can steal from anyway, but still.
Fixed the issue in 1.08 that kept showing Eat even after using the plant, it properly goes away now.
Added a check to bypass animations when in combat, so you don't get yourself killed reaching for stuff instead of shooting lol

UPDATE PROTOCOL
If an update is released, uninstall the old version entirely and then install the new version. In the game, the mod should update automatically, just wait for the notification before attempting interactions.

COMPATIBILITY

Immersive Animation Framework - FULLY COMPATIBLE

Added Compatibility
Via my 'Swapper and Robco mod Compatibility files' optional download:
Simple Smokes - requires Base Object Swapper and Robco Patcher
Swaps vanilla smoke packs to new versions, adds keywords for my mod

Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save - requires Base Object Swapper and Robco Patcher
Swaps vanilla smoke packs to new versions, adds keywords for my mod

Simple Smokes Base Object Swap with VisG Survival and Advanced Needs Support & Ketaros World - requires Robco Patcher
Adds keywords to new cigarette packs for my mod

Lima Detachment
- requires Robco Patcher
Adds keywords to fake magazines for my mod


BUGS/INCOMPATIBILITIES
mods that add extra interactivity to the same types of items via a perk:
Grab and Eat All-in-One
Eating Off the Floor
Consume Without Pickup
Take and Equip or Use
Alternative Activation Prompts

Advanced Needs 76
 - Can be made compatible through its MCM in the Interactions section, World Consumption option, info courtesy of lecosmonaute36 and alexo2008

Interaction Animations
 - Can be made compatible through its MCM

Please report any bugs or inconsistencies.

PLANNED UPDATES

Add a prompt to show the Shift button can be held to utilize items in containers, when you're hovering over those usable items.

CREDITS
wyz123 for the initial mod, GELUXRUM for the holotape playing function(for use from inside containers), Wanaming0 for the suggestion to add purchasing from merchants without opening a trade dialogue, many commenters but most enthusiastically masterhamper for the grabbing animation request, MilanesaZ for the actual grabbing animations themselves, and Ghost8919 for the Harvesting request.