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Sable17

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Sable17

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About this mod

A replacer of all cigars and cigarettes (and their respective packs) with consumable versions. They equip a physical cigar/cigarette on your character for the duration of their effect thanks to the lovely mod "CigaretteInMouth".

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[Stimulating Cigars & Cigarettes for the discerning Survivor!]



Inspired by the lovely and highly recommended CigaretteInMouth mod. (Credits to m150!)

ALL Cigars & Cigarettes (and their respective packs) have been replaced with consumable versions.
These consumable smokes will appear on an actor when they are consumed, and will stay there until their effect expires.
Enemy NPCs can and will use them too. I've injected some to base enemy NPC inventory.







Cigarettes will provide +1 Charisma for 3 minutes.
(If in Survival Mode, they will also provide: Caffeinated for 3 minutes, Resist: Fatigue and Lethargy for 5 minutes.)

Cigars will provide +1 Charisma and +1 Perception for 5 minutes.
(If in Survival Mode, they will also provide: Caffeinated for 5 minutes, Resist: Fatigue and Lethargy for 10 minutes.)

Cigarette Packs, when "used", will provide a small, random number of Cigarettes.
Cigarette Cartons, when "used", will provide a small, random number of Cigarette Packs.
Cigar Boxes, when "used", will provide a small, random number of Cigars.

(Preserved versions of these have a higher chance for Cigarettes.)

There is a small chance of "Addiction to Smokes" with the penalty being -20 AP.




The best spot in your load order is after mods that edit Leveled Lists shown in the mod's pictures.

OR, you can grab 103Sakamoto's awesome RobCo Patcher version here: Simple Smokes - RobCo Patcher

I'm perfectly fine with making patches on request.


KNOWN ISSUES:
As it is with CigaretteInMouth, the position of the Cigars & Cigarettes can be off depending on how far the default mouth position has been moved either by your character or NPC editing mods.

When a companion is given a smoke, they will revert to their vanilla equipment state. I recommend not giving them to companions as I'm not sure how to fix this without just stripping out the NPC usage entirely.