A replacer of all cigars and cigarettes (and their respective packs) with consumable versions. They equip a physical cigar/cigarette on your character for the duration of their effect thanks to the lovely mod "CigaretteInMouth".
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Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
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File credits
All credits to m150 for allowing his assets from CigaretteInMouth to be used!
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Swapped a script entry so you can equip masks and things after you start smoking. It will remove the cigar/cigarette from your mouth but the buff effects will linger for the normal duration.
Version 2.1
Added Base Object Swapper as a hard requirement and removed all world/cell edits. This is a much cleaner way to replace the hand placed cigarettes and packs throughout the world, DLC, and any mods you might have that also hand place them.
Baked the addiction chance into the main file. Because smoking is addictive!
Added bonuses to folks not using Survival Mode: +1 Charisma to cigarettes, and +1 Charisma & +1 Perception to cigars. Because smoking is cool!
Fixes cigar boxes not being swapped.
Version 2.0
Added Base Object Swapper as a hard requirement and removed all world/cell edits. This is a much cleaner way to replace the hand placed cigarettes and packs throughout the world, DLC, and any mods you might have that also hand place them.
Baked the addiction chance into the main file. Because smoking is addictive!
Added bonuses to folks not using Survival Mode: +1 Charisma to cigarettes, and +1 Charisma & +1 Perception to cigars. Because smoking is cool!
[Stimulating Cigars & Cigarettes for the discerning Survivor!]
Inspired by the lovely and highly recommended CigaretteInMouth mod. (Credits to m150!)
ALL Cigars & Cigarettes (and their respective packs) have been replaced with consumable versions. These consumable smokes will appear on an actor when they are consumed, and will stay there until their effect expires. Enemy NPCs can and will use them too. I've injected some to base enemy NPC inventory.
Cigarettes will provide +1 Charisma for 3 minutes. (If in Survival Mode, they will also provide: Caffeinated for 3 minutes, Resist: Fatigue and Lethargy for 5 minutes.)
Cigars will provide +1 Charisma and +1 Perception for 5 minutes. (If in Survival Mode, they will also provide: Caffeinated for 5 minutes, Resist: Fatigue and Lethargy for 10 minutes.)
Cigarette Packs, when "used", will provide a small, random number of Cigarettes. Cigarette Cartons, when "used", will provide a small, random number of Cigarette Packs. Cigar Boxes, when "used", will provide a small, random number of Cigars.
(Preserved versions of these have a higher chance for Cigarettes.)
There is a small chance of "Addiction to Smokes" with the penalty being -20 AP.
The best spot in your load order is after mods that edit Leveled Lists shown in the mod's pictures.
I'm perfectly fine with making patches on request.
KNOWN ISSUES: As it is with CigaretteInMouth, the position of the Cigars & Cigarettes can be off depending on how far the default mouth position has been moved either by your character or NPC editing mods.
When a companion is given a smoke, they will revert to their vanilla equipment state. I recommend not giving them to companions as I'm not sure how to fix this without just stripping out the NPC usage entirely.